Cave Digger 2: Dig Harder full release
Howdy, miners, diggers and prospectors! Now it's the time to truly dig deeper. First of all, a big thanks to all of you who supported us during the Early Access. Couldn't have done it without you.
[previewyoutube][/previewyoutube]
[h2]The Eerie Ruins[/h2]

A mysterious mountain top featuring strange temples, statues and otherwordly devices. These mines will be more challenging and dangerous than the previous ones. The area will introduce a new enemy type, new puzzles and treasures. Check out this previously released video for more teasing:
[previewyoutube][/previewyoutube]
[h2]The Golem[/h2]
A new enemy type, the golem, is sleeping in the mines. A strong suggestion is to not disturb his sleep, and if you do, trust your fight or flight instinct.

[h2]3 new endings[/h2]
No spoilers here! It's part of the fun to figure them out, but you can join the discord server and ask in the spoiler discussion channel for help!
[h2]Other additions:[/h2]


Join the discord!
New features and content
[previewyoutube][/previewyoutube]
[h2]The Eerie Ruins[/h2]

A mysterious mountain top featuring strange temples, statues and otherwordly devices. These mines will be more challenging and dangerous than the previous ones. The area will introduce a new enemy type, new puzzles and treasures. Check out this previously released video for more teasing:
[previewyoutube][/previewyoutube]
[h2]The Golem[/h2]
A new enemy type, the golem, is sleeping in the mines. A strong suggestion is to not disturb his sleep, and if you do, trust your fight or flight instinct.

[h2]3 new endings[/h2]
No spoilers here! It's part of the fun to figure them out, but you can join the discord server and ask in the spoiler discussion channel for help!
[h2]Other additions:[/h2]

- Loads of new ore, gems and relics
- 17 new costumes
- The final comic issue of Clayton: The Greed
- Grappling hook mechanics to the Shovel
- Shield mechanics to the Pan
- 80 new Clayton voice lines
- Localization for multiple languages
- A playable radio
- Health potions
- Sista Chompy
- Gunslinger Chompy
- Backpack upgrades 4-6
- Achievements
Gameplay and visual changes

- Adjusted voice line frequencies
- Safes now spawn biome specific loots instead of gold
- Made costumes unlockable
- Errands refresh on completion and removal
- Explosions now do different amounts of damage to players and enemies and scale with biomes
- Workers glove particles
- Added option to disable freemove
- Implemented sophisticated Giant Clam AI that reacts to external stimuli
- Improved Shovel homing
- Added range to level 1 workers glove
- Moved hip slots closer to chest
- Player starts in an alternative spot when visiting a biome for the first time
- Refurnished all levels
- New wall and digging nodes
- Implemented gem / relic counters
- Smoother loading screens
- Redid most vfx and refined textures
- Redid panning mechanics
- Redid fungi shrimp behaviour
- Removed lipstick from Chompy
- Added hints to loading screens
Bug fixes
- Many
Join the discord!