Rawrs & Rustles
This is a copy of our v007 release post for early adopters over on Itch.
Welcome explorers! Welcome to our new build! v007 is here, and we have a license to thrill, so let's just jump into it without delay.
We originally started building 007 to include our partner tech for the Doll system, but due to customer feedback, we were pushing more towards building a vastly more optimized game. So we went back to the drawing board and looked deeply into what was drawing so many system resources. Long story short, the new lumin lighting tech in Unreal Engine 5 is fantastic, but, it means customers on smaller and older systems and specifically those without a dedicated graphics card. So remade our island, swapped to an older lighting model (saved about 20-30 fps), created a LOD (level of detail) system using imposters (fake trees at massive distances), and decreased the number of times a monster girl checks to see if they’ve seen the player. We also have auto detections for system settings on first use.
This should make the game run way better on all systems, and hopefully, make the game run way better on GPU-less systems. Time will tell thought!
We did also get time to add a bunch of really good stuff! New jungle assets, ground foliage, and tree leaves. We created a whole new UI system for the player's hologram watch (goldeneye anyone?), along with overhauling the doll systems and flow.


The UI is now all tied into the player watch, which will allow you to interact with your current photos taken in a session and then save them to your favorites gallery. If you leave a session without saving the photos will be removed. Don’t worry, you’ll be reminded before you leave.

The new Doll system has a new UI and an overhauled bone system. Limbs now snap into place and follow the ground better. Along with a new controls scheme and camera controls!



The new map is also blocked out and is currently in testing. There are a lot of blocked-off areas but the current explorable area is nice and large. Enjoy the map for now, as a lot of it might change in terms of looks and foliage within the coming patches.


And that is about it, lots behind the scenes which should hopefully fix a lot of issues for a lot of our fans.
Changelog v007
- Missionary doll frames updated to new tech requirements.
- Additional in-between frames were added to Missionary leg and arm poses.
- Doll Value snapping: Poses can be snapped to predefined points.
- Doll input rework: Changed input flow and camera control to make the doll system easier to use.
- Doll slot auto assign: If only one valid slot for a character automatically selects it, this fixes the perceived double input bug from the previous patch.
- Doll input smoothing added: Light lag to imply weight when dragging limbs.
- Lighting overhaul: Switching engine lighting version to attempt wider hardware support.
- Additional Renderer support: Added DX12 launch option.
- Changed engine performance target and antialiasing modes to attempt wider hardware support.
- Custom foliage assets to improve visuals and flesh out jungle theming.
- In-game watch menu added.
- Fixed waterfall shader not being affected by camera distance blur.
- Additional Renderer support: Added Vulkan launch option.
- Fix hardware detection on the first startup.
- Add basic photo management functions. Saving and deleting photos from the gallery.
- Foliage performance: Implemented LODs and imposters for trees.
https://store.steampowered.com/app/1526900/Sapphire_Safari/?curator_clanid=36878805
Looking forward to your feedback!
Cheers,
Kinky