Important notice about the Closed Beta and Change logs
Hello everyone!
We have an important announcement for all interested Closed Beta participants. Our hardworking team ran into a few major bugs while preparing the game for the beta test. Due to this, please expect that there might be a delay to the Beta release scheduled for tomorrow. We sincerely ask for your patience while we fix the game, and we hope to deliver it soon!
Beta sign-up will remain open until the new date of the Closed Beta Test is set. Please stay tuned to our announcements in our Discord for any updates. 🙇♂️
In the meantime, let us share with you what content you can expect during the Closed Beta Test.
[h3]Change Logs for Closed Beta Test[/h3]
Story
For more information about the Closed Beta Test, please visit our previous blog post.
We have an important announcement for all interested Closed Beta participants. Our hardworking team ran into a few major bugs while preparing the game for the beta test. Due to this, please expect that there might be a delay to the Beta release scheduled for tomorrow. We sincerely ask for your patience while we fix the game, and we hope to deliver it soon!
Beta sign-up will remain open until the new date of the Closed Beta Test is set. Please stay tuned to our announcements in our Discord for any updates. 🙇♂️
In the meantime, let us share with you what content you can expect during the Closed Beta Test.
[h3]Change Logs for Closed Beta Test[/h3]
Story
- Chapter 1
- Chapter 2
- Added a new feature called Shrines
- Adjusted the type of enemies that spawn per location. Specific enemies will spawn in specific locations.
- Adjusted the type of loots that drop per location. Specific loots will now drop in specific locations.
- The Goblin Details UI was revamped to improve its intuitiveness and add more functionality.
- Players may select 2 out of 4 genes to be active.
- Added resistance to certain Status Effects for Bosses. (Each boss has unique resistance stats)
- Adjusted the Innkeeper’s stats and AI Behaviour.
- Adjusted the Shadow Wight’s stats and AI Behaviour.
- Added partial Keyboard controls for combat (‘1’, ’2’, ‘3’ for abilities)
- Adjusted the Ham Hammer’s stats.
- Added 2 new weapon types (Spear, Blunt)
- Changed and rebalanced the Goblin Abilities
- Added 4 abilities for each Class (each goblin now has a total of 8 abilities)
- Note: Only 4 can be active at a time. Players can select which abilities to activate
- Adjusted required materials to build different rooms in the Lair.
- The breeding feature is now available in the Lair by building the Warrens.
- Goblin genes were improved to become more intuitive.
- Adjusted Goblin squatters that visit the Campgrounds in the Lair.
- Adjusted the number of inventory slots available in the Larder and Armory at Lvl 1.
- Dismissing a Goblin from the Lair now provides the player 1 Ancestral Point if the Goblin is a veteran.
- All rooms in the Lair are now upgradeable.
For more information about the Closed Beta Test, please visit our previous blog post.