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Patch 1.1 - Enhanced graphics

TLDR: I have added details, more shades and higher contrast to most sprites. I think the game looks way better while maintaining the general tone and feeling. Combat has been enhanced with pop-ups and flashes!
This patch does the following:
- Almost all sprites have been enhanced!
- When damaged beings now flash white, high lighting the combat/action.
- There are now damage-popups, really improving the feeling and action of the game. (They can be turned off in options.)
- All damage classes now have there own color, visible in menus and in pop-ups.
- A few improvements to performance.
- Enemy- and animal health bars now look better.
- You can build solid blocks right over slopes, no need to 'clear terrain' first.

This patch also fixes this:
- Fixes an issue in which healers just stood there, not healing.
- Fixes cobble stone autotiling wrong in dreadlands.
- Fixes an issue with Boss-event not ending.
- Fixes an issue where you could switch area during the final boss if you lost, weirdly bugging the game.
- Fixes a few issues related to throwing potions with slings.
- Fire grenades didn't apply there damage properly, so now higher quality fire grenades are much deadlier.
- Fixes a bunch of typos!
- Buildings boats takes their xscale into consideration, so they won't sometimes be constructed stuck inside ground, for example.

Thanks for all the continued support, love/understanding, bug-reports and feedback! Best wishes and all the love! //Mattias