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Grim Realms News

中文版可使用!(Chinese version available!)

正如标题所说: 现在您可以在主菜单中选择'语言',然后选择'中文'。
感谢您的耐心等待!现在就开始吧!

Main menu -> Languages -> Chinese

Just like the title says: From the main menu you can now select 'Languages' and then 'Chinese'.
Thank you for waiting for so long! Now spread the word!

Best wishes and lots of love! //Mattias

Patch 0.9.5.0 - Farming zones, fixes and a little balance!

This patch does the following:
- Autofarming zones! You can now create zones in which all crops will automatically get harvest+replant orders.
- Fixed an issue where people wouldn't haul.
- Claiming areas does claim ancient stuff automatically, causing them to become unusable. This also fixes a crash related to deactiving them later.
- You can now choose to attack doors in hostile areas! Your units will also do so automatically if trying to go indoors. And equally important, it fixes an issue related to units becoming totally locked at doors.
- Projectiles will double check if their targets are matching indoors/outdoors, so they dont hit through walls.
- Wooden shields won't break so easily!

Best wishes and lots of love! //Mattias

Patch 0.9.4.9 - More fixes, improvements and a little change also!

This patch does the following:
- When travelling, caravans can now happen upon prefabs and random encampments, making the world a little more alive and worthy of exploring.
- Cave-creation can no longer ignore unbreakable tiles (like those under important scenario stuff).
- Items now falls correctly indoors.
- Pathfinding has been improvement to be less performance heavy.
- A few more UI improvements and fixes.

Best wishes and lots of love! //Mattias

Patch 0.9.4.8 - More fixes + one new perk!

This patch does the following:
- Adds a new perk: Navigator. This perk increases the speed of caravans by 20% for each rank. It can be gained by leadning caravans, ancients statues which gives 'a scholars blessing', or a few backgrounds which can start with it.
- Missing scenario fix! There was an issue in which the player couldn't continue the 'Digging for sanctuary' scenario. This should no longer happen and it also implements a retro-active fix.
- Fixes a few issues related to pathfinding when trying to get a cart and some related to caravans leaving.
- Also implements a few minor UI improvements.

Best wishes and lots of love! //Mattias

EDIT: This version caused a crash when starting a new world. I have fixed this and patched the game under this version number!

Patch 0.9.4.7 - More fixes and improvements!

This patch does the following:
- Fixes an issue where fleeing people kept climbing through terrain.
- When chosing an exit, fleeing units will now take into account where hostile units are positioned. Also made a few other improvements to fleeing mechanics.
- Fixes some scaling errors.
- Ensures that siege positions are linked to specific areas. (Will require players to set new siege positions in certain cases.)
- Resolves an issue of grass spawning on weird places when returning to prefabs.
- Fixes a weird issue of creating 'rope-breaking health bars' without any rope.
- Corrects AI defending behavior, preventing them from attacking their own drawbridges.
- The spell 'Searing beam' did not affect drawbridges, and the aim was very off. This has been fixed.
- A few more UI enhancements.
EDIT 1: Made a few improvements to moving-item-orders and the UI surrounding that. Also got rid of a crash related to work orders.
EDIT 2: Bear skin and wolf skin got converted wrong when processed at tanning stations, bear skin became wolf leather and vice versa. This has been fixed!
EDIT 3: Removed an exploit in which, when selecting multiple corpses, you could loot or move an altar-risen before waking them.

Best wishes and lots of love! //Mattias