1. Perfect Heist 2
  2. News

Perfect Heist 2 News

Update 27b: Map Improvements and Bugfixes!

Map Changes:
Skull Island:
- added more cover to "Main Dock" spawn
- added more AI Customers
- added additional AI customer interest points to areas robbers might cross
- added destructible wall to ground floor employee area
- improved getaway plane collision
- fixed drone collision issue near waterfall
- fixed boss office fire door button being accessible from the outside
- moved cop spawn a bit further back

Fixes:
- fixed "Rounds Won" stat on the scoreboard not working correctly
- potential fix for Linux disconnect issue

Level Editor:
- fixed default getaway vans not having any collision
- fixed multiple "Floor Remover" bugs

Update 27: New Island Map, class balance and lots of improvements!

This update adds a brand-new map called "Skull Island", where the robber team has to infiltrate a luxurious residence located on a private tropical island! It features lots of new entry and escape points like hidden doorways, boats, cargo planes, and more! The robber team can also choose to cut the vulcano cooling, triggering a vulcano explosion which opens up a new entry into the underground vault!




The primary target of the robbers will be the extensive underground facilities, featuring new stealable items, a weapon rack, the main underground vault and lots of possible escape routes!



Multiple, previously weaker classes have also received upgrades and overhauls, starting from the Master Thief drone now being able to fly faster and press buttons, which can be useful to open otherwise locked doors!

The Gym Buddy can now throw bags, allowing him to get money to the getaway vans a lot faster, and without the risk of being detected by cops while carrying it around!

Bodyguard's energy shield now has a wall shape instead of forming a bubble, which should offer more placement options, especially considering it now lets bullets through from one side, allowing the Bodyguard to shoot robbers while still protecting himself and the VIP! He can now also push around VIPs to help them escape from dangerous situations, and guide them to safety.

Pilot's plane also got improved, it can now fly and maneuver around the map a lot faster, while having a lower stall speed, allowing the Pilot to slow down a lot more to investigate suspicious activity more easily!

The Janitor garbage pickup and lock placing mechanics have also received an update, making them a lot easier to understand by adding new UI elements showing his current progress, and increasing his pickup speed.


There are also lots of other improvements and bugfixes in this update, most notably changes to cop AI respawn behavior to prevent them from draining the cop teams' lives, map votes now only go through at the end of a round, to prevent players from skipping the current round with a vote if they have already died, and players should now be able to vote for custom maps on dedicated servers.

The level editor also received a big update, with lots of new gameplay objects ranging from bulletproof cameras to new helicopters, as well as around 2,000 new island-themed props. Map creators can now also choose between starting with the default city environment, or building on a "Tropical Island" preset, similar to the new "Skull Island" map!

Full changelog:

New:
  • added new "Skull Island" map (server map name: "TropicalBaseMap")
  • added new "Cartoon Post Processing" graphics setting
  • added new "minWins" and "maxWins" server settings (only allows players that have atleast minWins and less than maxWins)


Class Changes:

Master Thief:
  • drone can no longer taser players
  • drone can now press buttons
  • increased drone acceleration

Micro:
  • Micro HP loss while tiny reduced from 1.5 HP/sec to 0.5 HP/sec

Gym Buddy:
  • Gym Buddy can now throw bomb, money and gym bags (hold drop key to charge)

Sniper:
  • increased Sniper Rifle pullout speed (fixes having to wait on scope animation)

Pilot:
  • increased plane top speed and agility by 30%
  • reduced plane collision damage by 50%
  • reduced plane minimum speed

Bodyguard:
  • can now push VIPs around
  • electromagnetic shield is now a wall instead of a bubble
  • electromagnetic shield now lets projectiles through from one side
  • electromagnetic shield can now be rotated while placing it

Janitor:
  • Janitor now shows current lock charges (instead of recycling charges)
  • UI now shows the progress to the next lock for the Janitor
  • doubled scrap pickup speed
  • Janitor locks now make a sound when picked by a robber
  • NPCs will no longer walk through puddles (except for the first 2 seconds to allow robbers to react to it)


Game Changes:
  • successfull map votes now change the map after the current round has finished
  • killed cop bots now take 10 seconds to respawn (instead of instantly respawning)
  • killed cop bots now only take a team life when respawning, not when dying (in case a human player requires a team life while the bot is waiting to respawn)
  • killed cop bots now won't respawn if it would take their teams last remaining life
  • reworked scope materials to look a bit cleaner


Map Changes:
New York:
  • replaced trees with newer models
  • added bench to help players climb out of a hole near Main Entrance


Fixes:
  • fixed cop bots triggering FBIs motion detector
  • fixed Master Thiefs drone not being disabled by Developers frequency jammer
  • fixed Micro having normal-sized footprints while tiny
  • fixed sometimes still being able to shoot/punch while being dead/spectating/selecting teams/classes
  • fixed not being able to vote for changing to a custom map on dedicated servers
  • reworked money bag physics replication to ensure its always at the same location for all players
  • fixed "Community Map Showcase" showing too many lines of the map description
  • fixed abilities going on cooldown when picking up diamonds as Master Thief or using Gym Buddys trampoline
  • fixed death screen sometimes not disappearing when new round starts
  • fixed short map names like "Casino" being too large in the map selection host menu



Level Editor:
  • added lots of new tropical island props
  • added lots of new gameplay objects (ambulance heli, police heli, getaway boat, getaway heli, bulletproof CCTV, ...)
  • added new system that allows for different sublevels in the level editor (backup your maps before testing)
  • added new "Tropical Island" sublevel to the level editor (replaces the city environment)
  • level editor UI improvements to increase readability infront of bright surfaces
  • fixed AI not pathing over invisible walls
  • fixed "No AI Block Door" having an included AI Block
  • potential fix for cop spawn not working under rare circumstances
  • added new "Roof Corner Border Edge"

Update 26: Community Map Showcase, class balancing and bugfixes!

This update brings a widely requested community map showcase to the main menu, which shows the trending map of the week, allowing players to quickly vote on it, and instantly play it.



Most of the changes in this update focus on class balance, most notably the Joker robber class, which was quite strong and has received a slight nerf to his money multiplier, reducing it from 80% to 60%. On the opposite side, the Gym Buddy wasn't offering enough strength in most situations, which is why his trampoline now excites its users, increasing their sprint speed drastically for ten seconds.

The Master Thief class has received the most changes, his rush strength was nerfed slightly, with the diamond now only being worth 20,000$ instead of 25,000$, and its pickup time being increased to two seconds. Overall, he was one of the weaker classes though, which is why he now only gets pinged when getting spotted, instead of spawning a police bot. His drone received an upgrade as well, in addition to disabling cop gadgets, it can now also use a taser to stun characters, allowing it to immobilize cops or cause even more distractions!

Some smaller changes and bugfixes are also included, like the VIP now being slowed down considerably while being poisoned, making it a bit easier for cop players to administer the antidote, and players now have to press any button before respawning, which should prevent AFK players from being killed constantly to reduce their teams lives.

There now also is a new "Custom Door" object for the level editor, which allows map creators to use any custom model, or existing model from the "Props"/"Extra" categories, and create a door with it. This allows for much more variety of doors, which fit better to the style of the specific map, and even secret doors with rotating bookshelves or similar models! This system will be improved even further and applied to more objects, so things like the "Custom Stealable Object" will work with existing models, instead of only custom models.

There are also some bugfixes for the "Cop Operator" mode, used in this weekends community tournament, if you are interested in that, join the games discord for more information!


New:
- added "Community Map Showcase" to the main menu, allowing players to quickly play on the most popular community map of the week
- added quick thumbs up/down voting to the current custom map in the Community Map Showcase
- added "Cop Respawn Timer" and "Robber Respawn Timer" server settings

Changes:
- reduced Joker extra money from 80% to 60%
- Master Thief class is now in the "Stealth" category
- increased Master Thiefs diamond pickup time from 0.5s to 2s
- reduced Master Thiefs diamond worth from 25,000$ to 20,000$
- Master Thief now gets pinged every time he is spotted by a camera, not just the first time
- Master Thief no longer spawns in a cop bot when he gets spotted by a camera
- Master Thiefs drone can now taser other characters
- dead players that get to respawn because their team had a remaining life now have to press a key before respawning (to prevent AFK players from draining team lives)
- VIP walk speed is now reduced by 66% while poisoned
- NPC collision performance improvements while moving, should result in ~10% more FPS on maps with lots of NPCs
- Gym Buddys trampoline now gives a 10-second speed boost to its users

Fixes:
- more potential horse bug fixes, as well as additional logging, please let me know if it happens again
- horse unmount collision detection system reworked to prevent players from getting placed at positions where they get stuck
- added additional horse unmount positions
- fixed cop operators sometimes being able to see robber pings
- fixed cop operators not seeing cop pings and cops not seeing pings from their cop operators
- fixed cop operators sometimes being able to spectate a robber at the start of a round
- fixed some destructible walls blocking grenades after getting destroyed
- fixed Vault Crackers outline not working on Clepto Bank
- fixed loading presets not working correctly for most settings

Level Editor:
- added "Custom Door" object, can either use a custom model or an extra/prop model from the editor
- fixed level editor object search sometimes not taking extra/props objects into consideration

Update 25: New robber class, voice chat, map and balance changes and much more!

This update brings the first work-in-progress version of voice chat to the game, which was a widely requested feature! For now, you have to first enable it in the settings menu, and make sure you have a keybind for the push-to-talk function. You can also check if your mic is working by using the "Voice Loopback" setting, which allows you to hear yourself. There also is a new "Voicechat Volume" setting which can be used to fine-tune the volume of other players talking! Depending on the server setting, you either have a classic team voice chat, or a directional 3D voice chat, where both teams can hear each other, as long as they are close enough!


Another commonly requested feature was a way to save server settings, which now has made it into the game, together with some selected presets for newer and more experienced players! You can save your server settings by giving your preset a name, and after pressing "Save Preset", it will wait for you the next time you start the game! You can save as many server setting presets as you want, as long as they all have different names.


A new robber class called "Master Thief" has also made it into the game for this update, he tries to steal a valuable diamond from the bank, while not being spotted by any cameras. He can hide his face with a mask, or use his drone with EMP capabilities together with his team to disable any cameras in his way. If his face is spotted by one, the cops are alerted to his location, the location of the diamond he wants to steal, and they also gain a cop bot to help them track down the Master Thief. The diamond can only be stolen by him, is worth 25,000$, and gives him lots of movement speed after picking it up!

There are also some changes to existing classes, most notably, buffs to the Gym Buddy, Janitor, and Scout, as well as a more streamlined barrel regeneration for the Mechanic, and Demo can now use his sticky grenades to knockback himself or other characters!


All existing maps received some smaller updates, with lots of bugfixes and some new, smaller vents that can not be used by regular characters, but by drones, bomb buggies, or Micros to open up more strategic options for the robber side.

The level editor received some love as well, custom maps should run considerably smoother now, there is a brand-new "Empty Map" preset for maps that don't fit into the classic Perfect Heist city, and map creators will notice a new "Light Config" object, which can be used to change sun color, angle/time of day, intensity and fog density, distance, opacity, and color to further customize your map!

As always, if you have any questions, feedback, or ideas, please let me know below! Thanks for playing the game and have fun with this update!


New:
- added new robber class "Master Thief":
  • small surveillance drone with EMP capabilities
  • spawns a diamond inside the bank that only he can pick up, gives him bonus movement speed on pickup
  • if spotted by a camera for the first time in a round, cops are alerted to his location and a bonus cop bot is spawned

- added WIP voice chat:
  • push to talk, works with the already existing voice chat keybinding)
  • "Voice Loopback" setting, allows players to hear themselves in voice chat to check mic quality
  • "Directional Voicechat" server setting, switches from traditional 2D team voice chat to 3D voice chat where both teams can hear each other
  • muted players will also be muted in voice chat
  • only works if the "Enable Voicechat" setting is enabled

- added UI compass
- added server setting presets (Casual, Default, Pro)
- added option to save current server settings to a custom preset

Changes:
- pings can now be used while moving
- Mechanics barrels now regenerate individually, storing up to 3 barrels (10s recharge per barrel)
- Sticky Grenades now knockback players
- Sticky Launcher reload duration reduced from 2s to 1.2s
- Engineer's proximity mines now only trigger for cops instead of all characters
- reduced Micros crouch speed while tiny from 3 m/s to 1 m/s
- Janitor now starts with 5 recycling stacks (-> he can now lock one door at the start of a round)
- Scout sprint cooldown reduced from 40s to 30s
- Janitor can now lock a door for every 3 (before: 5) things he cleaned up
- increased trampoline bounciness
- reduced trampoline audible range
- Gym Buddy can now carry his gym bag without it being visible
- changing clothes with Gym Buddys bag now gets rid of paint from FED Agent's fake money bags

Map Changes:

New York:
- added a small vent from Jewelry to the upper employee area
- added additional CCTV to lower jewelry

Casino:
- robber default spawn is now Main Entrance
- added a small vent to the Managers office
- reworked underground vault side room area
- fixed missing collision in the construction site tunnel entrance
- added some elevator signs
- multiple bugfixes related to glitching under the map

Big Bank:
- Big Bank robber default spawn is now Main Entrance
- added new Big Bank robber spawn "West Street"
- changed the lower vault door from a locked door to a fire door
- fixed drills sometimes spawning inside boxes
- added CCTV box to the roof
- added additional CCTV to the upper floor

Clepto Bank:
- added a small vent from Jewelry to the upper employee area

Classic Heist:
- fixed missing skyscraper texture

Fixes:
- fixed player movement around ladders being very inconsistent
- fixed arcade machines missing textures on the joysticks
- fixed NPCs sometimes walking through metal detectors
- potential fix for some votes not timing out correctly
- potential fix for weapon skins not displaying for other other players

Level Editor:
- custom maps now only spawn the default bomb bag if no "Demo Bomb Bag Spawn" is set, otherwise it's spawned at that location
- added "Empty Map" setting, removes everything except the skybox and the class selection area
- added "Light Config" object, which can be used to change sun color, angle/time of day, intensity and fog density, distance, opacity, and color
- removed most of the cars on the default custom map that aren't near the bank to improve performance (avg +15% fps)

Update 24: Balance changes, new robber class and improvements!

This update contains a new robber class called "Gym Buddy", who can place trampolines to allow his teammates to reach previously unreachable places and spawns with a new gym bag. This bag grants health regeneration to nearby robbers and contains customer and employee disguises to allow for quick outfit swaps without having to knock out civilians. It can be carried around by robbers and can even be transported by drone to help out your teammates inside the bank!


The two classes introduced in the previous update have also received some changes: Micro can now be shot when hiding inside debris, bodies, or bags, and he had his movement speed while being shrunk reduced to make him a bit easier to hit. To compensate for these changes, he can now carry bomb bags while tiny, allowing him to sneak in through previously impossible entry points, and help his team by blowing up the vaults.

Janitor also received lots of changes, his ability to deny robbers money bags and dispose of dead robber bodies, preventing revives, was too disruptive and has been adjusted: He can now only dispose of NPC bodies, and can no longer recycle money bags. His new passive perk allows him to place temporary locks on normal doors, which then need to be lockpicked by robbers before they can open them. He can place a lock for every 5 objects he recycled, allowing him to place multiple locks per round if he can find enough trash to recycle. His water puddle now also shows the wet footprints of characters walking through it, giving it a bit more gameplay viability.

There is also keybinding support for lots of new keys, and the reloading key can now be changed, as well as the brand-new weapon cycle key which allows you to cycle through all available weapons with just one key!

Multiple other improvements and bugfixes are also included in this update, votes not ending on some servers should be fixed now, vote kicks can no longer be dodged by players leaving the server, and some collision issues allowing Micro to hide in walls have also been fixed!


Full changelog:

New:
- added new robber class "Gym Buddy" (can place trampolines and spawns with a gym bag that contains disguises for his teams and heals nearby robbers)
- added keybinding support for more keys (ö, ü, ...)
- added keybinding support for mouse wheel up/down
- added keybinding support for left mouse button
- added reloading and weapon cycle keybindings
- added sprint toggle option


Changes:
- players can now shoot through dead bodies, money bags, and destroyed wall pieces (50% damage reduction)
- reduced tiny Micros acceleration and movement speed
- reduced tiny Micros interaction range
- tiny Micro walk/run animations improved
- Micro can now carry bomb bags and bodies

- Janitor puddles now cause characters to leave wet footprints for a short time
- changed Janitor's primary weapon from Carbine to SMG
- Janitors can no longer pick up player bodies or money bags
- Janitor can now place a lock on a normal door after picking up 5 objects (multiple times per round)
- robbers can lockpick Janitor locks (takes 8 seconds)


Level Editor:
- added "Revert Selection" button that reverts to the previous object selection
- added "Sideways Elevator" that can move in any direction and has a customizable speed
- improved performance on custom maps with lots of cars
- fixed some maps not loading when playtesting


Fixes:
- fixed large doorway collision mesh being too small, allowing tiny Micros to hide in the doorway
- fixed kick votes getting canceled when the targeted player leaves the server
- potential fix for some votes never ending
- fixed Vault Cracker respawning in customer clothing
- fixed Micro not unshrinking when respawning
- fixed NPCs sometimes being able to walk through doors they are not supposed to walk through