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Perfect Heist 2 News

Update 18: More languages, balancing changes and bugfixes!

This update adds support for 4 more languages to the game (German, Spanish, Portuguese and Russian), if you want to help improve the translations you can help out at https://www.localizor.com/perfect-heist-2 !

There also is a new "Disable Custom Lights" setting that should improve the performance of custom maps drastically for players without a high-end GPU! Fires now have a lot more smoke above them which should help Distractor and Mechanic players to be a bit more sneaky, Pilots now see robber drones while they are flying their plane, and the Sheriff now can spawn "Sheriff Deputies" when killing robbers. The "Chicken" mask was quite strong before, which is why it now makes a chicken sound whenever a robber equips it or jumps while wearing it.

There are some other minor changes and bug fixes, you can take a look at the full changelog below if you are interested in those!


New:
- added support for German, Spanish, Portuguese and Russian languages
- added "disable custom lights" setting to drastically improve gpu performance on custom maps
- added team colors to the killfeed
- Chicken mask now makes a chicken sound when being equipped or when jumping with it

Changes:
- fires now have a lot more smoke that players cant see through
- Alien mask now has increased money pickup speed instead of dealing damage to its user
- Mechanic secondary weapon changed from pistol to silenced pistol
- Unicorn mask now gives +20% speed while carrying bodies
- Pilots plane now reveals all robber drones
- reduced Firefighters ladder size so it fits indoors
- added AI reaction time system to the Firefighters ladder
- reworked Firefighters fire ping so it consistently and permanently pings fires
- Inventors turret no longer damages NPCs (which resulted in him getting fired)
- changed Jokers visual impairment to a simple dark grey screen to reduce epilepsy risks
- changed hotjoin team choosing algorithm to be more fair to the cop side
- robbers can now uncuff NPCs
- Sheriff passive changed to "Deputies", now spawns in a Sheriff deputy (easy bot) for each robber killed by the Sheriff
- increased vault door open sound range
- classes of teammates now get displayed next to their name in the 3d UI
- reduced Chicken mask gravity slightly

Fixes:
- fixed drone UI missing image
- fixed scrap exploit related to drones
- fixed profanity check chat lag
- killfeed showing older kills when player disconnected
- Cowboy hat being visible behind Agents screen
- potential fix for cuffs not working correctly sometimes
- fixed bots being able to finish interactions after dying as long as they respawned already when the interaction ended
- fixed madman bomb sometimes showing the wrong timer
- fixed Joker card sometimes not being interactable
- fixed NPCs/players being able to walk while cuffed after getting tasered
- fixed multiple masks being visible behind Agents screen

Update 17: More server options, a new weapon and balancing changes!

This smaller update adds new dedicated server options and admin tools, fixes some gadget exploits, and brings some balancing changes to cop and robber classes.

Server admins can now set a "NoTeamDamage" value in their server config to prevent any team damage by bullets and can add themselves as server admin by setting the "ServerOwnerID" to their SteamID64. After doing so, they can instantly kick players from their server without having to go through the voting process.

Previously, cops could place some gadgets in front of a character to see how they would react, the AI instantly avoided it, while robber players understandably had some delay in their reaction, leading to them being killed by the cops. A new "AI Obstacle Reaction Time" system now adds some latency to the NPCs reaction time to those obstacles, and should prevent robbers getting killed from this trick.

The Sheriff was one of the weaker cop classes, which is why she now has a "Rope Launcher" as a secondary weapon, allowing her to cuff suspects over larger distances! Multiple other smaller exploit fixes and balancing changes have been implemented, you can take a look at them in the full changelog below!


Full changelog:
- added fps limiter
- added new "Rope Launcher" as new Sheriff secondary weapon
- added new "AI Obstacle Reaction Time" system that adds a realistic reaction time to the NPC pathing, preventing checks by placing gadgets infront of robbers
- added new "AI Obstacle Reaction Time" system to barbed wire, caution barriers, FED holograms and H.A.S. stations
- added "ServerOwnerID" dedicated server setting, sets server owners SteamID64, he can then instantly kick players from the server in-game
- added "NoTeamDamage" dedicated server setting, prevents team damage from bullets if set to true

Changes:
- dead robbers can now spectate other robbers riding horses
- drones now get destroyed when being tasered/EMPed
- taking off your cuffs now takes 2 seconds
- removed Pilots initial 5 second plane cooldown
- increased Pilots plane firerate without weapon upgrade (from 25% to 50%)
- reduced Vigil smart cctvs from 2 to 1
- Vigil now gains an addtional cctv for each placed cctv that observed suspicous activity
- increased Hitman VIP kill reward from 15,000$ to 17,500$

Map Changes:
- fixed lighting issue on New York

Fixes:
- fixed Poison teargas exploit
- fixed spectators looking under the map after the bot they spectated died
- fixed previous Pickpockets pickpocket duration changes not being applied correctly (duration now correctly reduced from 0.75s to 0.25s)

Level Editor:
- added "Invisible Wall" object
- fixed hole in the sidewalk on custom maps

Update 16: New map, AI and performance improvements + fixes!


This update adds a new bank called "Clepto Bank", it's a medium-sized bank that should work best with 4-8 players and features a large customer area over two stories, three vaults, a large VIP office with a one-way mirror and new loot, and much more!


Robber bots also received some upgrades, they will prioritize saving smaller amounts of money now, instead of running around with money bags trying to increase their total carried money first before searching for an escape van. They also grab any dropped money bags near them while already holding a money bag. and all bots and NPCs will also no longer get stuck on Big Bank at the big windows near the entrance once those were destroyed.

The graphic setting will now also influence the distance over which dynamic lights are rendered, which should result in a big performance boost on "Low" and "Medium" settings, especially on custom maps.
Speaking of custom maps, the server browser will now display the current custom map name instead of only showing "Custom Map".

Another common request was the option to change the required money on dedicated servers, which is why there now is a new "Change required Money" vote option, which players can use to change the stolen money requirements for the robber team on any server. To ensure the robber team doesn't use this feature to make life easier for them, any changes are applied in the next round!

There are also some other minor improvements and bug fixes like robber masks showing in the selection phase, you can take a look at all changes in the full changelog below.

If you have any feedback or questions please let me know!

Full changelog:

New:
- added new map "Clepto Bank"
- class selection menu now shows the current masks of robbers
- added "Change required Money" vote

Changes:
- robber bots now pickup any moneybags that are close to them if they are already carrying money
- graphic setting now changes dynamic light draw distances, big performance impact, especially on custom maps
- robber bots now prioritize getting money to a van over maximizing carried money first
- FBI's motion detector now only pings once every 2 seconds instead of spam pinging
- server browser now shows the name of the custom map instead of only showing "Custom Map"
- Hitman now pings all cops with his ability

Map Changes:
- fixed NPCs gettings stuck near destroyed windows on Big Bank
- added NPC customer spawn to "Statue of Liberty" spawn on New York

Level Editor:
- fixed 3d text not appearing for clients
- improved Pirate Ship object performance

Fixes:
- fixed two spawn points appearing when selecting Agent
- server host can no longer be kicked
- fixed weapon swap key (default: "Q") working while selecting a class
- fixed vests not showing on the hud character display and Cyber Securities ability
- fixed "spawn" being considered a bad word by the profanity filter
- fixed bots being able to finish their current interaction after dying
- potential fix for cop bot spam pinging suspicious targets

Update 15: Class balancing changes, custom music and fixes!

Changes:
- reduced Pickpocket steal duration from 0.4s to 0.2s
- Pilots plane speed upgrade now upgrades agility as well
- Pilot can no longer search boxes if he has all upgrades
- added new "Reduced Cooldown" Pilot upgrade
- increased Pilot upgrade chance per box from 50% to 70%
- Sheriff now gains two additional cuffs per kill with the horse
- reduced Inventor extra damage taken from 30% to 15%
- FBIs motion detector now gets triggered by NPCs and tasers everyone walking through
- FBIs motion detector no longer gets triggered by cops
- Vigil smart cameras reduced from 3 to 2
- increased safe open/close sound falloff distance
- increased drill sound falloff distance
- players kicked for AFK are no longer banned from the server

Fixes:
- fix for cop bots sometimes still being aggressive towards already dead robbers
- fixed "Flight Sim Controls" setting not loading correctly
- fixed Vigil cam spam pinging dead players

Level Editor:
- added support for custom music on custom maps again

Update 14: New Pilot + Hitman classes, VIP rework, profanity filter and more!



This update adds two new classes to the game, the first one is a new cop class called "Pilot", who has a small reconnaissance plane which he can upgrade with parts he finds inside the bank. Those upgrades include a mounted gun, an improved propeller for faster top speed, and an improved hull which increases the plane's hitpoints.


The second new class "Hitman" is a robber that spawns in a stylish suit that unfortunately is not the right disguise for the outside of the bank, and differs slightly from the usual employee clothing. Equipped with a silenced pistol and a sticky bomb launcher his main focus is killing the VIP targets, he spawns one VIP just like the Bodyguard and his whole team has an increased payout of 15,000$ for killing one of them. His active ability allows him to ping a random VIP target, and should all targets be eliminated already, he pings the locations and class of random cop for his team.

The whole VIP mechanic has been changed, previously they forced the robber team to go for PvP strategies to kill them before being allowed to leave, now they only increase the amounts the robbers need by 10,000$ (which is exactly the amount of money the robbers gain for killing a VIP), allowing the robbers to pursue more stealthy strategies. Robbers can now also poison the VIP targets by interacting with them, allowing them to sneakily kill them if the cops don't administer antidotes fast enough.

To compensate for these changes, the Bodyguard now has a Rifle as his primary weapon instead of only a Carbine, and can now equip NPCs (including VIPs!) with bulletproof vests, preventing them from dying while the vest is intact and thereby preventing cops from getting fired if they accidentally hit one of those NPCs in a firefight.

Vests in general have been changed a bit, they now are visible on the character models, and block any damage until they are destroyed, but in turn, now only take 50 HP of damage until breaking. The Sargeants vest drop now also provides her team with a Carbine and Heavy Pistol, and can now be destroyed by shooting it to prevent robbers from stealing the supplies. The "Backup" cop also received some changes since he wasn't particularly fun to play, he now gains increased sprint speed after calling for help, allowing him to get out of ambushes or chase robbers more efficiently.


The robbers have also received two new masks, one called "Cupcake Mask" spawns a donut when picking up money, which can be consumed to regenerate some HP, and the other mask is called "Cowboy Hat" and allows robbers to steal the horse of the Sheriff cop in addition to regenerating some reserve ammo while inside the bank.

A profanity filter has also been added for chat messages and server names to block out disturbing messages, it's enabled by default but can be disabled in the settings menu. Players that go AFK now will also be kicked after 3 minutes of inactivity, and a potential fix for "ghost" players that didn't despawn correctly after disconnecting from dedicated servers and couldn't be kicked has been implemented for this update. Multiple other minor bugfixes and improvements have also been added, you can take a look at them in the full changelog below!


New:
- robbers can now poison VIP targets, cops can administer antidotes to prevent them from dying
- added "Cowboy Hat" mask, regenerates ammo inside employee zones and can steal horses
- added "Cupcake" mask, spawns a donut when picking up money
- added new cop class "Pilot" (remote-controlled light-weight plane, plane upgrades, smg, grappling hook)
- added chat and server name profanity check system
- added "Enable Profanity Checks" settings (default: true)
- players now get kicked after not moving for 3 mins (except they are dead or controlling a vehicle)
- added "Flight Sim control schema" setting for Pilot's plane
- added new robber class "Hitman" (spawns one VIP, can ping VIPs current location, silenced pistol, sticky launcher)

Changes:
- Backup now gains extra sprint speed for 10s after calling for backup
- Backup ability cooldown increased from 5s to 20s
- "VIP" and "Chairman" event notifications are now visible while spectating or driving a vehicle
- missing keybindings now automagically get added if they are completely missing (for example when a new keybinding was added)
- motion detectors now get triggered by a gold coin flying through them
- removed "has silent grappling hook" from Vault Cracker description
- increased Vault Crackers wallhack cooldown from 5s to 15s
- Bodyguards shield bubble can now be disabled by Cryptos EMP
- Sheriff cuffs increased from 5 to 6
- fall damage and explosive damage masks now completely negate that damage instead of only reducing it
- Chicken mask now reduced fall speed and increased air control instead of reducing fall damage
- Bodyguard no longer spawns in a VIP
- Bodyguard's primary weapon changed from carbine to rifle
- Bodyguards can now equip NPCs with vests, preventing them from dying while the vest is still intact, cops don't get fired for shooting NPCs with vests
- Bodyguard gains extra vests if he kills a robber or a robber breaks the vest he gave to an NPC
- vests now completely negate any damage while wearing them, instead only reducing incoming damage
- vest HP reduced from 100HP to 50HP
- vests are now visible on the character models
- Sargeant's ability renamed to "Military Supplies", now includes a carbine and a heavy pistol in addition to two vests
- alive VIP targets no longer prevent robbers from leaving
- VIP targets now increase required stolen money by 10,000$ each

Removed:
- removed "Blocky" mask

Fixes:
- fixed robber bots often trying to run to an escape van while carrying a bomb bag, instead of trying to blow up a vault door
- potential fix for custom maps sometimes spawning duplicates
- selecting an object in the level editor now scrolls the object list to that object
- fixed dead doctors still getting revive hints
- fixed server host sometimes getting "you died" HUD or being forced to spectate cops when another player (who is riding horse/flying plane) should have died
- potential fix for "ghost" players appearing when players do not get removed from the server correctly

Map Changes:
- fixed robber bots getting stuck near spawn on "New York" while trying to reach money bags dropped on the apartement roof
for "ghost" players appearing when players do not get removed from the server correctly

Level Editor:
- fixed some destructible wall variants not despawning correctly after a round ended