1. Perfect Heist 2
  2. News

Perfect Heist 2 News

Update 3: Anti Cheat, level editor improvements, achievement fixes and bugfixes!

- made rocket hit detection against players much more reliable
- fixed loading money into the helicopter sometimes only happening client-side
- potential fix for bots trying to shoot dead players sometimes
- added new "round restarted" round end condition
- server hosts can now always restart a round if playing against bots, even when other players are in their team
- restarting round results in no stat changes or achievements
- achievements are now unlockable if playing alone while on dedicated servers (required other players on the server before)
- elevator level editor placement fixes
- fixed elevator not working correctly for clients
- fixed elevator height not being editable in the level editor
- added custom variant input names (i.e. elevator = "Height", robber spawn = "Name"), to make them easier to understand
- reworked steam update workshop item implementation, updating custom map no longer resets everything (description, images, ...)
- fixed custom map cars not spawning correctly
- changed custom map/level editor map water so you can build basements
- fixed holes in the street on all maps
- potential fix for "First Steps" achievement unlocking instantly
- more level editor elevator fixes
- all servers (dedicated and player hosted) are now VAC protected
- Combat Medic no longer gets poisoned when receiving fall damage
- fixed custom map elevator always trying to reach the ground floor (z=0) instead of stopping where it was placed

Update 2: Class balancing changes, level editor improvements and bugfixes!

This update contains lots of bug fixes, fixes for Linux crashes, new stuff for the level editor, and some class balancing changes!

The biggest bugs fixed are crashes on Linux when starting the game or opening the pause menu, some UI issues related to switching maps after a map vote, and robber masks not being invisible behind the agent screen.

The level editor and custom maps also had some issues fixed regarding elevators and AI block zones, and you can now also use different civilian car variants, a firetruck, the huge crane from the casino map, and a brand-new cash register on your custom maps! You can also now specify a custom "Minumum Stolen Money" value that automatically sets the money the robbers have to steal to win a round, to balance your maps better if they have different sizes.

After the Steam Next open demo most classes were pretty balanced, but some still were a bit too weak, and received changes accordingly. Here you can see the playrates and winrates of all classes:


The Officer was on the weaker side, with CCTVs not being used very often, and the robbers being able to shoot them pretty easily, so he now places bulletproof cameras, similar to the one you find in the underground casino vault, which can only be destroyed by explosives.

Cyber Security also received multiple nerfs in the past, but with robbers moving to more fast-paced and aggressive strategies, the initial cooldown of her ability meant she was not very useful in most rounds. She can now use her ability ten seconds after the round started, instead of having to wait 30 seconds for it, this also helps deal with the very strong Insider robber class, since she can detect potential insiders much sooner now.

The Sheriff also received some changes, she can now always see her horses HP to be able to call it if it starts to get shot by robbers, and her passive cuff ability got upgraded from 2 to 4 uses per round, giving her more usefulness while on foot.

The Firefighter obviously is quite strong dealing with fires and can create potential shortcuts with his ladder to the roof or other advantageous spots, but was quite weak in firefights, which is why he got his primary weapon upgraded from an SMG to a carbine, resulting in much better damage output.

The only robber class receiving a buff is the mechanic, he was the worst robber class by winrates and total plays, he now starts with three barrels he can place freely before receiving a cooldown, and he got his description updated to explain better that he can blow up vault doors with two of his barrels placed near them!

If you have any kind of questions or feedback, please let me know below!

Full changelog:
- fixed masks behind visible behind the agent screen
- fixes for class selection menu not disappearing after changing map with a map vote
- added community market button to inventory UI
- added 240 fps limit
- potential Linux crash fixes
- added custom map "Required stolen money" setting, automatically sets the required money amount
- fixed metal detectors not appearing for clients on custom maps
- fixed jewelry facing the wrong way on Big Bank
- fixed not being able to place stuff on the stairs of Big Bank
- mechanic now starts with 3 barrels
- updated mechanic description
- Cyber Security can now use her ability 10s after round start (was 30s)
- Cyber Security ability cooldown reduced from 50s to 40s
- Officer now places bulletproof CCTVs
- Sheriff now whistles when calling horse
- Sheriff now has 4 cuffs instead of only 2 per round
- Firefighter primary weapon changed from SMG to Carbine (better DPS)
- fixed custom maps not correctly creating their preview.png and failing workshop upload
- custom map elevator fixes
- added car, muscle car, taxi car, and firetruck to the level editor
- Sheriff now always sees her horses HP (so it can call it when it gets attacked)
- fixed Linux crash when opening the ingame/pause menu
- added new cash register to the level editor
- fixed AI block zone being too small on custom maps

Update 1: Bugfixes and new level editor objects!

- added crane, toilet stalls, toilet stall doors, looted safe wall, employee laundry basket to the level editor
- fixed oculus and steam VR devices assuming the game is a VR game
- fixed voice chat always being on for some users
- fixed drilled hole ladder issues
- potential fix for map change votes not working on dedicated servers
- fixed multiple AI movement issues
- fixed loading screen not being removed correctly when switching maps after a map change vote
- fixed main menu music starting to play before music volume settings were loaded, resulting in a short moment where the music played at full volume
- increased default cop percentage from 25% to 30% (for example before: 2 cops vs 6 robbers, now 3 cops vs 5 robbers)
- fixed other players seeing ninjas mask while he was in his paper box
- fixed metal detector sometimes beeping when something was near it, but not walking through it
- fixed cop cars not healing cops on dedicated servers
- fixed third-person weapons missing sliders and scopes

Perfect Heist 2 AVAILABLE NOW! Level Editor + Bots + Masks + TP + much more!

Perfect Heist 2 is now available on Steam!

After a very successful Steam Next Demo there have been a lot more improvements and refinements to the game: All classes have received a balancing pass along with bugfixes, there are new settings and improvements to the keybinding menu, and a lot of new features!

The game now has full integration with your favorite Steam features, like tracking your stats and win-rates and ranking you in a global leaderboard for each class, achievements with golden weapons skins as rewards, and you will now get a random weapon skin pattern that you can trade, sell and upgrade for each day you play!

The Steam workshop is also already filled with custom maps created by closed beta testers, you can easily check out any map you find interesting by hosting a server in-game for you and your friends, and you can also create your own maps with a fully functional in-game level editor with hundreds of available placement options, and the functionality to import custom models!

Server hosts can now also add bots in three difficulty steps to each team, you can put as many bots as you like in one team, combine bots with different difficulty settings, mix teams with bots and players or just sit back and watch 2 teams full of bots battle each other!

Being a popular feature of the first part, robber masks have been added to this game as well, providing different bonus stats when equipped but obviously ruining your disguise if you put them on as a robber! There are currently eight different masks in-game, with more coming out soon as achievement rewards and holiday specials! There also is an optional "allow third-person" server setting which allows players to toggle between first and third-person mode, if they prefer it!



There is also a new map called "Casino" where you can hack arcade machines, disguise yourself as kitchen staff and use the vent system or one of the elevators to reach the large, but secure underground vault!

There also have been lots of performance improvements, with much better performance especially for users with weaker graphics cards!

If you have any questions or issues please let me know!

Steam Next: Perfect Heist 2 Demo now playable for free!



Players now have the opportunity to try out the Perfect Heist 2 beta version, featuring a completely reworked multiplayer experience, 3 different maps, and 32 playable classes!

Please keep in mind that while singleplayer content will be available in the full release on December, 10th, this demo only features multiplayer content, so join other players or invite your friends!

This demo will be available until October, 5th and players can leave any feedback they have here or on the games discord , where you can also find others to play with!