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  3. A New Chapter Begins: A Big Project Unveiled!

A New Chapter Begins: A Big Project Unveiled!

[h3]Hello Community,[/h3]

I have some exciting news to share with you! First, I want to emphasize that I have always worked as a solo developer on all of my games and have always relied on the support of the community to make everything possible. A huge thank you to all of you!

I continue to primarily work on "KeepUp Survival," but I have also developed smaller games like PURGE - Three vs Blood, BunnyGuys, and Relaxing Simulator. Unfortunately, these small projects haven't gained the recognition I had hoped for, but maybe you’d like to check them out!

"KeepUp Survival" is one of my projects with ups and downs. Despite all the challenges, it continues to move forward. The transition from UE4 to UE5 initially set the development back quite a bit, but thanks to your support, I was able to quickly address the problems that arose. I also want to remind you that updates for "KeepUp Survival" will continue to be released every 2 to 4 weeks as usual, though there may be occasional delays.

I hope you continue to enjoy "KeepUp Survival"!

[previewyoutube][/previewyoutube]

[h3]What is "KeepUp Survival"?[/h3]

It’s a base-building and adventure sandbox game where players can design their survival strategies in an open world according to their own preferences.

https://store.steampowered.com/app/1524630/KeepUp_Survival/

[h3]First Insights into Something New![/h3]

Through my experiences on Steam and within the community, the growing competition, and the incredibly difficult task of maintaining visibility, I decided, after much consideration, to develop a game that would push my limits. About a year ago, I started working on "Return: Unknown," and at first, it was hard to believe in the project, even though over 140 users had supported the idea of me sticking to it. After two months, I put it aside because the idea just felt too big, and I feared it wouldn't resonate with the users. As an indie developer, I face challenges that big studios often don’t, and unforeseen events can affect the development process! However, thanks to your feedback and the messages from users in the past months who encouraged me to continue the project, I picked up the development again about four months ago and would like to show you the first insights now!

"Return: Unknown" is one of my biggest and most ambitious projects, and it’s distinctly different from everything I’ve done before. As a huge fan of survival games, I’ve never found a game that offered exactly what I envisioned. Now, I’ve made it my goal to use my personal favorites as inspiration: the movie *I Am Legend* and the games *Tom Clancy's The Division* and *The Forest* – all these elements flow into the development of "Return: Unknown."

[h3]My Goal with the Development of "Return: Unknown"[/h3]

With this new development, I aim to exceed my own expectations and create a gaming experience that goes far beyond my original ideas. My goal is to offer an immersive and realistic survival experience that truly captivates the players of "Return: Unknown." The game will differ significantly from "KeepUp Survival" and my other projects – both in terms of gameplay mechanics and overall structure and experience.

In the upcoming teasers, you’ll get your first glimpses of the still very early alpha version. Even though the game is still in its early stages, I want to give you the chance to take a look and hope that you’ll enjoy it!

[previewyoutube][/previewyoutube]

[h3]The World of "Return: Unknown"[/h3]

Dive into a post-apocalyptic world where a global virus has wiped out civilization. The once-thriving metropolis of Manhattan is now controlled by infected and rival survivors. You fight for survival, hunt animals and infected, build a shelter, and gather valuable resources.

Explore the ruined city, dense forests, and abandoned villages while you make your way through this dangerous, open world.

[h3]Special Features of "Return: Unknown":[/h3]


  • Various Game Modes: Experience the game in single-player mode, multiplayer, or with up to 32+ players on your own dedicated servers.
  • Traditional HUD: In this game, you will see very few HUD elements, the focus is on using instruments to monitor your vital signs.
  • Bartering: Bartering plays a central role and allows you to acquire items that may help you survive.
  • Survival Instinct: Manage hunger, thirst, exhaustion, and even organ failure as you defend yourself against the dangers of the world.
  • Building and Crafting: Use resources to craft weapons, furniture, and safe shelters.
  • Realistic Environments: Snow and rain affect your survival, your movements, and your condition.
  • Dynamic Weather and Day-Night Cycle: Adjust your strategies to the changing day-night cycle and dynamic weather to avoid freezing or overheating.


https://store.steampowered.com/app/2760710/Return_Unknown/

[h3]Your Feedback Matters![/h3]

As with "KeepUp Survival," community interaction is extremely important to me. During the creation of "KeepUp Survival," I didn’t have the opportunity to gather early feedback from a community to steer the project in the right direction. However, that has changed over the years, and now I have the opportunity to develop the upcoming game "Return: Unknown" based on your feedback. You are an important part of this project, and together we can make "Return: Unknown" a unique experience.



  • Discord
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In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

[h3]Follow me on social media![/h3]
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