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Grim Realms News

Patch 0.9.5.6 - No more cart thieves!

This patch does the following:
- Fixes an issue in which leaving visitors would take a player owned cart. This should no longer happen, but if it does, visitors will abort what they are doing and grab the correct cart.
- The player can no longer drag-delete none-owned work-orders (Primarly thinking about visitor-leave-orders.)
- Slightly increased the amount of loyalty gained when defeating attacking undead.

Best wishes and lots of love! //Mattias

Patch 0.9.5.5 - Aaaaand more fixes!

This patch does the following:
- Gets rid of a bug in which the game-over-menu appeared, despite other player owned locations existing.
- Minor UI improvements and fixes.
- The main menu now looks prettier and has some particle effects.
- Totally locked in hostile human will not longer cause massive lag.

Best wishes and lots of love! //Mattias

EDIT: You can now set specific scrap-orders regarding nightsteel and sunsteel.
EDIT2: Selecting more than 2 items in a storage will no longer remove the 'Move items'-option.
EDIT3:
- 'Autofill' is no longer invisible in prefab editors.
- Animal burrows have a longer delay before animals emerge. (After a quick poll, I have decided that the game also auto-pauses when discovering rat nests.)
EDIT4: Ancient statues placed in prefab editor won't change ingame.

Patch 0.9.5.4 - More fixes + drag-delete work orders

This patch does the following:
- You can now hold the right mouse button to drag-delete multiple work orders at once.
- Checks if movers can abort before dropping what they are carrying (statues, storages, etc). This will prevent for example storages being dropped behind other storages.
- Fixes a weird issue with side menus not being closeable.
- You can now set material as condition when scrapping slings.
- Farming zones will no longer 'follow' from one area to another.

Best wishes and lots of love! //Mattias

EDIT: This patch caused harvesting information to not-appear more often then not. My bad! I have fixed this and patch the game under this version-number.

Patch 0.9.5.3 - A few more fixes and improvements!

This patch does the following:
- Updates some terrain tiles to make them prettier and a little more readable.
- Makes sure potentially important information will still get through, even though the tool tips are turned off.
- You can no longer add visitors' carts to your caravans.
- Caravans won't start leaving the area if any animal-members can't find a clear exit, which could cause bugs. You will be notified about which animal is the relevant one.

Best wishes and lots of love! //Mattias

Patch 0.9.5.2 - Autofarming fix!

This patch does the following:
- Fixes it so that autofarming zones don't stack work orders over existing ones, and will not create works-orders when time-psynching.
- Fixes an annoying issue with storage UI overlapping with buttons when zoomed out.

Best wishes and lots of love! //Mattias