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  3. New Build! THE BIG ONE!

New Build! THE BIG ONE!

[h2]Greetings![/h2]

As always, we’re back with another weekly changelog for Iragon. But this time it’s different. It’s BIGGER! Before we get into what’s new in the game I want to remind you that the end of our Kickstarter campaign is getting closer by the day, so if you’re interested in supporting us, now’s the time! I’ll just leave the link here:

IRAGON ON KICKSTARTER

[previewyoutube][/previewyoutube]
[h2]New Build![/h2]

Brand new story and levels

With this update, we’re opening the doors to new areas in the game and more of the story. No longer will an annoying “To Be Continued” screen stop you from finding out what happens to our heroes in the sewers of Avoch.

You will finally find out what all that noise was about when you first entered the sewers in a new cutscene. You’ll also be presented with an important choice which might end your journey then and there with the first bad ending in the game. Don’t worry though, you can always start over from right before the scene, so you’ll get a chance to make the right choices.

After making the right choice, you’ll end up going through a dangerous series of rooms and tunnels where you’ll see some faces that may be familiar. The assassin girls that up until this point were only in the Experimental Hall. Now they’ll really start giving you a hard time.

VR Compatibility Improvements

We’ve also taken big steps in making the game support more VR controllers. Most of the changes are in the back end so this won’t be something that you can see, rather something you can feel and hopefully it feels better to play with different controllers. One thing you CAN see is a button in the settings that will show you the bindings for your controllers.

In the Experimental Hall

Another exciting addition is a portal in the Experimental Hall that will lead you to a new level that we are currently working on called the Misty Forest. Some areas in the level don’t have art yet, so you’ll have to wait a bit more for the finished thing.

Another change in the Experimental Hall is what we’ve done with Lexi’s skirt. We’re trying to make it feel natural and fun, so hopefully, the changes have made it even better than what was in the last build.

A.I.

Some small changes to the enemy A.I. were made to make the combat feel a little better. Enemies are no longer constantly locked to you. At a point during their attack animation, they are locked in the direction in which they are attacking, making them a bit more predictable and interesting to fight.

Censorship Option

One last thing. There is now a censored mode that will stop clothes from breaking during combat and revealing things that you might not want to show when recording a video, streaming or maybe even playing at work.


[h2]Should we focus more on Sex or Combat?[/h2]

The main focuses of the game are story, sex and combat. No matter what happens, those are the three main things that we're focusing on. The story is the driving force of the game, so that's something that we'll spend a lot of time on regardless of what happens. So the question is simple. Would you rather have us spend more time working on the combat or on the sex? We'd love to hear what all of you think, since we're making this game for you.