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Patch 0.9.1.3 - Moooore fixies!

This patch does the following:
- Updated the storage icon for fabrics, distinguishing a little more.
- Cabinets and chest can now be upgraded three times instead of just two.
- Improved item comparison interface (I think its a big improvement; showing the pros and cons of changing in clear numbers. Let me know what you think!)
- Fixed an issue where the starting year of the dread storm was incorrectly set in the future. Also implemented a retroactive fix.
- The 'Terror' spell has been moved to the off-hand slot, just like the 'Smite' spell.
- Adjusted the crafting menu in which the cursor still counted as inside menu despite being far to the right.
- Modified direct fire-fighting orders to prevent units from walking directly into the fire like morons (sorry about that one!). If the space is free they will always go either the left or right of chosen fire.
- Fixed an issue with the eat-orders-menu in which units were incorrectly crossed out.
- Updated the caravan quick-food menu so you no longer can click between foods and accidentally close the entire menu.
- Fixed an issue related to plants being harvested yet appearing again when loading the game.
- Also fixed a few typos.

Best wishes and lots of love! //Mattias

EDIT: Changed the chances of ancient research tables spawning. Previously it was based on whether both types (dark and light) existed, and was very high if either didn't. I realized later that some people chose to dismantle the one not used, which lead to them keeping their high spawn rate.