Sapphire Documents Issue 003
Welcome back explorers to another Sapphire Documents! Let’s go over what we’ve been working on so far, considering we have spent a whole lot of time on optimization for v008 we want to do allllll content. All good, all content, all the time. Yeah!
[h2]The Humans of Sapphire Safari[/h2]
We have hinted in the past, our game will feature a dual main character system. Choosing one will make the non-selected, the rival, and an NPC in the game. The October patch will include the first passes at these characters. The female is named Jamie and the male is called Oscar.
The female on the left is our company mascot Frida who will be taking on the role of the Professor on the island. Her model needed some slight updates to match the style of the game over the current model in the game.

Regarding our plans for customizations, hairstyles and outfits are the major focus for that. Both of which will be items you find in your explorations on the islands. We will talk more about the other options later once we have something more concrete in place.
[h2]The Island Updates[/h2]
What October patch wouldn’t be complete without something a little spooky. The natural design of Sapphire Safari was always intended to go down the path of a day and night version of each map, each version would keep the same unlocks - so if you found a camera upgrade on the day map, it will be already found on the night version, however day and night cycles have different objectives, and Monster Girl spawns. The upcoming build will include the depart menu on the boat which will allow the player to make a selection on what time of day they wish to explore.

Obviously, we are still tweaking things, we will likely manufacture some light sources, like flowers that illuminate the surrounding areas, glow bugs, etc.
Prop-wise, we were not super happy with the current tree look, as it is not super ideal for a jungle to look like normal trees. So our goal moving forward will be to move to a more unique-looking area.

The above diagram showcases what we are aiming to do, the canopy leaves are as designed but we needed to go back to the drawing board for the trunks of the trees.

As you can see by the model sizes this is more in line with what we are aiming for. We will likely change the base of the trees to be easier to navigate around, but mixing in some of the understory props we have built now along with the ground floor fauna will very likely hit the jungle experience.
[h2]The Other Stuff[/h2]
Naturally, we have more in store for the v008 build, new Monster Girls, new intimacy mechanics, and other things. I will go over those once we have more details about how it all works. For now, check out a friend's game featuring our lovely Bunbun as a special guest. She is hidden quite well in the game, so best of luck trying to find her!
https://twitter.com/kinkyfridays/status/1576937900922785792
https://store.steampowered.com/app/1526900/Sapphire_Safari/?curator_clanid=36878805
Much love,
Kinky
[h2]The Humans of Sapphire Safari[/h2]
We have hinted in the past, our game will feature a dual main character system. Choosing one will make the non-selected, the rival, and an NPC in the game. The October patch will include the first passes at these characters. The female is named Jamie and the male is called Oscar.
The female on the left is our company mascot Frida who will be taking on the role of the Professor on the island. Her model needed some slight updates to match the style of the game over the current model in the game.



Regarding our plans for customizations, hairstyles and outfits are the major focus for that. Both of which will be items you find in your explorations on the islands. We will talk more about the other options later once we have something more concrete in place.
[h2]The Island Updates[/h2]
What October patch wouldn’t be complete without something a little spooky. The natural design of Sapphire Safari was always intended to go down the path of a day and night version of each map, each version would keep the same unlocks - so if you found a camera upgrade on the day map, it will be already found on the night version, however day and night cycles have different objectives, and Monster Girl spawns. The upcoming build will include the depart menu on the boat which will allow the player to make a selection on what time of day they wish to explore.


Obviously, we are still tweaking things, we will likely manufacture some light sources, like flowers that illuminate the surrounding areas, glow bugs, etc.
Prop-wise, we were not super happy with the current tree look, as it is not super ideal for a jungle to look like normal trees. So our goal moving forward will be to move to a more unique-looking area.

The above diagram showcases what we are aiming to do, the canopy leaves are as designed but we needed to go back to the drawing board for the trunks of the trees.

As you can see by the model sizes this is more in line with what we are aiming for. We will likely change the base of the trees to be easier to navigate around, but mixing in some of the understory props we have built now along with the ground floor fauna will very likely hit the jungle experience.
[h2]The Other Stuff[/h2]
Naturally, we have more in store for the v008 build, new Monster Girls, new intimacy mechanics, and other things. I will go over those once we have more details about how it all works. For now, check out a friend's game featuring our lovely Bunbun as a special guest. She is hidden quite well in the game, so best of luck trying to find her!
https://twitter.com/kinkyfridays/status/1576937900922785792
https://store.steampowered.com/app/1526900/Sapphire_Safari/?curator_clanid=36878805
Much love,
Kinky