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KeepUp Survival News

HUD, Item Interactions, and Companion Improvements

[h3]Hello KeepUp Survival Community,[/h3]

I’m excited to announce that another update has been implemented, bringing additional improvements and changes.

Last Update: https://store.steampowered.com/news/app/1524630/view/4593196078767034399

HUD

Some of you have experienced issues with understanding the HUD. To address this, adjustments have been made. Visible icons for keybindings have been added in specific areas and uses, and overall HUD visuals have been improved.

Helicopter controls have also been better highlighted, including in the build menu and the companion system.





Companion

Some players reported key overlaps when the companion was active. New keybindings have now been assigned for the companion controls.



Collisions

There were requests to improve item collection, particularly for smaller items. Adjustments have been made to item collisions, making it more comfortable for players to pick them up.



Additionally, other minor issues have been fixed and adjustments have been made.

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Current Review Situation

Hello everyone,

I’d like to address the current review situation of my game. As many of you know, it’s a sandbox survival game with base-building elements that has consistently been rated between "Mixed" and "Positive" overall.

Recently, however, an unusual pattern has emerged: There has been an increase in negative reviews from players with only 0.2 hours of playtime (about 6 to 20 minutes) who often refund the game shortly after purchasing – particularly during the 80% discount sale when the game was priced at 2 dollars. Many of these reviews mention bugs but remain vague without providing specific details. Even when I directly ask for clarification in the reviews, I receive no responses.

Of course, there will always be players who don’t enjoy the game – which is perfectly normal. However, the current pattern raises some questions.

This situation has made me and some players wonder, as I’ve received messages from people who are puzzled by the sudden surge in negative reviews and can’t quite understand it. I want to emphasize that I take reviews very seriously and always try to address feedback to help or improve the game. Supporting the community and continuing to develop the game is very important to me.

Perhaps this is just a temporary phase, but I must take it seriously. As an indie developer working alone, such phases can have significant consequences, as a game often struggles to recover from them.

Maybe it’s something in the game itself, maybe there are misunderstandings, or perhaps it’s just not a game for everyone. In any case, I am very interested in understanding what I can do better. Your constructive feedback is incredibly valuable for the continued development of the game.

If you have been playing the game for a while and have any thoughts or suggestions, I would greatly appreciate it if you could share them. Any kind of feedback is valuable and helps in further developing and improving the game.

Thank you for your support and interest in my game. Your feedback and suggestions are invaluable in improving and advancing the gaming experience. I appreciate your patience and engagement!

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Vehicle Saving Issue Fixed and Improvements

[h3]Hello KeepUp Survival Community,[/h3]

I'm excited to inform you that another update has been implemented, bringing additional improvements and changes.

Last Update: https://store.steampowered.com/news/app/1524630/view/4228398800942384400

Vehicle Saving:

In the last update, an issue with vehicle saving was discovered and has now been fixed. You will need to pick up your vehicles again from their original locations and save them afterward.

Sound Issue:

A sound issue when jumping with the female character has been resolved. Occasionally, a male voice would play due to a malfunction in the sound system, which has now been corrected. Additionally, an incorrect sound effect when walking on different materials has been replaced.

Climbing Issue After Using the Horse:

A problem with climbing after using the horse couldn't be fully resolved in the short time available. I ask for a bit more patience. This issue only affects the TPP view.

Additional Adjustments and Fixes:

Further minor issues have been fixed, and some adjustments have been made.

Flashlight:

The tooltip for the flashlight has been updated, as the wrong key was shown. The flashlight can either be held or kept in the inventory and still be used with the 'L' key, leaving both hands free.





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Improvements and New Features

[h3]Hello KeepUp Survival Community,[/h3]

I’m excited to announce that another update has been released, bringing additional improvements and changes.

  • A helicopter has been added.
  • The flashlight no longer wobbles when running.
  • The stance and carrying position of the torch have been improved.
  • You can now climb over small and large obstacles.
  • The jump animation has been reworked.
  • The overall posture of the character has been optimized.
  • Animation transitions have been made smoother.
  • Adjustments have been made to the first-person view (more to follow).
  • Upon request, the camera position while riding the horse has been raised slightly, as there were occasional issues with blocked visibility. Improvements have been made.
  • Certain elements of the HUD, such as the interaction display, are now hidden when using the horse or paraglider.
  • The paraglider sound has been adjusted so that it now gradually increases during use instead of playing immediately at full volume.
  • The vehicle camera has been fixed, and the issue with the camera twisting has been resolved.
  • The starting positions on Lost Island, Red Desert, and Tropical Island have been reworked.
  • The crashed plane has been added to Red Desert and Tropical Island.


[h3]Optimizations[/h3]

Due to poor performance, particularly on Lost Island, adjustments were made. Unfortunately, these did not yield the desired results, so only parts of the performance improvements have been implemented. More will follow.

The current focus is on balancing the workload between the GPU and CPU. At the moment, the GPU is handling most of the work.

Many are wondering why the performance isn’t meeting expectations. KeepUp Survival is based on the current UE5 engine, which is designed for the next generation. Unfortunately, optimizations to improve performance don’t always go as planned and often don’t bring the desired results.

To counter this, FSR 3 was introduced in a previous update, which doubles the framerate, allowing for a smoother experience on older hardware systems.

[h3]Data Restructuring[/h3]

Adjustments have been made to better sort and prioritize data. This is intended to help reduce load times and improve performance.

These changes will allow future updates to be managed more efficiently and will also reduce data shifting on Steam.

[h3]Gamepad[/h3]

Due to high demand for full gamepad support, I am working on fulfilling this request. Unfortunately, this is not going completely smoothly. The main issue currently is implementing full controller support, which is being hindered by the drag-and-drop feature. For unexplained reasons, certain functions aren’t being adopted as expected. Forcing drag-and-drop with the gamepad makes the functions work as desired but causes issues with the mouse.

I wanted to highlight this issue to show that I’m working on it and striving to introduce this feature.

[h3]Bug Fixes[/h3]

Numerous other small bugs have been fixed.













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