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Perfect Heist 2 News

Update 4: New classes and masks, class changes, map improvements and bugfixes!

This update adds two new classes: A new robber called "Crypto", which focuses on disabling cop gadgets and slowly accumulating money by using the banks PCs to mine crypto coins, which count towards the robbers saved money amount. Equipped with a pistol and a taser he isn't very strong in direct engagements, but his ability disables all cameras, sentries, elevator buttons and other cop gadgets in a large radius for eight seconds. His main target is to slowly install crypto miners to the banks PCs, without the cops noticing them since they can uninstall them before they finish mining their coin.



The other class is a new cop called "FED Agent", she can place holograms of herself to deter robbers from engaging in illegal activity in that area, but her main focus is on interacting with money bags dropped by the robbers. She automatically uncovers nearby money bags, and can pick them up and hide them somewhere else in the employee zone of the bank. Money bags she picks up also automatically get replaced with a paint bomb that looks like a money bag to the robbers, but instead of gaining money, they will be marked by a big color splash that will reveal their identity until they change clothes. She is equipped with a taser and a brand-new "Heavy Pistol", with very high damage, but only semi-automatic firing and a small magazine, so be aware of that!



There are also some changes to existing classes to help balance them a bit, and help weak and rarely played classes become a bit more fun and viable. Below are the winrates and playrates of all classes in the last two weeks:



One of the weakest classes in the last patch was the Sniper, while providing some distraction he wasn't very versatile, which is why he received a big buff in this update: He can now hold his reload key (default "R") to switch between four different types of ammunition, high caliber rounds against players which deal high damage, Shock ammo that temporarily stuns hit players and disables hit gadgets, explosive ammo that can destroy vault doors, and Tracer darts that reveal the location of the hit cop for 10 seconds.



The Distractor class also received some buffs, he now uses a modified pistol that uses incendiary ammo which has a 50% chance of spawning a small fire at the bullet impact location, this helps him ignite plants from further away and gives him more versatility. His decoy launcher now also has a much smaller audible range, and the decoys now also spawn a small fire when exploding, allowing him to use them to ignite plants with a delay.

There are also three new types of masks, two that reduce received fall and explosive damage respectively, and one that slowly damages the robber that equips it but in return, provides interest on money he holds on his back while he is in an employee zone, allowing him to multiply his stolen money if he can somehow manage to hide inside the bank while carrying the money.

Big Bank also received some much-needed changes, with a rework to the second-floor jewelry area, giving robbers more cover in that area, combined with a new wall-mounted ATM that allows them to quickly climb up into that area, it should make it easier for robbers to steal the jewelry or use the drill in that zone. The lower teller area was quite empty before, this has been changed with new lootable cash registers, players will also find a new kitchen, lots of new signs to help navigate the bank, and a new bulletproof camera in the big upper vault.



Along with those changes, this update comes with lots of bug fixes, you can take a look at them in the full changelog below. If you have any questions or feedback, please let me know below!

Full changelog:
- fixed holes in all maps that players could use to get below the map
- potential fix for dedicated server kicking all players when player got votekicked
- fixed multiple UI bugs after voting for a new map
- improved casino roof stairway collision
- potential fix for metal detectors beeping when player close, but not walking through it
- fixed boxing in third person still showing the first person arms
- added new robber class "Crypto" (emp, crypto mining software, pistol, taser)
- reduced taser stun duration from 2.5s to 2s
- taser can now overheat, small heat penalty when firing and bigger heat penalty when hitting a player/NPC
- fixed placed ability count not updating when placed object got destroyed
- added new cop class Fed Agent (fake money bag, money bag forfeiture, silenced pistol, taser)
- motion detectors, sentries, ladders, riot barriers, teargas traps and fake money bags can now be picked up by the player that placed to remove their ability cooldown
- increased Crypto EMP range from 5m to 10m and EMP duration from 5s to 8s
- reduced Insider drill speed by 25%
- increased silenced pistol reserve ammo from 24 to 36
- greatly increased visual bullet speed (was very slow before, looked confusing especially on sniper rifles)
- can now emp elevator buttons, making them unusable
- replaced FED Agent primary with new Heavy Pistol
- FED Agent now reveals nearby money bags
- added 3 additional PCs to Casino map
- decreased bomb buggy collision size so it can fit through smaller windows
- improved sniper scope
- Sniper can now choose between normal, tracer, armor-piercing and shock bullets
- reduced smoke and decoy launcher audible range
- decoys now spawn a small fire after exploding
- reduced Distractors molotov cooldown from 20s to 10s
- FED Agent passive now automatically places a paint bomb
- new FED Agent ability allows her to place a hologram that looks like her
- fixed sniper ammo menu getting stuck
- increased sniper shock dart stun time from 1s to 1.5s
- fixed sniper tracer dart not working
- delayed doctor respawn notification by 3 seconds
- selected robber mask now gets saved for each robber class
- added new "reduced fall damage" and "money bag interest" masks
- fixed FED Agent hologram not getting despawned after a round ended
- fixed hornet drone showing the option to pickup money bags
- fixed tech drone being able to pick up paint bomb bags
- Firefighters ladder now takes 0.5s to be usable after placement (fixes robber/NPC hardcheck)
- fixed robbers not seeing dropped money bag UI hint
- fixed robbers being able to see money dropped by the FED Agent
- fixed missing employee zone on New York map
- fixed robber sometimes not spawning at the spawn location he chose
- allow cops to pull off mask (if they somehow managed to get one on)
- fixed being able to put on mask between rounds, but before switching teams to cops, resulting in wearing a mask as cop
- reduced Crypto mining duration from 25s to 20s
- increased Crypto EMP range from 10m to 15m
- bandana mask no longer increased money pickup speed
- bandana mask now reduces HP by 1 per second (automatically removes mask if HP get too low, and prevent user from equipping it again if it would result in death)
- added new "-75% damage from explosions" mask type
- Big Bank reworked second floor jewelry area
- Big Bank reworked teller area
- Big Bank added new upper vault cameras, new signs to make navigating easier, new kitchen area
- Big Bank added new customer area wall ATM that allows robbers to climb up to the second floor
- fixed multiple money bag UI issues
- Distractors decoy now spawn a small fire after exploding
- fixed getaway vans showing for the FED Agent when she carried money
- fixed metal detectors beeping when rockets flew past them or when trying to place something inside of them
- fixed Heavy Pistol skins not working correctly

Update 3: Anti Cheat, level editor improvements, achievement fixes and bugfixes!

- made rocket hit detection against players much more reliable
- fixed loading money into the helicopter sometimes only happening client-side
- potential fix for bots trying to shoot dead players sometimes
- added new "round restarted" round end condition
- server hosts can now always restart a round if playing against bots, even when other players are in their team
- restarting round results in no stat changes or achievements
- achievements are now unlockable if playing alone while on dedicated servers (required other players on the server before)
- elevator level editor placement fixes
- fixed elevator not working correctly for clients
- fixed elevator height not being editable in the level editor
- added custom variant input names (i.e. elevator = "Height", robber spawn = "Name"), to make them easier to understand
- reworked steam update workshop item implementation, updating custom map no longer resets everything (description, images, ...)
- fixed custom map cars not spawning correctly
- changed custom map/level editor map water so you can build basements
- fixed holes in the street on all maps
- potential fix for "First Steps" achievement unlocking instantly
- more level editor elevator fixes
- all servers (dedicated and player hosted) are now VAC protected
- Combat Medic no longer gets poisoned when receiving fall damage
- fixed custom map elevator always trying to reach the ground floor (z=0) instead of stopping where it was placed

Update 2: Class balancing changes, level editor improvements and bugfixes!

This update contains lots of bug fixes, fixes for Linux crashes, new stuff for the level editor, and some class balancing changes!

The biggest bugs fixed are crashes on Linux when starting the game or opening the pause menu, some UI issues related to switching maps after a map vote, and robber masks not being invisible behind the agent screen.

The level editor and custom maps also had some issues fixed regarding elevators and AI block zones, and you can now also use different civilian car variants, a firetruck, the huge crane from the casino map, and a brand-new cash register on your custom maps! You can also now specify a custom "Minumum Stolen Money" value that automatically sets the money the robbers have to steal to win a round, to balance your maps better if they have different sizes.

After the Steam Next open demo most classes were pretty balanced, but some still were a bit too weak, and received changes accordingly. Here you can see the playrates and winrates of all classes:


The Officer was on the weaker side, with CCTVs not being used very often, and the robbers being able to shoot them pretty easily, so he now places bulletproof cameras, similar to the one you find in the underground casino vault, which can only be destroyed by explosives.

Cyber Security also received multiple nerfs in the past, but with robbers moving to more fast-paced and aggressive strategies, the initial cooldown of her ability meant she was not very useful in most rounds. She can now use her ability ten seconds after the round started, instead of having to wait 30 seconds for it, this also helps deal with the very strong Insider robber class, since she can detect potential insiders much sooner now.

The Sheriff also received some changes, she can now always see her horses HP to be able to call it if it starts to get shot by robbers, and her passive cuff ability got upgraded from 2 to 4 uses per round, giving her more usefulness while on foot.

The Firefighter obviously is quite strong dealing with fires and can create potential shortcuts with his ladder to the roof or other advantageous spots, but was quite weak in firefights, which is why he got his primary weapon upgraded from an SMG to a carbine, resulting in much better damage output.

The only robber class receiving a buff is the mechanic, he was the worst robber class by winrates and total plays, he now starts with three barrels he can place freely before receiving a cooldown, and he got his description updated to explain better that he can blow up vault doors with two of his barrels placed near them!

If you have any kind of questions or feedback, please let me know below!

Full changelog:
- fixed masks behind visible behind the agent screen
- fixes for class selection menu not disappearing after changing map with a map vote
- added community market button to inventory UI
- added 240 fps limit
- potential Linux crash fixes
- added custom map "Required stolen money" setting, automatically sets the required money amount
- fixed metal detectors not appearing for clients on custom maps
- fixed jewelry facing the wrong way on Big Bank
- fixed not being able to place stuff on the stairs of Big Bank
- mechanic now starts with 3 barrels
- updated mechanic description
- Cyber Security can now use her ability 10s after round start (was 30s)
- Cyber Security ability cooldown reduced from 50s to 40s
- Officer now places bulletproof CCTVs
- Sheriff now whistles when calling horse
- Sheriff now has 4 cuffs instead of only 2 per round
- Firefighter primary weapon changed from SMG to Carbine (better DPS)
- fixed custom maps not correctly creating their preview.png and failing workshop upload
- custom map elevator fixes
- added car, muscle car, taxi car, and firetruck to the level editor
- Sheriff now always sees her horses HP (so it can call it when it gets attacked)
- fixed Linux crash when opening the ingame/pause menu
- added new cash register to the level editor
- fixed AI block zone being too small on custom maps

Update 1: Bugfixes and new level editor objects!

- added crane, toilet stalls, toilet stall doors, looted safe wall, employee laundry basket to the level editor
- fixed oculus and steam VR devices assuming the game is a VR game
- fixed voice chat always being on for some users
- fixed drilled hole ladder issues
- potential fix for map change votes not working on dedicated servers
- fixed multiple AI movement issues
- fixed loading screen not being removed correctly when switching maps after a map change vote
- fixed main menu music starting to play before music volume settings were loaded, resulting in a short moment where the music played at full volume
- increased default cop percentage from 25% to 30% (for example before: 2 cops vs 6 robbers, now 3 cops vs 5 robbers)
- fixed other players seeing ninjas mask while he was in his paper box
- fixed metal detector sometimes beeping when something was near it, but not walking through it
- fixed cop cars not healing cops on dedicated servers
- fixed third-person weapons missing sliders and scopes

Perfect Heist 2 AVAILABLE NOW! Level Editor + Bots + Masks + TP + much more!

Perfect Heist 2 is now available on Steam!

After a very successful Steam Next Demo there have been a lot more improvements and refinements to the game: All classes have received a balancing pass along with bugfixes, there are new settings and improvements to the keybinding menu, and a lot of new features!

The game now has full integration with your favorite Steam features, like tracking your stats and win-rates and ranking you in a global leaderboard for each class, achievements with golden weapons skins as rewards, and you will now get a random weapon skin pattern that you can trade, sell and upgrade for each day you play!

The Steam workshop is also already filled with custom maps created by closed beta testers, you can easily check out any map you find interesting by hosting a server in-game for you and your friends, and you can also create your own maps with a fully functional in-game level editor with hundreds of available placement options, and the functionality to import custom models!

Server hosts can now also add bots in three difficulty steps to each team, you can put as many bots as you like in one team, combine bots with different difficulty settings, mix teams with bots and players or just sit back and watch 2 teams full of bots battle each other!

Being a popular feature of the first part, robber masks have been added to this game as well, providing different bonus stats when equipped but obviously ruining your disguise if you put them on as a robber! There are currently eight different masks in-game, with more coming out soon as achievement rewards and holiday specials! There also is an optional "allow third-person" server setting which allows players to toggle between first and third-person mode, if they prefer it!



There is also a new map called "Casino" where you can hack arcade machines, disguise yourself as kitchen staff and use the vent system or one of the elevators to reach the large, but secure underground vault!

There also have been lots of performance improvements, with much better performance especially for users with weaker graphics cards!

If you have any questions or issues please let me know!