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[Dev Note]Improvements to Vehicles, Enemy AI, Hacking, and Terrafire countdown

Greetings from Orbis!

For all of you Dysterra-holics out there, here’s the latest Dysterra news for you to read while sipping on a homemade hot chocolate and watching what’s left of the Autumn leaves change color outside your living room window.

This week we have quite a few vehicle updates, changes to hacking success rates, improved enemy AI, and a modification to the Terrafire countdown.
[h2]🏎️ Flip Your Car Upright🏎️[/h2]

We’ve all rode our Strider off a cliff or over a ridge and somehow flipped it on its back… unable to use it ever again. Some survivors have been creative and were able to get their Strider on all four wheels with the use of a friend and some careful maneuvering.

[previewyoutube][/previewyoutube]
Now you can build and drive your vehicles without worrying about eventually flipping it.
When, not if, you eventually flip your Strider again, long-hold “F” to access the ring menu, and you’ll find an option to flip your car back to how it should be.

[h2]👻 NPC Detection of Stealthed Survivors👻[/h2]
We realized the Stealth protocol was a bit OP at times, so we’ve added the ability for enemies to sense stealthed survivors under certain conditions. NPCs will now be able to sense if a stealthed survivor walks, runs, crouches, or lands nearby and will run towards wherever the sound originated.

Additionally, even if the player is not taking any action, NPCs can sense motionless survivors if they are very close to the NPC.

[previewyoutube][/previewyoutube]
[h2]🌋 Improved Terrafire Countdown🚀[/h2]
If you’ve conquered a facility, then you’ll know that you get a phase controller that can be used to add/subtract days from the Terrafire eruption countdown, while also adding a positive/negative effect to an area of the map.

We saw the number of days go up and up and up and up, and decided that it’d be best to put a cap on it. For now, the cap is set to 365 days of in-game time(1 in-game day = 1 real-time hour, so just over 15 days), but that number may be fine-tuned in the near future.

[h2]💻 Improved Hacking Success Rates💻[/h2]
Not everyone has tried hacking yet, but for those that have, we understand that there were far more failures than successes when trying to open a secure crate. We’ve revamped the hacking calculations to make hacking success rates more intuitive and player-friendly.

Before: Hacking success was calculated purely by each survivor’s own personal success rate.

Now: Each type of security crate has its own hacking success rate, with lower level Tiers being easier, and high level Tiers being more difficult. This success rate can be modified by leveling up hacking skills.

[h2]🏎️ New distinct design for the Strider EX🎨[/h2]
Rather than using color to distinguish the Strider EX from the Strider, we’ve instead chosen to redesign the EX so it has its own visually distinct shape.



[h2]🏎️ Store Items in Your Strider🧳[/h2]
Every car should have a trunk (or a boot if you’re from East of the Atlantic).

Now you can store items in your Strider or Strider EX by holding “F” to access the ring menu, and accessing “Vehicle Management.” Currently, the Strider has 10 slots while the EX has 20 slots for you to store your hard earned loot.



[h2]🧑🏽‍🤝‍🧑🏾Discord Changes💜[/h2]
We’ve revamped our discord server to prepare for Dysterra’s release into Early Access on November 23th, 2022(PST).

As some of you may have noticed, we’ve updated our discord server with a cleaner, hopefully more intuitive layout. Check out the recent post on our discord to learn more about what we’ve done.

Also!
From here on out, our developers will be joining in on the suggestions, feedback, and bug report channels.
Please don’t hesitate to leave your ideas or questions in the feedback or bug report channels.


I’ll be back next week with even more updates!
Orbis thanks you for your service!


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