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  3. Improvements and Bug Fixes

Improvements and Bug Fixes

[h3]Hello KeepUp Survival Community,[/h3]

I’m excited to share that another update has been implemented, bringing additional improvements and changes.

Last update: https://store.steampowered.com/news/app/1524630/view/4597700312703971166

UnStuck

UnStuck is now executed using the Enter key and applies to both the character and vehicles.

Character

A bug was introduced that was triggered by using the horse. This prevented proper climbing after using the horse. This bug has now been fixed. From now on, there should be no more issues in this regard.

Character Animation

The eating animation was not executed correctly; this has now been fixed.

Weapons – Reload and Scope

An animation bug that occurred when climbing and reloading simultaneously, leading to an infinite loop, has been fixed.

An additional scope has been added. Previously, you could craft a holographic scope but couldn’t use it. It is now usable.



HUD

Some additional hints for HUD hotkeys have been added.

Headlamp

Many didn’t realize that the flashlight could be used without equipping it, as long as it was in the inventory.

From now on, a prompt will appear in the bottom right corner when you have a flashlight in your inventory.



Paraglider

When using the paraglider in combination with a wall, the character would sometimes attempt to climb. This issue has now been fixed.

Helicopter

When entering the helicopter, the weapon is now holstered and no longer visible.

Collisions have been adjusted, as the character could unintentionally climb onto the helicopter.

Hotkeys can now be hidden while flying (Key H).

A display issue in the first-person view of the helicopter has been fixed. This issue occurred when entering the helicopter in first-person mode and then switching to third-person view.

An UnStuck prompt has been added.

Vehicle

There were instances where the store box was lost when driving off. This has now been fixed. Please note that this box does not have a save option.

The vehicle now has a feature that makes a decision for exiting when overturned to prevent falling through the map.



Items

The appearance of collectible stones in the open world has been changed to make it easier to distinguish which stones can be picked up.



Animals

Collision settings for all animals have been adjusted. The introduction of the climbing feature caused unintended effects, allowing players to climb on animals. This problem has been resolved.

Collision settings for companions have also been updated.

Additionally, several minor issues have been resolved and adjustments made.

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In Discord you have the possibility to follow the development and ask questions. https://discord.gg/8zyKXj9SDr

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