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Grim Realms News

Patch 1.0.1.0 - Important fixes!

This patch does the following:
- Animals trying to leave with a caravan could occasionally get stuck in their pens. This has been fixed.
- When telling an animal to enter a pen, it will choose the correct gate, instead of just picking the nearest. (This was the main cause of the issue mentioned above.)

Best wishes and lots of love! //Mattias

Patch 1.0.0.9 - A few fixes and a few less crashes!

This patch does the following:
- Gets rid a crash related to trading.
- Gets rid another crash related to drinking milk.
- When dismantling damaged drawbridges, the hp-bar will disappear as well.
- When wall banners placed on the outside of buildings will become transparent when view indoors.

Best wishes and lots of love! //Mattias

Patch 1.0.0.8 - More fixes!

This patch does the following:
- A few boosts to performance.
- A few crashes less.
- Humans who join the player faction will no longer (sometimes) have status icons remaining over them.
- Metal strength was previously slightly differently applied between weapons and armor. This has been fixed.
- Food stacks that reaches 0 in caravans, will now disappear right away instead of 'waiting' until the caravan arrives.
- Workers will no longer jump/teleport directly between different work orders. (Not 100% sure of this one, but I think it's fixed)

Best wishes and lots of love! //Mattias

Patch 1.0.0.7 - Some undead AI-improvements!

This patch does the following:
Undead AI has been improved in the following ways:
- Should target raised drawbridges better, and also not be able to run through them.
- Not get stuck far away from the players base, just wandering around.
- Not attack something invisble at the edge of the map.

And also this:
- Large enemies footsteps sound-distance has been lowered, so it is more easily avoidable/ignored.
- Stone elementals will no longer die for no apparent reason.

As always: should this patch cause something unforseen: let me know!

Best wishes and lots of love! //Mattias

Patch 1.0.0.6 - Fixes, performance improvement and some balancing!

This path does the following:
- Increases performance. There are some overall improvements, but this will be very noticeable if you are the kind of player that often plays with the resource-tab opened, because that had some extremely inefficient and not-needed code tied to it. My bad!
- Grim perk will be slightly harder to get and slightly easier to get rid off. Also, tender perk will be slightly easier to get.
- Overall loyalty-gain has been increased as well.
- Existing redundant work orders will be automatically removed. (Stuff like equip orders not tied to any existing unit)
- Fixes an issue related to certain scrollable menus glitching back to the top.
- Storage menus have a little more space so icons won't overlap.
- One crash less!
- Fixes it so that ancient research tables can't spawn too close to the map edge, making them impossible to interact with later.

Thanks for all the bug reporting! Please let me know if this patch does anything unforseen!
Best wishes and lots of love! //Mattias