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Unreal Moves

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Aside from the sneaky little teaser trailer above, our biggest news is that the move to Unreal Engine 5 has officially begun! There are a few growing pains that we are dealing with at the moment related to how the new rig works, more bones in a body tend to do that to ya… However, with that still being the case we have managed to push ahead with the rigs and get our new systems-ready models into the game.

It does mean that a lot of the older content cannot be used, so a complete system overhaul is going to be needed. This means the jungle island we made ready for the new build, will need to be rebuilt. Some casualties are to be expected I guess.

Anyways here are some interesting glamor shots we have of the process!



The next part is getting lighting models right for the game, night time is a very difficult prospect to overcome as we always want visibility even in the darkness. Lucky for us UE5 has great defaults we can use as a starting point.



The style we will likely end up with is what's called VibranceA and honestly, it's a very good starting point, shadows are not too dark, and visibility is good.



Next is getting the cel-shading in for the monster girl models



The goal here is that we want our models to always be easy to spot, this should happen night and day.



Buns is a little too short though, nothing a few points of scaling can't fix!

Hope you all enjoy the latest information about the game, we hope to post more soon!

https://store.steampowered.com/app/1526900/Sapphire_Safari/
Cheers,
Kinky