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Cave Digger 2: Dig Harder full release

Howdy, miners, diggers and prospectors! Now it's the time to truly dig deeper. First of all, a big thanks to all of you who supported us during the Early Access. Couldn't have done it without you.

New features and content


[previewyoutube][/previewyoutube]

[h2]The Eerie Ruins[/h2]



A mysterious mountain top featuring strange temples, statues and otherwordly devices. These mines will be more challenging and dangerous than the previous ones. The area will introduce a new enemy type, new puzzles and treasures. Check out this previously released video for more teasing:

[previewyoutube][/previewyoutube]


[h2]The Golem[/h2]

A new enemy type, the golem, is sleeping in the mines. A strong suggestion is to not disturb his sleep, and if you do, trust your fight or flight instinct.



[h2]3 new endings[/h2]

No spoilers here! It's part of the fun to figure them out, but you can join the discord server and ask in the spoiler discussion channel for help!

[h2]Other additions:[/h2]



  • Loads of new ore, gems and relics
  • 17 new costumes
  • The final comic issue of Clayton: The Greed
  • Grappling hook mechanics to the Shovel
  • Shield mechanics to the Pan
  • 80 new Clayton voice lines
  • Localization for multiple languages
  • A playable radio
  • Health potions
  • Sista Chompy
  • Gunslinger Chompy
  • Backpack upgrades 4-6
  • Achievements



Gameplay and visual changes




  • Adjusted voice line frequencies
  • Safes now spawn biome specific loots instead of gold
  • Made costumes unlockable
  • Errands refresh on completion and removal
  • Explosions now do different amounts of damage to players and enemies and scale with biomes
  • Workers glove particles
  • Added option to disable freemove
  • Implemented sophisticated Giant Clam AI that reacts to external stimuli
  • Improved Shovel homing
  • Added range to level 1 workers glove
  • Moved hip slots closer to chest
  • Player starts in an alternative spot when visiting a biome for the first time
  • Refurnished all levels
  • New wall and digging nodes
  • Implemented gem / relic counters
  • Smoother loading screens
  • Redid most vfx and refined textures
  • Redid panning mechanics
  • Redid fungi shrimp behaviour
  • Removed lipstick from Chompy
  • Added hints to loading screens


Bug fixes
  • Many



Join the discord!