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Grim Realms News

Patch 1.1.0.1 - One more fix!

This is a just a quick little fix for a rare case in which boats got stuck at the edges of a map when arriving, despite having a clear path.

Best wishes//Mattias

Patch 1.1 - Enhanced graphics

TLDR: I have added details, more shades and higher contrast to most sprites. I think the game looks way better while maintaining the general tone and feeling. Combat has been enhanced with pop-ups and flashes!
This patch does the following:
- Almost all sprites have been enhanced!
- When damaged beings now flash white, high lighting the combat/action.
- There are now damage-popups, really improving the feeling and action of the game. (They can be turned off in options.)
- All damage classes now have there own color, visible in menus and in pop-ups.
- A few improvements to performance.
- Enemy- and animal health bars now look better.
- You can build solid blocks right over slopes, no need to 'clear terrain' first.

This patch also fixes this:
- Fixes an issue in which healers just stood there, not healing.
- Fixes cobble stone autotiling wrong in dreadlands.
- Fixes an issue with Boss-event not ending.
- Fixes an issue where you could switch area during the final boss if you lost, weirdly bugging the game.
- Fixes a few issues related to throwing potions with slings.
- Fire grenades didn't apply there damage properly, so now higher quality fire grenades are much deadlier.
- Fixes a bunch of typos!
- Buildings boats takes their xscale into consideration, so they won't sometimes be constructed stuck inside ground, for example.

Thanks for all the continued support, love/understanding, bug-reports and feedback! Best wishes and all the love! //Mattias

Patch 1.0.2.0 - Plenty of well needed fixes!

This patch adds the following fixes and improvements:

Building and Placement
- Dirt walls placed behind dirt blocks no longer cost stone, instead of dirt.
- Slopes cannot be placed behind blocks.
- Stairs and ladders cannot be built on top of identical objects.
- Walls, Base blocks and Slopes now have proper titles in the work list.
- Dismantling stairs and ladders now accounts for slopes below.
- Built walls now immediately integrate into spiders' pathfinding.
- Ladders can now be built adjacent to buildings, as buildings count as 'anchors'.
- Fixed an issue with wall banners placed indoors becoming invisible or glitchy.

Resource Management
- Direct move-item orders no longer interfere with automatic resource gathering and vice versa. (At least this bug is much less likely)
- Cooking is now better prioritized when the settlement is low on food.
- Loading a save removes unusable "occupied" farm areas.
- Improved prioritization to ensure less urgent tasks (e.g., dyeing items) are not permanently deprioritized.

Animal Behavior
- Animals stuck in pits no longer block solid block construction.
- Fixed an issue where animals wouldn't eat meat, even when nearby.
- Redundant tame-animal orders now self-delete.
- Renaming animals now updates any associated caravans.
- Fixed outlines appearing incorrectly on climbing spiders.

Visitor and Caravan Behavior
- Visitors' carts will no longer park at stairs or doors.
- Caravans now spread out their carts upon entering an area.
- Fixed an issue where merchants could get stuck in a loop with their carts.
- Visitors are now interactable, even in previously, rare problematic positions like at stairs.

Combat, Damage and Fire
- Fixed an issue where attackers would stand still instead of engaging.
- Addressed an issue causing large enemies' footsteps to stutter and play non-stop.
- Searing beam now damages target dummies, and attacking friendly visitors with it will turn them hostile.
- When fires burn down gore tiles, associated clearing orders are automatically canceled.
- Right-clicking to extinguish fires now prioritizes targets properly, including dummies.

Usability Improvements
- Scroll arrows are now more noticeable.
- Easier to stop units from practicing on target dummies.
- Improved shift-click climbing functionality and climbing in general.
- "Not enough resources to complete Repair" now replaces vague "Unknown" messages.
- Fixed overlapping clicking between the units menu and the search-item menu.
- Instead of "Further studies", once researched ancient stones will have the option "Study for practice".

Work Orders and Tasks
- Fixed an issue where canceled item-moving tasks left unworkable orders behind.
- Eat orders are now checked immediately upon creation.
- When leavning with a caravan, the find-clear-path function has been improved, and now searches from any relevant cart instead of members.

Miscellaneous Fixes
- Units strolling for leisure will avoid hanging out on ladders.
- Fixed a crash related to entering storage menus.
- Fixed an issue with "Unmark for slaughter"-command appears when it shouldn't have.
- Fixed an issue with equipping two one-handed items, ensuring slot selection is respected, when using the search menu.

Phew... these are all very needed! I thank you all for your patience and bug reports! Especially Oreo-belt25, who have provided detailed bug-reports in the hundreds for the past month.
If these fixes causes anything unforseen: Let me know ASAP! I am very ready for hot fixes!

Best wishes and lots of love! //Mattias

PS: I have another patch planned, which will improve the sprites and overall graphics. Hopefully I can get that released in maybe January!

Patch 1.0.1.9 - Two fixes!

This patch does the following:
- Gets rid of a crash related to entering areas with a caravan.
- Risen will no longer get the cannibal perk when harvesting humans.

Best wishes and lots of love! //Mattias

Patch 1.0.1.8 - One little fix!

This patch fixes an annoying issue where items dropped in mud would bounce up and down randomly.

Thanks for letting me know, my bad, and best wishes and lots of love! //Mattias