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Goblin Stone News

GOBLIN STONE IS 20% OFF!



Hey Gobbos!

As a token of our gratitude for all the incredible support you've shown to Goblin Stone, we're offering a week-long 20% discount, starting April 22nd at 10 AM PDT.

Start your journey in the world of Goblin Stone, and embark on a heartwarming journey unlike any other as you delve into the depths of dungeons, face off against formidable foes, and make decisions that will shape the fate of the entire monsterfolk!

Now is the perfect time to grab a copy for yourself. With new updates and bug fixes, prepare yourselves for an epic journey filled with danger and mystery!

Join our Discord community of goblins so you don't miss out on any game updates and improvements!

Patch Notes 1.2.0

1.2.0 Patch Notes

This update enhances overall game pacing, significantly reduces the need for grinding, and introduces quality-of-life enhancements. It also addresses major bugs and introduces a new feature: “Unusual Foes”.

Improvements & Changes

Adventuring & Level Design Changes
  • Scourge bosses will now show up at the end of story levels to award badges, reducing the need for additional adventures to obtain their badges.
  • The badge requirement to progress has also been reduced.
  • The length of all scout adventures has been drastically reduced.
  • Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the dynamics of the battle.
  • Increased the quantity and availability of materials that can be harvested. Each location on the map has fixed material types that will always be available there.
  • Shortened the length of levels to never be longer than 14 rooms across.
  • Narration will play less frequently when looting items.
  • Before the final room in a level, instead of always encountering a camp, you might encounter a merchant instead.
  • When loading into a level that has been updated by a patch, the player will be safely returned to the Lair to prevent any data loss.
  • Stygian Skull will start with 3 Rising Inferno counters instead of 5.
  • Mimics have been buffed to make them slightly more challenging.
Gameplay & Quality of Life Improvements
  • Added a prompt to warn the player about ending the campaign before entering the final level.
  • Guilds are no longer needed for a goblin to change class, as long as the class is unlocked.
  • Material count is displayed in a more prominent area in the Lair. It is also easier to see the materials needed to upgrade each room.
  • Tooltips of materials will now state what rooms they are used for.
  • The number of times a goblin can redraw abilities is now counted per battle instead of per adventure, allowing them to redraw abilities more frequently.
  • Level 3 Guild bonuses that affect power have been rebalanced.
  • Peons have a new passive ability. Bringing a peon along will enable you to harvest twice when gathering materials.
  • The retained goblin when entering New Game+ will no longer be allowed to breed.
  • Combat Ability Changes:
    - All Hunter Traps: Traps will automatically spring when the affected foe dies.
    - Blood Rupture: Damage will now scale based on the number of bleeds.
    - Frostbite: Lv.1 will now deal damage. If already frozen, the second freeze is guaranteed.
    - Pestilence: Can now damage foes with slow at Lv. 1.
    - Astral Flame:Damage has been slightly increased.
    - The “Guard” ability has been renamed to “Defend.”
    - Retaliate: Will now also work on ranged attacks.
Bug Fixes
  • Fixed various memory leaks that caused the game to slow down.
  • Fixed genetic traits resetting after combat and some that were not working as intended.
  • Fixed the location preview in the world map where locations showed materials that were not actually available at that location.
  • Fixed various misleading information in tooltips.
  • Various visual polish and fixes for the environment and terrain.
  • Fixed an issue where soul count was sometimes not increasing when goblins were retired.
  • Fixed an issue where shrine blessings also unintentionally buffed enemies.
  • Skills that are locked in the guilds will now show details on their cost and targeting in the preview tooltip.
  • Various new animations added to cutscenes.
  • Slight reduction in animation time when navigating rooms in the Lair.
  • Fixed an issue where the sort order of the roster was reset each time the goblin character sheet was opened.
  • Fixed issues where the ability “Retaliate” was failing to trigger.
  • The enemy ability “Magic Missile” will now hit 3 random foes instead of hitting 1 random foe 3 times.
  • Fixed issues where Frogbile tonic or poison could kill a goblin even after winning the battle.
  • Fixed issues where healing abilities could unintentionally remove the Protection buff.
  • Fixed an issue where casting Soul Gale on exposed enemies could freeze the game.
  • Fixed missing model and animation for the Mimic.
  • Fixed some cases where the character could not reach the target when attacking it.
  • Fixed the ability to bypass the turn 1 restriction of combat abilities by reloading the game.
  • Fixed an issue where upgrading a weapon may cause other instances of that same weapon to disappear from inventory.
  • Fixed an issue where bosses were displaying as Lv.1 enemies instead of their actual level.
  • Fixed incorrect calculation for the Smithy’s success chances.
  • Fixed issue where triggering traits were causing permanent stat changes to goblins.
  • Fixes and improvements to goblin details UI animations and navigations.
  • Multiple other minor bug fixes.

We are actively investigating issues and resolving all reported bugs.
If you encounter a bug, please let us know about it on Discord in the bug-report channel.

Goblin Stone review: turn-based charm spells only last so long


In the world of strategy and management game Goblin Stone, the goblins are nearly extinct. Getting murdered in large numbers by adventurers hungry for a quick experience point and a slack handful of coin will do that. I cannot tell you that you will want to bestow protection and prosperity on these gribbly green niblets. They exhibit a tweeness that you’ll either find charming or despicably manipulative, even when they’re showering in the blood of their enemies. Should you want to, though, Goblin Stone offers you the chance to rescue these maligned misfits from the brink of extinction, rebuilding their kingdom and leading them on outings to take the fight to all those heroes that have spotlight-hogged the left side of your screens for far too long.


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Pre-Patch Announcement

Hey there, fellow Gobbos!

Hope you're all doing great! Since our last major update, Patch v1.1.0, we’ve been hard at work wrapping up the next update for you. Patch v1.2.0 is in the works, and it comes with improvements, bug fixes, and adjustments to pacing—all thanks to the feedback you've been sending us!

Here are some of the new things coming to Goblin Stone soon:
  • Scout quests for all levels will be drastically shorter, and levels in Act 2 will also be shortened.
  • Scourge bosses will now show up at the end of most story levels to award badges, reducing the need for additional adventures to obtain their badges.
  • Some foes may be marked as an “Unusual Foe,” granting them various buffs (or debuffs) that may change the way you approach the battle.
  • Increase in the quantity of materials you can get on adventures and also increase in the availability of each type.
  • Building guilds will no longer be a requirement for a goblin to change classes, as long as the class is unlocked.
  • Material count will be displayed in a more prominent area, and it will be easier to see what materials are needed to upgrade rooms.
  • You will be able to reroll abilities per battle instead of per adventure.
  • Improvements to some abilities like Blood Rupture, Frostbite, and a few more.
  • Fixes to some genetic traits that didn’t work as intended.
  • Memory leak fixes to reduce slowdowns.

Stay tuned for news regarding the timing of the patch release and for the official patch notes announcement.

If you have some suggestions you would like to have included in this patch, please let us know, and we will try to squeeze them in. As part of our commitment to the game, we plan on rolling out improvements at regular intervals.

Join the Goblin Stone Discord server and please keep your feedback and suggestions coming!

Till then, keep the goblin spirit alive!

Goblin Stone is an XCOM-like with card combat, colony building and goblin breeding

Goblin Stone released almost a month ago, but we haven't written about it yet, and it feels like you should know about it. It's a turn-based RPG, it's a roguelike with permadeath, it's got XCOM-style base-building, its got card-based combat; it is extremely your sort of thing, if you're the exact statistical average of Rock Paper Shotgun readers.


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