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Perfect Heist 2 News

Update 36: New cop class, new robber mask, balancing changes and improvements!

This update adds a brand-new free character to the cop team! Surge specializes in electric fields, allowing him to stun all nearby characters, and to reflect incoming bullets back to their source, as long as his battery has enough charge! He makes up for his lack of intel gathering with his great combat strength, especially against bullet-type weapons!


The robber team got a new "Cooking Pot" mask, which greatly reduces the impact of tasers and allows its users to quickly generate health points while inside a kitchen!


The main focus of this update is to negate some of the combat strength of the robber team, promoting even more stealthy and sneaky plays. Sticky grenades saw their area of effect damage slightly reduced, Heavys supply helicopter can now longer be glitched through walls, and players holding weapons now have a slightly slower sprint speed, making holding a weapon a more nuanced choice. The respawn protection duration has also been increased, allowing cops to clear the immediate proximity of their cop car more easily, while the mid-round regeneration at the cop car has also been increased.

There are also lots of performance improvements in this update, especially for CPU-bound players, from a large variety of main menu optimizations to multiple custom map improvements that should result in a 30% FPS increase for most users. Additionally, multiple smaller quality-of-life features have been added, like a new disconnect message explaining why the connection to a server has been closed, a new error message for invalid gadget placements, and a new button in the class selection screen allowing robbers to switch between mask and class selection.



New:
  • added new cop class "Surge" (Electric Field, Magentic Field Bullet Reflection, Bullpup Rifle, Taser)
  • added new "Cooking Pot" mask
  • scoreboard now shows server FPS
  • added server disconnect message
  • added new functionality for the Tiger Mask (robbers can now charge a powerful jump/dash)
  • added new "AFK Kick" server option, and "[Advanced] AfkKick = true" dedicated server config variable
  • added additional placement error messages
  • added small unfold button to the class selection, allowing robbers to switch back from the mask selection to read their classes abilties



Changes:
  • can no longer taser spawn-protected players
  • added small 5% movement speed penalty when sprinting while having a ranged weapon equipped
  • increased Dagger range slightly
  • Marie Curies bullets now also mark hit enemies with radioactive material
  • equipping a mask now restarts the mask tick timer (i.e. bandana mask interest)
  • updated translations with most recent community translations
  • reverted Karl Marxs commune invite cost back to 1,000$
  • greatly improved main menu, inventory and server browser UI performance
  • multiple in-game CPU performance improvements
  • increased grenade launcher reload speed by 30%
  • reduced sticky launcher reload speed by 30% (now has same reload speed as normal grenade launcher)
  • reduced sticky indirect damage from 8-80 to 7.5-75
  • increased Heavys support heli interaction time from 2s to 3s
  • Heavys support heli will now try to rotate to fit into tight spaces
  • Micros 500% bonus damage when tiny now only apply to bullet and melee damage
  • increased spawn protection base time from 3s to 5s for cops
  • increased spawn protection timeout when leaving the cop car from 1s to 2s
  • increased cop car resupply zone size slightly
  • increased cop car health and ability resupply tick rate by 50%
  • reduced incoming damage for time-slowed players by 30%


Fixed:
  • fixed swapping clothes not removing wet footprints for clients
  • fixed cops getting fired when taking fall damage if "No Random Kills" setting is on
  • fixed dead cops still counting as fired after being revived by FED Chairman, resulting in the game thinking they are dead forever when they got killed again, thus ending the round if no other cops where alive at this point
  • fix for crash report appearing when closing the game
  • fixed selecting "Community Map Showcase" in host game menu resulting in loading into an empty map
  • fixed round ending if a cop is still waiting for his respawn, but hasn't pressed any key yet to actually respawn
  • fixed inconsistencies with Demos Remote Explosive and FBIs motion detector placements
  • multiple potential fixes for horse unmount bug resulting in players getting stuck
  • fixed being able to press number keys that were higher than the amount of pie menu options, resulting in unexpected behaviours
  • fixed multiple issues with Madmans IED placement getting blocked
  • fixed Heavys support heli glitching through walls



Level Editor:
  • fixed "Custom Stealable Object" not working with custom meshes
  • fixed rotating Sculptures constantly forcing nav mesh updates, resulting in considerable FPS loss
  • CPU optimizations for custom maps with lots of meshes
  • city base map performance optimizations
  • minor GPU optimizations for maps with lots of light sources
  • CPU optimizations for maps with lots of objects
  • fixed not being able to select some of the cars in the city level


Update 35: New mask selection, custom maps on dedicated servers and improvements

This update adds a new "Party Hat" mask that attracts nearby NPCs while wearing it, you can select this mask in the new, reworked mask selection menu that allows players to pick any mask they want without having to click through dozens of other masks! Each class now also has a recommended mask, which will probably be the best choice in most situations, as well as two suggested masks for alternative strategies to make choosing a mask easier for newer players!


There are also balance changes and improvements to lots of classes, most notably Techs PC hacks will now take a few seconds to complete after the initial interaction, allowing nearby cops to stop it. Doctors syringe gun should feel a lot more responsive now when playing on servers, its networking code has been completely reworked to improve predictability and reduce hit detection delays caused by high pings. Micro can now also carry all bags, including money bags containing up to 3,000$ to allow him to be useful in a larger variety of strategies.


A new area callout UI element has also been added, showing the player the name of the room they are currently in to streamline callouts. This system is currently only implemented on "New York" but can be added to any custom map by their map creators!

Dedicated servers now fully support custom maps, with server owners now being able to choose which custom maps should are available for map votes, so players can freely decide which of the servers maps they want to play on.



New:
  • added new "Toggle Radial Menu" setting (removes the need to hold the ability key for radial menus, instead only requiring one ability key press, it will then wait for either a number key input, or another ability key press to cancel, similar to previous iterations of the multi-choice menus)
  • added new "Party Hat" mask, attracts nearby NPCs while wearing it
  • added current area name to the player HUD (if area name is set by the map)
  • added default masks for each class which are used if the player hasn't saved a mask for that class
  • added three suggested masks for each robber class


Changes:
  • Marie Curie can now manipulate PCs with her radioactive material, allowing her to track down Tech and Crypto after they interacted with it (unless they swap disguises)
  • reduced Queen Elizabeths scepter shield heat generation
  • increased Queen Elizabeths crown required money increase from 10,000$ to 15,000$
  • increased Queen Elizabeths crown worth from 10,000$ to 15,000$
  • changing clothes now gets rid of wet footprints
  • reduced Karl Marxs money amount to invite an NPC to his commune from 1,000$ to 500$
  • reduced Mechanic barrels fire duration from 10s to 7s
  • decoy grenades now play a glass breaking sound
  • reduced Actors get up time from 2s to 1.2s
  • reworked syringe gun projectile networking, should now hit moving enemies much more predicatably in high-ping scenarios and display flying syringes more reliably for other clients
  • added visual trail behind flying syringes to make them easier to spot
  • added optional red dot scope to the syringe gun
  • increased class selection minimap size, now shows cop spawn and how many robbers spawn at each point
  • reworked mask selection menu, players can now click on any mask without having to click through each one
  • Techs hacking software now takes 8 seconds to hack a PC, during which the hack can be stopped by cops
  • increased new area name UI size
  • Micro can now carry drill and gym bags, and money bags (up to 3,000$)
  • spawn-protected players are no longer affected by Einsteins time slowing machine
  • Techs hack now makes an additional sound at the beginning of the hack


Fixed:
  • added additional placement checks to prevent gadget placement through walls
  • fixed being able to place gadgets inside the cop car
  • fixed Master Thief diamond wrong UI description
  • potential fix for players sometimes spawning with the wrong weapons
  • fixed Master Thiefs drone being unable to use elevators
  • fixed dedicated servers assigning classes that are not allowed on the server to players joining mid-round
  • fixed Sombrero mask not reducing gadget recharge cooldown for stackable gadgets like Mechanics barrels
  • fixed Actor class not having a Steam Leaderboard entry
  • fixed plants getting ignited by a molotov between rounds, resulting in them starting the new round burning
  • fixed players sometimes getting stuck in Reinforcers walls (walls collision now extends over one second instead of being instant, allowing player characters to adjust)
  • fixed employee clothes basket not removing paint from robbers that interacted with FED Agents fake money bag
  • potential fix for AI robbers sometimes struggling to change disguises
  • fixed multiple UI bugs when switching maps after a map vote
  • fixed Doctor not getting healed when hitting dogs with his syringe gun


Level Editor:
  • fixed "Custom Stealable Object" not working with existing level editor meshes
  • fixed owned DLC characters not being selectable when playtesting in the level editor
  • fixed default/demo bomb bag spawn not being movable
  • added "Drill Bag" spawn, always spawns a drill bag at the set location
  • improved support for weapons placed in custom maps that arent updated to the new weapon type selection system
  • fixed two cop spawns showing on the class selection minimap when a custom cop spawn exists on a map
  • fixed bug resulting in cop spawn points sometimes being deleted on custom maps, resulting in cops spawning at the wrong location
  • added new "Area Name Zone" that allows map creators to name different zones on their map that are displayed to players when they are inside
  • added "Hide/Show Zones" button that hides all zones (AI Blocks, AI Detours, Employee Areas, Logic Zones, ..)
  • selecting a zone in the object list while zones are hidden will now make all zones of the same class visible
  • fixed automatically placed small windows blocking grenades after being destroyed


Dedicated Servers:
  • addded new "[Advanced] WorkshopFolder" dedicated server Game.ini setting, needs to point to the folder where the servers downloaded custom maps are stored, for example WorkshopFolder="/home/dev1/Steam/steamapps/workshop/content/1521580"
  • added new "[Advanced] InstalledWorkshopMapIDs" dedicated server Game.ini setting, can be any amount of Workshop Object IDs delimited by a ";" for example: InstalledWorkshopMapIDs="2802827661;2869401447"
  • added map votes for custom maps to dedicated servers, available maps will be determined by the servers "InstalledWorkshopMapIDs" setting
  • added "[Advanced] RoundStartMessage="Hello World!" dedicated server setting, displays the given string at the start of each round
  • added "[Advanced] Unranked=true" dedicated server setting, prevents any stat/leaderboard changes on this server

Update 34: New main menu, map and class changes + Historic Characters DLC

This update adds a new main menu, a new ability selection menu, lots of map and class balance changes, and a brand-new "Historic Characters DLC"!


The Historic Characters DLC is an optional DLC for the game, that focuses on real-life historical characters for both the cop and robber teams and includes six new, unique classes with tons of new weapons and abilities! If you would like to support the game's free updates, please consider checking it out. Owners of this DLC can enable it in the "Host Game" settings, which will unlock the characters for all players joining their server!


The main menu got a face-lift, it should now work a lot better for lots of different aspect ratios, it also showcases the different classes in the game, and allows players to hover over their names to get more information about a specific class!


A new radial selection menu for certain abilities like Spy's disguise menu, Arms Dealer's purchase menu, and Gym Buddy's placement menu has been added, to make inputs a lot easier without having to use the number keys. If you prefer the old system, you can still select a number key while inside this menu!


To make learning the game easier for newer players, the 53 classes in the game have been split into three groups, that can be enabled and disabled separately for your match, so you don't have to learn all classes at once. The "Base Pack" includes classes that are a bit easier to learn, while still giving you all the essential characters to have fun! All the existing characters are obviously playable without any unlock requirements, they are just grouped into different packs depending on their difficulty level.


New lockers have been added to all maps, players can use them to hide inside, or place bags and gadgets inside! While inside a locker, players can peak through the ventilation to get a limited view of the outside of the locker.

There are lots of changes to existing classes as well, the most notable is for the FED Agent, whose holograms now disappear when characters get too close, no longer allowing her to block passages with her decoys. Canines Dog's combat strength has been reduced slightly with him now dealing 30% less damage, and Vigil's primary weapon has been down-graded from the Carbine to the SMG, to limit his combat strength, since his focus on intelligence gathering already made him a formidable opponent.

All other changes and bugfixes are listed in the full changelog below!

New:
  • reworked main menu
  • added new locker object players that players can use to hide inside
  • added new crash report to help resolve crash issues
  • added new pie menu framework for easier inputs
  • added error message explaining why certain deployables can't be placed at the current location


Changes:
  • split classes into three packs: Base Pack, Specialist Pack, and Mercenary Pack to reduce the amount of classes newer players have to learn at once
  • ability icon next to the teammate name UI is now greyed out when their ability is on cooldown
  • improved robber bot pathing to getaway vans
  • improved robber bot pathing to vault doors
  • reworked smoke and poison cloud FX
  • reworked ATM/Aracade "HACKED" UI
  • players can now only start kick votes if they were on the server for at least 30 seconds


Map Changes:
Casino:
  • added new lockers


New York:
  • added new lockers
  • added new employee clothing basket to upper employee area


Clepto Bank:
  • added new lockers


Skull Island:
  • reduced outside treasure gold pile value from 8,000$ to 3,000$
  • removed outside ATMs from two to one
  • added a new Arcade machine to basement
  • GPU performance improvements


Class Changes:
FED Chairman:
  • increased inflation from 500$ to 1,000$ per print
  • when being able to revive, he now can choose between using the revive or placing another printer
  • can now revive for each 10,000$ printed, instead of only once


FED Agent:
  • FED Agents holograms now get disabled when getting too close


Spy:
  • added new pie menu system for disguise selection
  • reduced disguise cooldown from 10s to 2s


FBI:
  • changed FBI primary weapon from SMG to Carbine
  • FBIs motion detector cooldown now starts after placing the first one, and not only when he used his last one


Detective:
  • updated class description


Canine:
  • reduced dog bite damage from 30 to 20 (bleeding damage stayed the same: 5 damage dealt over 5 seconds)


Vigil:
  • changed Vigil primary weapon from Carbine to SMG


Arms Dealer:
  • added new pie menu system for weapon purchases


Gym Buddy:
  • added new pie menu system for placement options


Master Thief:
  • Master Thiefs drone EMP duration increased from 5s to 12s
  • Master Thiefs drone can now press elevator buttons instead of EMPing them


Actor:
  • when promoting an NPC to a Stunt Double bot, he now automatically gets the money and bomb bags the Actor carried



Fixes:
  • fixed some golden skins not being selectable in-game
  • fixed Micro sometimes not dropping money bags when shrinking
  • fixed FBIs motion detectors sometimes pinging him too frequently
  • main menu alignment fixes for multiple aspect ratios
  • pressing "Restart Round" in the in-game menu now also closes the menu
  • potential fix for getting stuck in the respawn menu when having the in-game menu open while dying
  • multiple potential fixes for CCTVs sometimes falling through the floor on custom maps
  • fixed fires sometimes resulting in collision issues with NPCs
  • fixed H.A.S. station and barbed wire not taking explosives damage correctly
  • fixed weird collision interactions between two grenades



Level Editor:
  • fixed revived robbers falling through the map when no ambulance exists
  • fixed bulletproof CCTV name not working
  • fixed getaway boat collision
  • added new "Openable Cabinet" object

Update 33: Canine, Janitor and Gym Buddy changes + bugfixes!

This smaller update focuses on bug fixes, improvements, and some class balancing changes.

The Janitor cop class has been buffed, his puddles now last twice as long, and cops no longer leave wet footprints when walking through them, making it much easier to track any robbers that might have moved through the puddle. He now also starts with two door locks instead of only one, allowing players to lock down double doors at the start of the round.

The Canines dog has also received some changes, he can now open doors himself (but won't close them behind him), making calling him much more intuitive since he can no longer get stuck behind closed doors. To make the dog a bit less powerful in combat situations, he had his HP reduced from 200 to 150, but keep in mind you can still overheal him with a Combat Medic, and Bodyguards and Sargeant cops can also equip him with a bulletproof vest to increase his health pool.

Gym Buddys treadmill now speeds up robbers that use them, and can also be used to transport money bags, so you can create your own conveyer system with them to automatically deliver the money to your vans!

New level editor objects have also made it into this update, with Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline, and Treadmill objects now being available to all map creators. When designing a custom map you can now also delete the default robber spawn in case your map takes place at a different location then the normal bank building site.

There are numerous bug fixes and smaller changes introduced in this update, you can take a look at them in the full changelog below!


New:
  • treadmills can now transport bags
  • added "Hit Detection Debug" setting, if activated, the server will send the player a message if their shot couldn't be verified


Changes:
  • increased Janitors puddle decay time from 60 to 120 seconds
  • increased wet footprints duration from 10 to 20 seconds
  • only robbers now leave wet footprints after stepping into Janitors puddle
  • only robbers can now slip in Janitors water puddles
  • Janitors puddles cooldown now starts after first puddle placed
  • Janitor now starts with 2 locks instead of one
  • Canines dog can now once again sniff without a time limit
  • Canines dog can now open doors, but wont close them behind him
  • reduced Canines dog HP from 200 to 150
  • relaxed treadmill placement rules slightly
  • reduced trampoline HP from 100 to 50
  • Gym Buddy now starts with 4 instead of 3 placement charges
  • Gym Buddys placement cooldown now starts after first object placed
  • increased Syringe gun bullet velocity by 50%
  • Gym Buddys Trampoline no longer grants players a movement speed bonus
  • increased Trampoline jump height slightly, so entering the second story after only jumping once is possible
  • Gym Buddys Treadmill now grans a 5 second speed boost when walking over it in the right direction
  • increased Modified Pistol fire chance from 50% to 70%


Fixes:
  • fixed multiple bugs related to water puddles and NPC movement
  • fixed Gym Buddys equipment selection menu not working after having played Arms Dealer in a previous round
  • fixed players getting a class rank penalty when leaving a round while being a spectator
  • multiple improvements related to transporting bags with Gym Buddys Treadmill
  • fixed being able to enter closed walls with Master Thiefs drone
  • fixed players getting stuck on the cash register after hacking it
  • fixed drills and gym bags not dropping on death
  • fixed "Good Boy" achievement not working
  • fixed money bags only displaying money rounded to the nearest thousand
  • fixed bot cops not pinging robber bags


Level Editor:
  • added Explosive Barrel, Money Printer, Frequency Jammer, S.M.A.R.T Turret, Barbed Wire, Trampoline and Treadmill objects
  • fixed deleted objects re-appearing on dedicated servers
  • potential fix for CCTVs falling through the floor after being destroyed
  • fixed dead tree collision
  • fixed birdseye view changer sometimes not working correctly
  • fixed being unable to select the default robber spawn in the level editor, making it impossible to delete

Update 32: New Gym Buddy ability, Canine changes, improvements and bugfixes!

This update focuses on bugfixes and quality of life changes while adjusting Canines dog and adding an additional ability to the Gym Buddy robber class!

The newest cop class has been adjusted, with the police dog no longer being able to sniff bodies and bags that have been left untouched for a while, preventing robbers from getting catched for something they did a few minutes ago. The dogs tracking power has also been reduced slightly, with him now only being able to track the scents of a robber for up to 20 seconds before giving up.

The Gym Buddy got some new utility in this update, he is now able to choose between placing trampolines, or placing the brand-new treadmills, which speed up characters coming from one direction, while significantly slowing down those approaching from the wrong side. allowing robbers to escape faster, or slowing down cops where needed.

Other classes have also received some changes, the Arms Dealer can now purchase a Heavy Pistol for 7,000$, and on the cop side, the Combat Medic can now overheal the VIP. Administering the antidote for when the VIP has been poisoned is now a lot faster for the cops as well, allowing them to more reliably protect her.

There are also lots of bugfixes and general improvements included in this update, you can take a look at those in the full changelog below!



Full Changelog:

New:
  • added new UI system that can display why certain interactions arent possible (for example: "Body too old too investigate")
  • added new treadmill gadget
  • dedicated server owners can now create a [Banned] section in their servers config file, and under "SteamIDs=" add the SteamIDs of banned players, seperated by a ";"


Changes:
  • Grey Beard Mask now provides an extra drill bag after placing a drill
  • Canines dog can now only sniff bags and bodies that are less than 2 minutes old
  • Canines dog bite damage reduced from 35 to 30
  • Gym Buddy can now choose to place trampolines and treadmills
  • leaving mid-round now counts as a loss for class winrate tracking
  • time to administer the poison antidote to the VIP reduced from 1.5s to 0.5s
  • Canines dog can now only track suspects for 20 seconds after sniffing a body/bag, after that, he will shake and give up the search
  • Combat Medic can now overheal the VIP
  • Arms Dealer can now purchase a Heavy Pistol for 7,000$
  • robbers wearing the Alien Mask can now drop money and bomb bags without Canines dog being able track their scent
  • money bags carried by robbers with the Alien Mask no longer spawn money particles behind them
  • changed midround robber spawn system, now chooses the best spawn (the one furthest away from all cops)
  • dedicated servers now automatically apply changed server configs at the end of each round
  • Poisons teargas now gets blocked by Developers frequency jammer
  • updated Developers class ability description


Map Changes:
  • added three additional midround robber spawns to all maps


Skull Island:
  • fixed being able to glitch out of the elevator


Clepto Bank:
  • fixed hole inside the floor on the edge of the map


Fixes:
  • potential fix for "Guardian Angel" achievement not working correctly
  • fixed "NOU Reverse Card" achievement not working correctly
  • fixed dreadmills, trampolines, ladders and police barriers not moving with the elevator
  • fixed sticky grenades blocking placement in a large radius around them
  • fixed Cop Operators being able to see robber classes
  • fixed dog ragdoll falling through some floors on custom maps
  • improved Vigil UI camera widget scaling for widescreen resolution
  • fixed multiple bugs related to switching teams in the last tick of team selection, resulting in players spawning at the opposite teams spawns
  • fixed being able to glitch Madmans bomb into some ceilings


Level Editor:
  • fixed "Weapon" object not applying the correct weapon when using the "type" setting instead of manually entering the weapon ID
  • fixed ambulance heli being invisible for clients
  • upgraded the "Custom Door" object to the same new mesh selection system the "Custom Stealable Object" uses