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Grim Realms News

Patch 1.0.1.8 - One little fix!

This patch fixes an annoying issue where items dropped in mud would bounce up and down randomly.

Thanks for letting me know, my bad, and best wishes and lots of love! //Mattias

Patch 1.0.1.7 - A few more fixes and one crash less!

This patch does the following:
- Fixes a crash related to chosing a destination for boat travel.
- Fixes a few typos and missing text.
- Heavy footstep-sounds now have a timer so they won't "stack" as much.

Best wishes and lots of love! //Mattias

Patch 1.0.1.6 - A few fixes!

This patch does the following:
- Leather boots, tricornes, headbands and ponchos are now classified as armor, no longer clothing. Previously they appeared under armor in scrap settings, yet as clothing in storages (their class in the actual code was clothing). To simplify things and prevent scrap orders missing gear: all leather gear = armor. So this might mess up some players current storage planning (apologies), but I think this is easier and cleaner. All leather = armor. This will not affect the apparels stats in any way.
- Direct orders to move items outdoors now work as they should, items no longer disappearing.
- One crash related to moving item has been fixed.
- Another crash related to beings jumping off screen or being stuck below ground, has been fixed.
- Undeads-stuck-in-water will fix themselves much better.

Best wishes and lots of love! //Mattias

Patch 1.0.1.5 - Fixes, improvements + Turkish translation!

This patch does the following:
- Adds a turkish translation to the game! (Huge thanks to moongame (Olgunay) and lail0r for doing the translation! )
- All terrain (except lowest stone layer, granite) can now be directy replace with terrain blocks, instead of needing to be removed first, which just wasn't fun gameplay.
- When caravans arrive at locations, they will not be hungry and starting eating right away.
- Dismantling carts will remove them from any relevant caravan.
- Aborting move orders will not leave the "move item" behind (an icon that looked like a wheel or two arrows).
- Units arriving in boats and stuck outside the screen will move into the map. (This might be rather ugly and glitchy, but they will be 'returned' at least)
- Gets rid of an annoying glitch in which items dropped in water just kept moving up and down forever.
- If the final shrine is destroyed during the final boss, you can build a new one. (Much cheaper and much faster)
- Trying to negotiate at hostile encounters now works as it should! (Previously the chance of a successful negotation was rounded down... to zero... so it never worked.... CODING!)
- General scrap orders affecting for example "All leather", or "All copper armor", now works as it should.
- One crash less! This was related to healing animals.

Thank you for your patience and support!
As always: Sorry about these issues and the flaws in my game! If this patch should cause anything unforseen: Let me know and I will hot fix it!

Best wishes and lots of love! //Mattias

Patch 1.0.1.1 - Fixing-fixy-fix!

This patch does the following:
- When losing with a faction, the 'Save and Leave'-option no longer crashes the game.
- A crash related to work orders has been fixed.
- Building dirt-, mud- or cobble blocks will NOT create matching backgrounds automatically.
- Upgrading beds gradually will not end up costing more than building luxury beds right away.

Best wishes and lots of love! //Mattias