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Cave Digger 2: Dig Harder News

EA patch 5 0.1.39.4

Fixed holes in Coral diggingareas
Fixed looting giving multiple loots
Fixed dynamite igniting when picked from tool shack

EA patch 4 0.1.39.2

Fixed cross region multiplayer
Fixed a slur in riddle letter combinations

EA patch 3 0.1.38.2

-fixed loot grinder getting stuck and balloon not leaving
-fixed holes in digging areas after long play
-fixed non-grabbable loot after long play

Upcoming update: The Grave Digger

Grave Digger has been a running joke since the release of Cave Digger. It's a common misspelling of the game's name and it never stopped amusing and frustrating us. This time we'll rightfully use it as a name for the first early access content update, as it will take place around Halloween!




Update 1: The Grave Digger
Estimated time of release: Near the hallow's eve!

[h2]New Tools[/h2]



A shovel and a gold pan will be added. As to how these work and where to use them, you'll have to wait for it... You might find spots related to them in the game already.


[h2]Errands[/h2]



Around the top world base, players will find changing errands to run. These will be small quests or tasks that will help the players gain money more quickly and have some extra stuff to look out for in the mines.


[h2]First issue of the graphic novel[/h2]



I'm sure you've heard about Clayton by now. You'll find collectible pieces of graphic novel laying around, which will reveal you something about the world you're digging in.


[h2]Public matchmaking[/h2]

Yea, no need to force your friends to buy VR sets anymore.


[h2]New loots and wearables[/h2]

More to mine, more to wear. What more do I need to tell you?

EA patch 2 0.1.37.14

Changes:

  • Allow swapping tools outside toolshed
  • Re-enabled toolshed billboard
  • Removed echo from clayton voiceline
  • Adjusted generic popup and friend invite popup position and rotation



Bug fixes:

  • Fixed offline mode startup crash
  • Fixed unmineable geoides in Coral level 3
  • Fixed background music not playing sometimes
  • Fixed loot gravity state not being resetted after taken from pool
  • Fixed buried nodes spawning problems (diggingareas should provide much more loot now)
  • Fixed being unable to buy cabin after tutorial
  • Fixed tutorial level 3 diggingareas spawning wrong loot
  • Fixed analyticsmanager startrun nullref
  • Fixed error spam for collisions
  • Fixed wall nodes not detaching from walls
  • Fixed jollyhorseshoe pivot point offset bug
  • Fixed missing mesh on pickaxe l3 ghost model