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Perfect Heist 2 News

Update 40: Janitor and FED Chairman changes, bug fixes and improvements!

The Janitor class has received some changes in this update, he no longer can recycle dead NPC bodies
on the spot, but instead now has to pick them up and throw them into garbage containers outside the bank to receive his recycle stacks and speed boost. He now is also able to carry dead players, but he has limited stamina while doing so, and while he can't recycle them, he is able to hide them around the bank, to make it harder for the robbers to revive their teammates. The new garbage container has been added to all existing maps, including the city custom map template, and can also be hand-placed on custom maps in the level editor.

This update also brings some balance changes to the FED Chairman class, with his printers now getting pinged if he revives teammates, and his revive progress being lost on death, which should limit his strength in larger lobbies with multiple FED Chairmen and very frequent revives.

Surge's strength has also been reduced, with his bullet reflection now only dealing 50% of the incoming damage, instead of reflecting the whole amount of incoming damage. Micro, on the other hand, has received a slight buff, with him now being able to carry up to 5,000$, allowing him to sneak money stacks out of vaults or hacked ATMs.

Multiple other improvements and bug fixes are also included in this update, with robbers now being shown dead teammates while wearing the "Fox Mask", Heavy's helicopter behavior fixes, and an improved Buffered Input system.



New:
  • Class Info widget (default: "Y") now also shows mask information if applicable
  • added additonal Artist painting type
  • added new "Buffered Input Frames" setting, that limits how long the game retries to use a Buffered Shooting Input, after the player tried to fire a weapon that wasn't ready to fire again


Changes:
  • Janitor can now recylce Trampolines, Treadmills, Agent Screens, and Time Machines
  • Janitor can no longer recycle dead bodies
  • Janitor can now carry dead bodies
  • Janitor now has limited stamina while carrying dead players
  • Janitor now gets shown nearby garbage containers while carrying a dead body that isn't a player
  • Janitor can now recycle non-player bodies at garbage containers
  • FED Chairman now loses current "Required Money for Revive" progress when dying
  • FED Chairman no longer gains "Required Money for Revive" progress while dead
  • FED Chairman printers now get pinged 3 seconds after he uses his revive ability
  • dead bodies that were previously carried by the opposite team no longer have UI hints (Doctor, FED Chairman, Combat Medic, ..)
  • reduced Surge's bullet reflection damage from 100% to 50% of the original bullet damage
  • dead teammates will now be highlighted while having the Unicorn mask equipped, regardless of selected class
  • fired cops will no longer be highlighted for Combat Medic, since he can't revive them
  • changed teargas particle color to be more yellow, to make it easier to differentiate between teargas and poison smoke
  • Actor can no longer leap with the Tiger Mask while playing dead
  • Micro can now carry up to 5,000$ while tiny



Map Changes:
  • added garbage containers to all maps

Classic Heist:
  • fixed missing AI Blocker



Fixed:
  • fixed reflected Surge bullets still dealing 100% damage instead of only 50%
  • fixed Backup sometimes being able to report fired cops
  • fixed Backup getting UI hints for dead cops even if he can't report them
  • reduced heli debug log spam
  • reworked poison smoke system so the damage hitbox is more closely alligned with the visual smoke
  • fixed "Shooting Buffer" setting not saving correctly
  • fixed chat UI overlapping ingame menu
  • fixed "Round Ended" UI overlapping ingame menu
  • fixed unused chat input (Left Ctrl for example) being rerouted to player movement (so player crouched while hitting Left Ctrl while typing in chat)
  • fixed heli blades sometimes not spinning while the heli is mid-air
  • fixed Surge's bullet reflection inaccuracy only being visual, with the server-side damage calculation having no inaccuracy applied
  • fixed heli sometimes hovering over the ground instead of landing correctly
  • fixed heli sometimes not dealing damage when landing on characters
  • fixed "Press any key to respawn" screen sometimes getting stuck for cops getting revived by Combat Medics/FED Chairmen
  • fixed Artist sometimes being able to paint himself
  • fixed sometimes being able to interact with an object faster than intended, if that object changed it's interaction speed (for example Capone Tunnel: Stopping Drill - Fast Interaction and Using Tunnel - Slow Interaction)


Level Editor:
  • added default garbage container to the cop spawn
  • potential fix for island maps not working correctly since last beta update
  • added new "Garbage Bin" object
  • fixed stairway collision not scaling correctly
  • added money preview mesh to all ATM objects
  • added folder button that opens the current maps folder in the windows file explorer
  • Logic Timers now correctly reset after a round ended
  • potential fix for custom maps with emptyMap=true sometimes not working correctly on dedicated servers
  • fixed bot robbers sometimes trying to deposit money at the default van, even if it's deleted on the current custom map

Update 39: Anti-Cheat and NPC improvements, class changes and bugfixes!

This update aims to improve the behavior of NPC customers and employees, ensuring robbers can hide among them without being noticed by the cop team. NPCs will now have more complex reactions to players bumping into them, ranging from continuing on their path or taking avoiding action to stopping their movement or picking a new target location. Their interactions with gadgets that block their movement, for example, Traffic Cop's barbed wire, have also been updated to reduce NPCs clumping near them.

Password-secured servers are now even more secure, with a new password encryption system and a new server setting that blocks players from circumventing the password checks by joining through the Steam friends list. The game's anti-cheat also received some upgrades, with interactions and abilities now having more rigorous server-side checks to prevent abuse through cheats or lag switches.

Micro is now able to pick up smaller loot (=< 3,000$) while tiny, Surge can now only use his active ability if his battery is fully charged. Karl Marx's UI has been upgraded to make it clearer at which commune sizes new ability upgrades are unlocked, and Al Capone can now place his tunnels at any store, instead of being limited to the ground and basement floors. Gym Buddies will have an easier time aiming the money and bomb bag throws, with the help of a new picture-in-picture camera that shows the predicted target location of the current throw.


Full changelog:

New:
  • added new Artist achievement (unlocks new Golden Bottle skin)
  • first person arms no longer feature gloves, and their clothing color is determined by current outfit
  • added new ability progress UI for Karl Marx
  • added new NPC responses to players bumping into them (continue pathing, try to avoid, stand still, look around, path to new target location)
  • added "Prevent Steam Friends from joining without password" setting
  • server passwords are now encrypted
  • added picture-in-picture preview for Gym Buddys throws, showing the predicted landing location (doesn't show characters)


Changes:
  • recently (re-)connected players can no longer participate in votes in the first 30 seconds after joining
  • added additional server-side anti-cheat checks for disguise abilties to prevent cheaters from freely choosing disguises with any class
  • added additional server-side checks for all interactions to prevent unintended behaviors from lagging/cheating players
  • old "Classic Heist 1.0" is now selectable again for server hosts
  • removed Artist's easel placement sound
  • bots can now correctly interact with Artist's paintings
  • Karl Marx's heal is now global
  • Albert Einstein's chrono launcher now speeds up robbers instead of slowing them down
  • increased Pot mask taser protection from 60% to 90%
  • Surge can now only use his electric field ability while his battery is fully charged
  • NPCs now sometimes turn around instantly, or after waiting/looking around a bit, after encountering a gadget that blocks their movement (e.g. Barbed Wire)
  • "Guarding Angel" achievement now counts FED Chairman and Combat Medic revives, as well as reviving bots
  • "Good Boy" achievement now also counts robber bot kills
  • Combat Medic now can see UI icons for dead teammates
  • bot robbers are now sped up by Einstein's chrono grenades
  • Artist achievement now shows the player the current progress (X out of 20)
  • Micro can now pick up up to 3,000$ while tiny (could already carry that amount before, but not pick it up while tiny)
  • Al Capone tunnels can now be placed on any story, not just on the ground and basement floors
  • improved Sword shader


Map Changes:
Classic Heist:
  • reflection and lighting fixes


New York:
  • added two additional micro vents
  • replaced red getaway van with new getaway pickup truck
  • added new bus next to the red getaway truck to provide robbers with a bit more cover


Fixed:
  • fixed Queen's crown sometimes floating next to her head when server host plays her on player-hosted
  • fixed Royal Crown event description typo
  • fixed NPC ragdolls taking too long to spawn for clients with high network saturation
  • fixed swapping clothes with ragdolls taking too long for clients with high network saturation
  • fixed dead robber wearing "Party Hat" mask still attracting nearby NPCs
  • fixed being able to select classes that were not allowed on the server for a short period after joining
  • potential fix for Heavy's helicopter sometimes flying to the wrong location
  • multiple potential bugfixes related to dismounting Sheriff's horse
  • fixed being able to select skins for melee weapons
  • fixed Surge's battery and taser heat UI overlapping
  • fixed Surge's battery overlapping with his face in the main menu showcase
  • fixed Traffic Cop's Barbed Wire having collision/navmesh issues with NPCs
  • fixed ambulances not showing their revive UI while carrying dead robber bots as Doctor
  • fixed Gym Buddy throw preview target getting blocked by destroyed windows


Level Editor:
  • "Light Config" now allows map creators to set X, Y, and Z angles of the sun
  • multiple "Light Config" bugfixes
  • fixed deleted objects sometimes re-appearing

Update 38: Classic Heist rework, level editor improvements and bugfixes

This update includes numerous changes to the oldest map in the game - "Classic Heist", the layout changes aim to limit sightlines, provide more cover for robbers to enter employee-only areas, and to give the robber team more entry and exit opportunities. The lighting has also been revamped, to increase visibility in darker areas, and provide a warmer sunset setting.



A new "Buffer Shooting Input" setting has also been added, this will buffer the mouse input of players in case they try to shoot a semi-automatic weapon that isn't ready to fire again, in this case the game will automatically retry firing in the following frame. This should improve the feel of semi-automatic weapons, especially at lower frame rates.

The level editor also received multiple updates, with the "Light Config" object now working correctly, allowing map creators to change the time of day and fog levels on their map in any way they'd like to create more atmospheric and unique maps! A new "World Space / Local Space" gizmo toggle has also been implemented, allowing users to move and rotate objects along their own axis, instead of only in world space:


Full Changelog:

New:
  • added "Buffer Shooting Input" setting, buffers shooting input for the next frame if semi-automatic weapon isn't ready to fire this frame


Changes:
  • dedicated server owners can now change maps without a vote


Map Changes:
Classic Heist:
  • reworked most areas to the standards of other official maps:
  • wider entrances and pathways
  • more protected customer->employee transition zones for the robbers
  • added customer stairs to the second floor
  • added new gameplay objects (lockers, employee clothing baskets, donuts, ..)
  • added kitchen area
  • reworked jewelry store area, added toilets to give robbers more places to hide
  • updated lighting
  • added more NPCs
  • added a way for cop/robber bots to get off the roof
  • added fire ladder to the roof from the first story employee drill room
  • added some loot to employee drill room
  • added door from customer area to toilets (customer NPCs are allowed to walk through it as long as it is open)
  • fixed multiple collision and missing windows issues
  • added NPC interest points in the customer->employee transition zones so robbers have a bit more customer NPCs for cover there
  • added wall infront of the big fire vault door, to block line of sight from the lobby to the vault
  • removed destructible wall leading into the big vault


Fixed:
  • fixed multiple crash issues
  • fixed being able to votekick the owner of a dedicated server
  • fixed kick vote switching to change money vote if the player that is being voted on disconnects
  • fixed disconnected players not getting temporarily banned from servers after being votekicked
  • fixed reconnected players not getting kicked after being votekicked
  • fixed language setting overlap issue
  • fixed money pickup showing the wrong error message when already carrying a bag
  • dead players no longer affect paintings
  • fixed bomb buggy exploding after getting recycled by Janitor
  • fixed more horse-related bugs


Level Editor:
  • fixed multiple bugs related to vertical elevators
  • vertical elevators now take their target coordinates in local space instead of world space
  • fixed Employee Clothes Basket description
  • added "Switch Gizmo Space" button to object transform menu at the top of the screen, allows users to switch between world space (default) and local space (new) when moving objects
  • added "Switch Gizmo Space" level editor keybind (default: "P")
  • fixed level editor crane object not being climbable all the way to the top
  • fixed multiple bugs related to "Light Config" not applying sun and fog settings correctly, especially when playtesting

Hectic Steam multiplayer game having free play period and 50% off sale

Between those massive Grand Theft Auto 5 missions, Payday, Teardown, and the first level in Saints Row The Third, heisting is one of my favorite videogame pastimes. Getting a bunch of pals together to (hopefully) coordinate the biggest score of your collective lives is no easy feat, so what if another group of players were trying to stop you at the same time? This is Perfect Heist 2, and it's having a short but sweet free play weekend alongside a hefty 50% off Steam sale.


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Get Perfect Heist 2 at 50% off in todays Daily Deal + Free Weekend

I am happy to announce that additionally to the ongoing Free Weekend, Perfect Heist 2 is now available at a 50% discount since it has been picked as today's Steam Daily Deal! Addtionally, the "Historic Characters" DLC is off 30% off as well!

If you have any questions or feedback regarding the game, please let me know here or join the game's discord channel to find others to play with, stay up to date with the latest news, engage discussions about the game and its level editor and much more: https://discord.gg/perfect-heist-2-866119900234121236