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Patch Notes 1.2.0

1.2.0 Patch Notes

This update enhances overall game pacing, significantly reduces the need for grinding, and introduces quality-of-life enhancements. It also addresses major bugs and introduces a new feature: “Unusual Foes”.

Improvements & Changes

Adventuring & Level Design Changes
  • Scourge bosses will now show up at the end of story levels to award badges, reducing the need for additional adventures to obtain their badges.
  • The badge requirement to progress has also been reduced.
  • The length of all scout adventures has been drastically reduced.
  • Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the dynamics of the battle.
  • Increased the quantity and availability of materials that can be harvested. Each location on the map has fixed material types that will always be available there.
  • Shortened the length of levels to never be longer than 14 rooms across.
  • Narration will play less frequently when looting items.
  • Before the final room in a level, instead of always encountering a camp, you might encounter a merchant instead.
  • When loading into a level that has been updated by a patch, the player will be safely returned to the Lair to prevent any data loss.
  • Stygian Skull will start with 3 Rising Inferno counters instead of 5.
  • Mimics have been buffed to make them slightly more challenging.
Gameplay & Quality of Life Improvements
  • Added a prompt to warn the player about ending the campaign before entering the final level.
  • Guilds are no longer needed for a goblin to change class, as long as the class is unlocked.
  • Material count is displayed in a more prominent area in the Lair. It is also easier to see the materials needed to upgrade each room.
  • Tooltips of materials will now state what rooms they are used for.
  • The number of times a goblin can redraw abilities is now counted per battle instead of per adventure, allowing them to redraw abilities more frequently.
  • Level 3 Guild bonuses that affect power have been rebalanced.
  • Peons have a new passive ability. Bringing a peon along will enable you to harvest twice when gathering materials.
  • The retained goblin when entering New Game+ will no longer be allowed to breed.
  • Combat Ability Changes:
    - All Hunter Traps: Traps will automatically spring when the affected foe dies.
    - Blood Rupture: Damage will now scale based on the number of bleeds.
    - Frostbite: Lv.1 will now deal damage. If already frozen, the second freeze is guaranteed.
    - Pestilence: Can now damage foes with slow at Lv. 1.
    - Astral Flame:Damage has been slightly increased.
    - The “Guard” ability has been renamed to “Defend.”
    - Retaliate: Will now also work on ranged attacks.
Bug Fixes
  • Fixed various memory leaks that caused the game to slow down.
  • Fixed genetic traits resetting after combat and some that were not working as intended.
  • Fixed the location preview in the world map where locations showed materials that were not actually available at that location.
  • Fixed various misleading information in tooltips.
  • Various visual polish and fixes for the environment and terrain.
  • Fixed an issue where soul count was sometimes not increasing when goblins were retired.
  • Fixed an issue where shrine blessings also unintentionally buffed enemies.
  • Skills that are locked in the guilds will now show details on their cost and targeting in the preview tooltip.
  • Various new animations added to cutscenes.
  • Slight reduction in animation time when navigating rooms in the Lair.
  • Fixed an issue where the sort order of the roster was reset each time the goblin character sheet was opened.
  • Fixed issues where the ability “Retaliate” was failing to trigger.
  • The enemy ability “Magic Missile” will now hit 3 random foes instead of hitting 1 random foe 3 times.
  • Fixed issues where Frogbile tonic or poison could kill a goblin even after winning the battle.
  • Fixed issues where healing abilities could unintentionally remove the Protection buff.
  • Fixed an issue where casting Soul Gale on exposed enemies could freeze the game.
  • Fixed missing model and animation for the Mimic.
  • Fixed some cases where the character could not reach the target when attacking it.
  • Fixed the ability to bypass the turn 1 restriction of combat abilities by reloading the game.
  • Fixed an issue where upgrading a weapon may cause other instances of that same weapon to disappear from inventory.
  • Fixed an issue where bosses were displaying as Lv.1 enemies instead of their actual level.
  • Fixed incorrect calculation for the Smithy’s success chances.
  • Fixed issue where triggering traits were causing permanent stat changes to goblins.
  • Fixes and improvements to goblin details UI animations and navigations.
  • Multiple other minor bug fixes.

We are actively investigating issues and resolving all reported bugs.
If you encounter a bug, please let us know about it on Discord in the bug-report channel.