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Cave Digger 2: Dig Harder News

Watch OST music video premiere on Saturday & development news

Watch the first music video from original Cave Digger 2: Dig Harder soundtrack premiering on Saturday at 7pm EET! Subscribe and set the reminder so you don't miss out!

[h2]Watch me go by Mokka[/h2]

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So, we've been asking many local indie artists to submit songs to be used in Cave Digger 2 and this is the first one we're sharing publicly. Some of our most dedicated discord fans might've heard it before, but this time it still comes with a cool video!

We have some big plans for these songs in the world of Cave Digger 2, and you're going to see one in use sooner with the next content update, The Escape from Valley. This update will happen at the same time as we release the game on Oculus Applab and Sidequest.

Yes, that's right, we've started the porting to Quest and the release should be sometime in Q1 2022. Let's see how it goes!


And of course, join our discord!

EA hotfix 0.1.46.2

  • Removed Halloween-specific content
  • Dynamite physics related fixes
  • Analytics fixes

EA patch 0.1.44.1

  • Fixed dynamite issues with damage and game crashes
  • Fixed clients not being able to light torches
  • Fixed fungi shrimp and campfire bug
  • Analytics fixes
  • Fixed teleporting to inside stuff and fixed glitchy teleporter graphics
  • Safe gold material switcher, sync material switch in mp
  • Made hand GrabbableBags smaller for more accurate grabbing and climbing

Major Early Access update 1: The Grave Digger

[previewyoutube][/previewyoutube]

Update 1: The Grave Digger




This update will feature both permanent and limited time content. During this seasonal event, the frontier will have some spooky changes! Creepy night sky, graves to rob and a new variant zombie monster. The best stuff, however, is the totally new and permanent features.

[h2]New Tools[/h2]



A Shovel
Two-handed tool to dig from the muddy piles (and graves) on the ground.

A Goldpan
Wiggle the gold pan around the spots in the water to spawn some loot! This tool can be repurposed as a defensive item to block some nasty plasma shrimp projectiles.

[h2]Errands[/h2]



On the map stand, players can now find changing daily errands to run. You can pick three errands at the same time and by completing them, you'll be rewarded with some extra $$$.


[h2]First issue of the graphic novel[/h2]



I'm sure you've heard about Clayton Lee Jackson the third by now. You'll find the first collectible pieces of graphic novel laying around, which will reveal you something about the world you're digging in.


[h2]Special encounters[/h2]



Looks like some Shrimps you swatted in your previous runs, have risen back to life too to celebrate halloween.

Oh, and Shelley, the big mama nautiloid is hoping to meet you in the mines. She's getting hungry and lonely.



[h2]Hexabody physics and fire[/h2]



These two are experimental features. You can set things on fire, and you can jump and hang from the ledges. The next update will include biome 3, in which the climbing and jumping will become important. For now, just have fun with it.




[h2]Public matchmaking[/h2]

Find friends to play with via the matchmaking system in game. You can also try to find players on our discord channel.


[h2]New loots and wearables[/h2]



More to mine, more to wear! What more do you need to know? Oh right, the pumpkin head will be only available during the halloween season.

Read details on bugfixes here:
https://store.steampowered.com/news/app/1523510/view/3102410746727994249
What's next?


We're working on the biome 3 and everything included!

Join our discord at discord.gg/cavedigger.

Grave Digger Update!

New features:

  • Shovel and Gold pan
  • Multiplayer Matchmaking
  • Set piece rooms at end of every run
  • Halloween special
  • Daily Quests
  • The first Adventures of Clayton -comic
  • Fire mechanics
  • Jumping, crouching and body physicality
  • Rope cannon and sliding in topworlds
  • New relics and wearables



Bug fixes and gameplay changes:

  • Fixed in multiplayer damage getting multiplied per client
  • Disabled tools from interacting with nodes/digging areas when they are slotted. Moved hip toolslots forwards a bit
  • Extinguishing dynamite when it's putted to slot
  • Improvements on multiplayer slots
  • New elevator pit models
  • Refactored UI
  • Updated HurricaneVR
  • Added UI sounds to menu
  • Changeable far clip for atmosphere, better despawning for grave, changed some sound effects, halloween ambience
  • Imported new sfx
  • Fixed dynamite slot problems
  • Re-enable audiounit if it gets disabled for some reason
  • Fixed tutorial elevator shaft. Fixed wall tier problem on B2 L2
  • Increased head collider size to disallow peeping through walls
  • Fix streamer camera resetting on scene change
  • Fixed enemies aggroing dead players
  • Fixed being able to grab and use glove light while dead
  • Fixed death and resurrection sfx, heart shader
  • Fixed scrollbar problem
  • fixed some sounds not playing
  • Implemented new voicelines
  • Implemented blowing safes with dynamite
  • added small rotation to water wheel
  • Sledge weight reduced, sledge shockwave tuning
  • Sledge to make double dmg to props. Sledge physics force on impact.
  • Improvements on tutorial
  • Added ghost tool tutorial section
  • Fixed max level card items not showing the price
  • Fixed armor upgrade values
  • Fixed health icon problems
  • Fixed grabbing alive adult plasma shrimps
  • Fixed elevator indicator on tutorial
  • Fixed menu buttons in valley
  • Fixed player respawn issue
  • Disabled LayoutGroup that was generating 10KB garbage per frame
  • Fixed coral loot grinder texture
  • Fixed option reset position button functionality
  • Various fixes on toolshed
  • Visual fixes on map stand
  • Fixed igniting invisible dynamites
  • Revolver reload low fps fix, also revolver hand swapping enabled
  • Fixed topworld colliders
  • Fixed toolshed billboard on Coral
  • Fixed issues with revolver and shovel visibility on toolshed
  • Fixed shrimp pooling issues when disconnecting and connecting as client
  • Various room fixes
  • Fixed client start position bug
  • Better dynamite fuse effects and fuse moving path with dotween
  • Improved dynamite throwing and bigger blast deform radius
  • Changed shrimp projectiles to knock some tools from hand
  • Improved tool socket orientations, moved hip sockets so they don't overlap with clothes
  • Added nullchecks to safe release, since it may somehow get stuck on region change
  • Changing tool socketed orientations and making sure ghost tool has same orientation as real socketed tool
  • Fixed topworld rendering issues
  • Disable tool particles in socket
  • Hiding room codes working
  • Added popups when connecting to room fails
  • Muting connected players working
  • Adult shrimps are shootable
  • Fixed dynamite toolshed issues
  • All B2 room torches have been adjusted
  • Darken B2 atmo
  • All new B2-transitionDonuts are in their place
  • Fixed players spawning on top of eachother and an rpc error
  • New Topworld Biome 2 Skyboxes
  • Treestumps have better colliders now
  • Changed barrel and bucket colliders from convex to box. You can now place items inside of them