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Goblin Stone News

GOBLIN STONE DEMO EXTENSION

There was once a time when Goblins were plentiful in the world… but in their thirst for experience points and loot, adventurers have pushed Goblins into near extinction. Majestic whales and playful dolphins, innocent creatures of the deep, face a similar struggle in our world. Against the relentless tides of pollution and human intervention, they too are fighting for survival. Goblins and Whales represent the delicate beauty and resilience of life, reminding us to be guardians of all creatures…

We’re proud to support WDC, the Whale and Dolphin Conservation, for World Oceans Day and are excited to announce that in celebration we will be extending our Goblin Stone Steam demo until the end of the WDC Steam sale, on 15th June, 10am PDT.



WDC, Whale and Dolphin conservation is the leading global charity dedicated to the protection and conservation of whales and dolphins. Their aim is to reverse the global decline in whale and dolphin populations by:
  • Stopping cruelty from deliberate harms such as whaling and captivity.
  • Creating safe seas, free from the threat of pollution, collisions with vessels and accidental entanglement in fishing gear.
  • Winning recognition of whales and dolphins as sentient, socially complex beings, and our allies in the fight against climate and nature breakdown.

Together we can still help them recover and flourish and they can help us reconnect with the wild, and repair the damage we have caused.

To learn more about WDC and they help wildlife, you can do so here: https://whales.org/

Don’t miss out on any important Goblin Stone announcements by joining our Discord and adding the game to your Steam Wishlist!



The Goblin Stone Team

https://store.steampowered.com/app/1521970/Goblin_Stone/

Demo Update #2

Dear Gobbos,

Please note we’ve just refined our latest Goblin Stone Demo with the following improvements:
  • Fixed an issue where the title would become partially unresponsive if the players swapped the party leader twice in the roster with a rescued Goblin.
  • Fixed an issue where the Snare Trap would not remove the Frozen status from an affected enemy upon being triggered.
  • Fixed an issue where the bottom of the screen was cut off when the Window Mode was set to Borderless.
  • Fixed an issue where the red body tint to indicate the Fury buff is active was no longer displayed after reloading save data.
  • Fixed an issue where the Exit Game prompt would overlap with the Welcome to the Demo message.
  • Fixed an issue where the combat UI elements could remain on screen when invoking the Exit Game menu.


We hope you will continue to enjoy playing our demo; remember it’s available on Steam until June 8th! So, make sure to share the demo with all your Goblin-loving friends.

The love of every little goblin can make a huge difference… if you’re enjoying playing Goblin Stone, don’t forget to Wishlist and follow us on Steam.

The Goblin Stone team

Demo update

Dear Gobbos

We’ve just made some improvements to our latest Goblin Stone Demo, available on Steam until June 8th! A big thank you to all the Goblins that reached out to us with feedback and love, helping us refine this new demo.

You can find below a summary of all the improvements that were made:
  • Enabled the spacebar to be used to select confirmation prompts.
  • Fixed an issue where multiple character icons could be displayed in the same location on the Time Bar.
  • Fixed an issue where some textures were missing from the Merchant.
  • Fixed an issue where players could proceed with a Smithy upgrade after moving a weapon from the Smithy slot, back into their inventory.
  • Fixed an issue where the user could duplicate items by pressing the spacebar whilst the 'Split' prompt was open in the inventory.
  • Fixed an issue preventing the user from reverting to their initial resolution setting, after changing the resolution and then setting the Window Mode to Full Screen.
  • Fixed an issue where the character information panel in the bottom right corner during combat showed the wrong character name after repeatedly moving the cursor over other characters in the battle.
  • Fixed an issue where the camera did not transition into gameplay smoothly when resuming gameplay after defeating one of the Armored Trio and quitting to the main menu.
  • Fixed an issue where weapon icons are missing from the HUD for the tutorial characters.
  • Fixed an issue where the 'Need additional gold to trade' message within the Merchant could not be closed with the ESC button.


We’re so thrilled to see that so many of you have taken the fight against the evil armored trio in our new Steam Demo. One can only hope that they will never underestimate Goblins again…

Here is a helpful tip for forgetful Goblins: it’s okay to forget, we’ve all got so much going on with these Goblin-hungry infested woods… Wishlist and follow us on Steam so we can remind you of any important news and announcement! That way, even forgetful Goblins shall not miss out.

The Goblin Stone team

Play the New Demo today!

Hi Gobbos,

Brace yourselves, a new demo has come!
We’re excited to announce a new Goblin Stone demo, available for you to play now!


In this new demo, you will discover:
  • Branching paths that lead to different map events during adventures
  • Introducing new and powerful enemies
  • More balanced Boss Fight
  • Weapon enchantment slots
  • New items such as Weapon Orb and Soul


Don’t miss out on this new exclusive demo, it’s only available during Publisher Sale so until June 8th!

Wishlist and follow!
If you enjoyed the demo and want to play the full game, make sure to add the game to your Wishlist and follow us on Steam.

https://store.steampowered.com/app/1521970/Goblin_Stone/

The more goblins, the merrier!
Join our community of Goblins on Discord and Twitter to not miss out on any game updates and new opportunities to play!

We hope you will enjoy the new demo and all the improvements we’ve made to the game!

Farewell fellow Goblins!

Devblog #17: Kobolds and Trolls Concept Art

Hey all! We’re back for another character sneak peek. Today, we’re unveiling two new friendly folks you will encounter in the new regions of Goblin Stone, as well as the creative process behind them. Let us introduce you to the Kobolds and Trolls of Goblin Stone!

[h3]KOBOLDS & TROLLS[/h3]

If you read our previous devblog: The world of Goblin Stone at a Glance, you will learn that the Kobolds and Trolls, along with the menfolks, are the primary inhabitants of the Ettinfell regions. Kobolds are frog-like monsterfolk who live in the swampy areas while the Trolls, just like in most games, are described as the giants of the mountains.

The path to the home of the Kobolds.

Swamp Grandma was our very first Kobold concept design, and she was originally intended to be another merchant in the game. She quickly won the hearts of our Discord community, so we decided to rework the design and eventually created different Kobold variations.

The designs are not yet final and there might be changes in the future.

During the design process, we first created several versions of the Kobolds with features from real-life reptilian creatures such as frogs, axolotls, and salamanders to create the base look that we want for the Kobolds. We further simplified the design but stylized it to create a similar quirky look as the goblins.

Early sketches for the Kobold Character Design

Kobolds are about the same height as goblins, but much leaner with long, thin limbs. Instead of animal-like legs, we designed them to have human-like legs and a longer torso. We also wanted them to have friendly facial features, so we gave them larger, expressive eyes and a pointed smile.



Now, let’s talk about the Trolls. Despite being the largest creature (even bigger than the Orcs) in the Goblin Stone world, Trolls are known for their shy and gentle nature. Our initial idea for the Trolls is to give them a massive masked head decorated with natural elements like twigs and vines. We created the Trolls with triangular bodies and heads, similar to how Goblins have rounded heads and Orcs have trapezoid-shaped bodies.



As they are similarly large monsters to Orcs, we wanted them to stand out without taking away from the impact of the Orcs' appearance. We tried out different styles for the Trolls, just like we did for the Kobolds. Starting with the forearms, we made the Trolls to have much slimmer but longer limbs in contrast to the Orcs’s muscular arms. Let’s not forget to mention one of the features unique to the Trolls is their flat masks with a hole for their red nose to peek out of!



If you haven't noticed, we also have created female variations of the Kobolds and Trolls. While their designs may or may not appear in the final game, you will be able to see other female characters who will play significant roles in the story - but we’ll save that for another sneak peek!

Until then, see you on our next devblog. Please feel free to share Goblin Stone to your friends and invite them to wishlist and follow us on STEAM.

https://store.steampowered.com/app/1521970/Goblin_Stone/