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The Pegasus Expedition News

Post-Launch Community Check-In

Greetings, Directors,

The Pegasus Expedition has been out of Early Access for a couple of days now, and we would like to check in before the first post-release weekend. Have you already played the new 'The Purge' campaign?

It is not immediately accessible to first-time players, as it is more challenging and requires some knowledge of the story. To unlock it, you need to play the main story campaign until you encounter the biomass (how long it takes varies from playthrough to playthrough, generally a few hours). From then on, when starting a new game, you will be able to select ‘The Purge’ campaign and help the "Independent Regenerative System" (as the biomass is known to its friends) take over the galaxy.

[previewyoutube][/previewyoutube]

We would love to hear what you think about the new campaign! Please, consider leaving a review here on Steam. Every review helps, and if you like the game, this is an easy way to support it.

Thank you all for your ongoing support throughout Early Access and beyond – your suggestions inspired many of the changes and new features in the game, you truly helped shape The Pegasus Expedition! Rest assured, the full release does not mean we are suddenly abandoning the game - we are looking for as much feedback as possible, watching out for bug reports, and planning what needs to be patched and updated. If you'd like to ask any questions, report any issues, or just chat about the game, consider joining a growing community on the game's Discord server, we will be happy to see you there! But we, of course, continuously watch the comments here and in the Steam Discussions as well.

And if you are still unsure whether you'd like to give The Pegasus Expedition a try, we have some talented content creators covering it - Pravus, for example, did a great job explaining the basics in his video:

[previewyoutube]/Pravus YT link/[/previewyoutube]

We look forward to seeing you out there, past the portal at Zaere!

https://store.steampowered.com/app/1521070/The_Pegasus_Expedition/

THE PEGASUS EXPEDITION HAS LEFT EARLY ACCESS!

Greetings, Directors!

The day has finally come, we are incredibly happy to announce that The Pegasus Expedition is leaving the Early Access NOW. Go ahead and watch the official release trailer.

[previewyoutube][/previewyoutube]

The full version will include a new campaign "The Purge", in which you play as the dreaded Biomass, a new All Fleets mode, which let's you enter large scale battles, new story events and much more! You can check the whole Change Log below the article.

The game will be 15% off during the first week after release, so don't hesitate to get it and recommend it to your friends. You can also get the Galactic Alliances Bundle where you'll get Space Rangers HD: A War Apart along with The Pegasus Expedition and additional 10% discount applies to that, even if you already own one of the games!

https://store.steampowered.com/bundle/33272/

And for all the true fans, we also have a 94 page Digital Artbook and a Digital Soundtrack. You can purchase these separately, or just complete your set with the Grand Admiral Edition for an extra discount too!

https://store.steampowered.com/bundle/33121/

We would also like to thank you for your ongoing support throughout the whole Early Access phase, we would not be able to get this far without you! Join our awesome community on Discord where you can talk about the game, report bugs or simply chat about anything you want!

And if you like The Pegasus Expedition, we would also appreciate if you wrote a review of it here on Steam, it helps more than you think!

And now, let's command those fleets, Directors!


[h3]Change Log:[/h3]

Changes:
  • Added a new campaign with a new playable faction: The Purge Campaign, where you play as the Independent Regenerative System, the Biomass. The campaign has a unique playstyle with a different gameplay feature set and it’s own smaller storyline.
  • Added the All Fleets Mode: The battles can now be fought with all the fleets participating in the battle simultaneously, creating epic 3 vs. 3 fleets battles.
  • Added twenty new story events about various subjects ranging from the Colossals and the Chinese fleets defending Earth to spies in your high command and archaeological finds.
  • Reworked the Diplomacy AI behaviour to act more sensibly.
  • Improved the reliability of the combat power estimates, rebalanced units by buffing Frigates.
  • Rebalanced the difficulty settings, making the Easy difficulty easier.
  • Rebalanced player and AI science production
  • Rebalanced energy production.
  • Rebalanced the Nemesis fleets.
  • Rebalanced biomass on main campaign to pose a proper threat.
  • Made the combat strength estimates more accurate, which also improved AI:s strategic decision making. AI also handles Hazardous Systems better.
  • Made Tier 1 buildings to be built instantly
  • Made All Means-strategy to be a requirement for using Nuclear weapons.
  • Updated Credits
  • Made the Saves more clear and informative, and fixed sometimes inaccurate timestamps of the saves.
  • Made dialogue skipping a bit easier by adding skip functionality to Spacebar and making the skip icon larger.
  • Made the All Fleets mode the default way to play the game.
  • Added a couple of story textboxes explaining the Anabah quest and the possibility to delay the war with the Tamanin Empire.


Fixes:
  • Fixed bugs with diplomacy behaviour
  • Fixed shader problems with Pulsar star systems
  • Adjusted tutorial positioning
  • Visual improvements to strategic weapon missile launches for Biomass factions
  • Clarified operation requirement tooltips for Operatives
  • Fixed a bug with the Anabah battle freezing.
  • Fixed some instances of UI elements obstructing each other, especially on more uncommon resolutions.
  • Fixed a bug in which the Diplomacy could not be opened from the overview
  • Fixed bug that could cause crash when alt+tabbing during saving or loading.
  • Fixed a bug with auto combat if clicked multiple times in a row.
  • Fixed a bug that could cause infinite AI turn due autosaving issue.
  • Fixed issue where combat could start without ships
  • Fixed issue with combat paths being sometimes invisible
  • Fixed issues with duplicate dialog
  • Fixed a bug where the game would load into debug menu.

Artbook and Soundtrack Will Enter The Stores On June 20, Alongside Full Game

Greetings, Directors,

The full release of The Pegasus Expedition is getting closer, the game will leave Early Access on June 20 - and we can't express how thrilled we are!

And to make the release even more spicy, on the same day we will be also launching The Pegasus Expedition's Official Soundtrack, created by none other than the talented Adam Al-Sawad, and the official Artbook, that will contain 94 pages (!!!) of all types of artworks from The Pegasus Expedition, many with commentary from the dev team as well. Let us show you a small sample here:



We can't wait to show you the final result of our development efforts! Get ready for the full release and if you're as excited as we are, come hang out to our Discord server, we'll be happy to chat!

https://store.steampowered.com/app/2467690/The_Pegasus_Expedition_Digital_Soundtrack/

https://store.steampowered.com/app/2467680/The_Pegasus_Expedition_Digital_Artbook/

The Pegasus Expedition Leaves Early Access on June 20!

Greetings, directors,

We did it, the Early Access journey is almost over! We are incredibly happy to announce that The Pegasus Expedition will be launched in all its beauty on June 20. Yaaaay!

We are so grateful that you, our beloved community, kept supporting us during our Early Access run, we wouldn't be able to make it this far without you!

Without further ado, enjoy the official Release Date Announcement trailer, we hope you like it!

[previewyoutube][/previewyoutube]

The full version will bring the most unique scenario, The Purge, in which you get to play as the dreaded Biomass. Are you looking forward to dropping all the moral dilemmas of the main story and just be the baddies?

Besides that, the diplomacy system will receive a significant upgrade, as will the general enemy AI, and as usual, many bugs will be fixed.

Come share your thoughts on our Discord server, we really want to know how you like the game, or what features we could still improve, even after the full launch!

Last Early Access Content Update - The Exodus - Is Live!

Greetings Directors,
We have officially entered the final stretch before full launch of The Pegasus Expedition - the last of the scheduled major Content Updates is here!

The Exodus is a new scenario bringing a serious twist to the traditional 4X gameplay; in it, the galaxy is being consumed by the unstoppable Biomass and all you can do is delay the inevitable. Your mission has failed, humanity is doomed, all you can do is run and survive for as long as you can. Fun, right?

But of course, the new scenario is not the only addition to the game. Most importantly, the combat system has undergone a complete overhaul and now you will have much more control over the strategy your fleets employ, along with an update to the tutorial reflecting that.

The galaxy is changing significantly as well, with an update to the galaxy generation, meaning that individual star systems will be more specialized in terms of resource production, reinforcing the importance of planning your colonies and structures, as well as the targets for your conquest.

And to make building your colonies up, there is a new Filtering feature, making it much easier to find the buildings you want.

But wait, there's more... Check out the complete changelog below! And if you like the new changes, consider leaving the game a Steam review, or come chat to the developers on their Discord server!

[h2]Complete changelog:[/h2]

[h3]Changes[/h3]
  • The way galactic perception is changed to more directly reflect players' actions and will now also much more directly affect how the Other factions will view the player.
  • AI will now prioritize building higher tier fleets as well as research technologies more actively in aim to keep them better on par with the player. Other miscellaneous AI tweaks have also been implemented, and this is not intended to be the final state of the AI but a step in the correct direction.

[h3]Fixes[/h3]
  • Fixed an issue where combat music would not play
  • Fixed an issue where texts won't align with their buttons
  • Fixed an issue where fleets would not lose combat power from lost ships
  • Fixed an issue where the cancel button would not work with operations.
  • Fixed an issue where the council screen could “blink” as black
  • Fixed an issue where the player wouldn't receive the story-related operative
  • Fixed an issue where derelicts could stay active after exploration.
  • Fixed missing tooltips relating to global interrupts.
  • Fixed an issue where game could lock up on ending the turn
  • Fixed an issue where Pegasus republics production numbers would not show.
  • Many miscellaneous small fixes.