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Latest news about the development

[h3]The first 4 weeks, the first actual news since the beginning of Early Access.[/h3]

It was not the best start that was hoped for. All the more I was surprised by the helpfulness of very many users who supported KeepUp Survival during the debugging process.

As the sole developer of KeepUp Survival with very little sleep, a lot of work and a lot of community support, I managed to provide 12 updates with 41 bug fixes, 114 changes and 57 renewals in 4 weeks.

Thanks again to all users who supported me, for which I am very grateful. Providing bug reports or even feedback is very important to build on.

Some players have already noticed that this game is a bit different from conventional survival games and also wishes are gladly accepted and of course not all wishes can be fulfilled, what you have to respect please.

[h3]What was the actual plan of KeepUp Survival before Early Access?[/h3]

I have been asked this question many times and I would like to answer it now.

The actual plan was to put yourself in the position of living alone on an island that was abandoned a long time ago. An endless game with the art to survive, build something and explore the island adventurously. So no big deal!

Due to the requests of PvP and PvE I have adapted to the community and implemented some things in this regard.

[h3]What's next for KeepUp Survival?[/h3]

Next up are big changes and renovations:
  • More content
  • More build options
  • Official MMO servers
  • A performance friendly new map

In addition, minor updates for bug fixes and changes will continue to be provided.

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