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[Dev note] Armor Protection function, Sleeping Bag feature, and Recycler

Hi Survivors,
This is Director. K.

In these days of spurring development, a crazy week has passed and it is already time to deliver this week’s Dev note.

This week, we prepared information about the addition of Armor Protection, improvement of the Sleeping Bag feature, and the Recycler.

[h2]📋 Added Armor Protection function 🦺[/h2]
Have you ever felt frustrated by losing advanced armor after being killed by an NPC or enemy attack?
Finally, as a way to reduce the burden in case of death, an Armor Protection function will be added.

[previewyoutube][/previewyoutube]
       ▲ Armor still worn after death, such as items stored in Secure Slots

Now, even if you die, the armor you are wearing will not drop.

[h2]📋 Added Storage feature to Sleeping Bag 🛏[/h2]
A Sleeping Bag is a must for survivors who do not yet have housing or are exploring areas far from their housing.

[h3]Sleeping Bag color variations[/h3]
Do you all recall fearing the fact that the enemy would find your only green Sleeping Bag in terrain other than the bushes? I’m sure you guys have all been there at least once.
Now, the color of the Sleeping Bag changes depending on the terrain it is installed on.

[previewyoutube][/previewyoutube]
          ▲ Color of Sleeping Bag changing according to terrain

Besides the green Sleeping Bag, white, black, and even brown Sleeping Bags! I can hear the sound of survivability rising all the way here.

[h3]Sleeping Bag Storage features[/h3]
In order to protect valuable items, it was necessary to create a dedicated Storage Box or housing.
Now, Sleeping Bags can store up to 10 items in total.


                 ▲ Sleeping Bag Storage UI

These stored items in the Sleeping Bag cannot be taken by other survivors even if they find the Sleeping Bag.
However, if the Sleeping Bag is destroyed from an enemy attack, the stored items will also disappear. So you need to be extra careful with its usage, right?

[h2]📋 Recycler ♻[/h2]

On August 4th, we briefly introduced the Recycler from our future roadmap, and the details have been finalized.

The Recycler can recycle crafted items and it can be installed in housing.
When recycling, you can acquire the materials used to craft the item in a specific ratio.



For example, crafted items such as high-tier weapons that are difficult to repair or Fine Wires that are no longer used can be recycled as resources.
However, please note that raw materials such as Terrasites and Electrical Wires; bullets; food; items that cannot be obtained through crafting cannot be recycled.


How was this week’s Dev note contents? We hope you like the news!

Please leave your impressions or opinions on the news on Discord or Steam Forum.
Your diverse opinions are a great help in making Dysterra more fun!

Then, we will see you next week with more information through the Dev notes.
Thank you.

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