1. KeepUp Survival
  2. News

KeepUp Survival News

Update #9

Update #9

28.02.2021
[h3]Fixes[/h3]
Shotgun ammo box opening fixed
Sound problems while eating fixed

[h3]Changes[/h3]
Close inventory with ESC now possible
P is still the pause button
PauseMenu -> Memory load display added
MainMenu -> HostMenu information added
Stones now contain iron
Medium and large Medicpacks are now stackable
Texts in the hud slightly enlarged
5 pieces of garbage are needed for 1 Ironbarn
Other things can now also be melted for Ironbarn

[h3]New[/h3]
MiniMap now has safe zone display
As the owner of houses, crates, smelters, campfires, you can now give access to other players

[h3]Others[/h3]
Update based on known submissions from the Early Access launch

Update #8

Update #8

27.02.2021
[h3]Fixes[/h3]
In Game HUD / Equipment display outside the screen fixed

[h3]Changes[/h3]
MainMenu / Middle Memory Button removed
Air and fatigue was temporarily disabled
Food and drink has been adjusted
Hand Stone renamed Stone Pick
Added health, hunger and thirst indicator in the inventory

[h3]New[/h3]
-

[h3]Others[/h3]
Update based on known submissions from the Early Access launch.

KeepUp Survival - Early Access - The big day

Tomorrow starts the Early Access day, I really hope the community will like it.

General

I'm Norman, the developer of KeepUp Survival.

I want to deliver you an adventurous open-world survival, which is what I want to achieve with Early Access. To make it as adventurous as possible, requests, ideas, suggestions and criticism are always welcome.

KeepUp Survival

I would like to tell you about KeepUp Survival, how it all began and how it continues now.

Over 2 years I developed this game as a hobby project, there were among other things private inquiries whether I would publish it. I decided to prepare it for Early Access, so that I don't keep this game from you anymore.

The content is still very limited, but I want to change that as soon as possible with the upcoming updates. KeepUp Survival was generally intended for pure survival with animals, without much ulterior motive.

Pve/Pvp-Content

For the pve content creatures are intended and not zombies. Why they are creatures and not zombies, I'll explain here, to get to the point there are enough zombie games after all.

Creatures are mutated Animalspecies on the island, where you get better loot. But they can also be killed by Pvp players.

Due to some changes, access to the creatures is still closed and will be opened in upcoming updates. Where these creatures are located is not revealed and must be explored on your own.

To accommodate Pvp players as well, an update is being prepared for more weapons. Also the destruction system will be further expanded for Pve and Pvp.

Furthermore, a building, crafting, farming and cooking system will help you to create something big out of a small camp.

Communityhub

FAQ

Known problems



More videos

You can find out more videos on our YouTube channel. Among other things, videos are published showing things that are still in development.

It's meant to give the community early better insights to provide feedback.

Remember, however, that videos showing things that are still in development are not finished developments. Animations and muzzle flashes are missing as an example in the video of the upcoming new weapons.

[previewyoutube][/previewyoutube][previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

Update #7

Update #7

16.02.2021
[h3]Changes[/h3]
Loot spawn revised
Mainmenu / Control / Key assignments changed and expanded
Mainmenu / Server Browser / Search functions added
Lobby host information added
Equipment such as jackets, pants and shoes now have slots for items.
Map revised

[h3]New[/h3]
Crafting Recipes Weapons added
Several small underground Safezone bunkers have been added to the map

[h3]Others[/h3]
A performance improvement has been made