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Camera, Companions, and Performance Improvements

[h3]Hello Community,[/h3]

I wanted to inform you about a new update that has been released. Here are the details:

Player Camera:

I have disabled camera shake while running, as many of you found it uncomfortable.

Companions:

The companions (Beagle, Wolfhound, and Leopard) have been revamped. It was especially important to me that they no longer block the camera view when they are in an unfavorable angle to the player.

Additionally, I fixed a bug that allowed players to climb an invisible collision on the companion.

From now on, the button you need to press to make your companion appear or hide will be displayed in the bottom left of the screen. Some of you were confused when the display disappeared, so I’ve improved this. Note: If no button is shown in the bottom left, you currently do not have a companion.

Achievements:

I made a few adjustments, especially with the repair achievements. Previously, you could only earn the repair achievements by repairing your house. Now, repairs to tools and weapons also count.

Screws and nails are now counted individually. For example, if you find 10 screws at once, they will be counted as 10 units.

Performance

Further performance improvements have been made. On the Mountain, Tropical Island, and Red Desert maps, the frame rates were already within a balanced range, but with additional changes, the performance has been further enhanced.

Lost Island, on the other hand, still has issues with frame rates, despite many factors that should contribute to a significant performance boost, which, for unexplained reasons, has not yet achieved the desired result. A slight improvement has been made, which can also be doubled with FSR, but my goal is to bring these frame rates into a balanced range even without FSR.

If you have any questions or feedback, feel free to let me know! Thanks for your support and enjoy the game!

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In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

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