Patch 1.1.0.5 - A few fixes, some QoL, and few improvements!
First of all: This is not that big of a patch, but there are only 3 options to choose from here! ;D
This patch changes the following:
- Farming zones now affects trees as well! Trees there will be replanted when cut down. You can also hold
shift to give replant orders with trees as well, when using the cursor to harvest.
- When getting food, people will be less likely to choose bad food (repulsive, uncooked, or human meat when not cannibal). They way this works is that when searching for food, bad food's distance gets multiplied, so they get lower priority. I have more than doubled the previous weights.
- Fixed chair sprites a little, since it was pointed out they were hard to spot by color blind people. I hope this change is big enough, but otherwise let me know! (Really, it will take like 10 minutes)
- Made load-factions and load-cultures lists scrollable, for you mad men and women whom create and save tons and tons of stuff. - Adds discord link and check-out-my-other-games-link to the main menu.
This patch fixes the following:
- At certain distances and game speeds, projectiles always missed their target. This was very noticeable when training muskets on target dummies at 6x speed. This has been fixed!
- When a faction member dies, the game always re-calculates light/dark powers! There was a few potentinal issues and bugs related to those not becoming properly updated.
- Boreal winter background did not repeat/tile nicely, so that has been fixed!
- Smite and terror spells no longer deletes the weapon in second slot if your first slot is free.
(Items will be dropped next to the bed)
- Fixes a few typos and missing texts.
- Gets rid of crash related to unableing thrown weapon mid animation.
- Gets rid of crash related to customizing start-units in an existing world which has finished the main campaign. (Can't mention to much due to spoilers!)
- If talking to a knight or a paladin when visiting their camp, they will not abandon the area if displeased with the interaction.
That is it for now! Let me know if this patch causes any issues and I will fix it ASAP!
A billion thanks for your feedback and continued support!
As always, if you like this game and want to support: share it with your friends and please leave a review!
Best wishes and lots of love! //Mattias
PS: There has been a rare bug in which crafting menus starts acting weird, specificly when a woodworking bench is next to a smithy. If you have this issue in save: Please contact me! (I was unable to recreate it myself)