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Grim Realms News

Patch 0.9.4.6 - One crash + one exploit less + world backups!

Just like the title says:
- There is now an option for weekly world backups, which will happen when day 7 becomes day 1. The default setting will be ON.
- Visiting merchants will either leave or become hostile if their cart is destroyed through under-mining.
- Fixed a crash related to equip orders existing without anyone to equip the relevant item.

Best wishes and lots of love! //Mattias

Patch 0.9.4.5 - Prefab editor updated

This patch fixes the prefeb editor so UI-scaling applies there as well. It also adds more placeable stuff, mainly ancient stuff like statues and researchtables.

Best wishes and lots of love! //Mattias

Patch 0.9.4.4 - A few fixes and a new ship!

This patch does the following:
- You can now research and then build larger ships, cogs, which can carry 12 people and has a storage space of 250.
- Arriving ships will not stack at one point.
- You can no longer start researching both light and dark magic simultaneously.
EDIT: Got rid of a crash related to saving.
EDIT: Fix an annoying issue in which when opening the world map, one often accidentally switched caravan leader.

Best wishes and lots of love! //Mattias

Patch 0.9.4.3 - Moving boats and a few fixes!

This patch does the following:
- Grants the ability to move boats. (Arriving boats will still 'park' on top of eachother - this will be fixed soon.)
- Gets rid of a total freeze when adding storages to caravans. (Only happened on ultrawide resolutions.)
- Fixes it so that if a unit or animal ends up in water (which is only through bugs currently), it will be teleported to the nearest lands or docks.

Best wishes and lots of love! //Mattias

Patch 0.9.4.2 - A few more fixes!

This little patch does the following:
- Fixes a few UI-scaling issues, mainly related to trading.
- Fixes an issue where visitors would get stuck in 'locked state' and no trade or talk buttons would appear.
EDIT1: Got rid of a crash related to research tables.
EDIT2: Probably fixed the condition where the mouse became 'locked' and made it impossible to interact with anything, requiring a reload.
EDIT3: Makes sure that work orders become accessible when nearby blocks are destroyed or mined.

I will try to find a solution to boats arriving and landing on the exact spot and causing bugs/annoyance, and patch the game again soon!

Best wishes and lots of love! //Mattias