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[Dev Note] First balance patch (Energy consumption, Radiation and more)

Greetings from Orbis!

We’ve been listening.

I’d like to say thank you to all of the amazing survivors that have taken time out of their days to give feedback and help us improve Dysterra. We sincerely appreciate your efforts and are doing our best to fix any issues as quickly as we can.

We’ve also been implementing anti-cheat solutions on an almost daily basis to prevent hackers from ruining everyone’s fun.

Here’s what we’re adding/changing/removing in this patch:

[h2]1. Energy Consumption[/h2]

Improvements to energy consumption in bases.
- Increased maximum power reserves of all levels of building core.
- Increased the amount of energy received when converting terrasite in the building core.

[h2]2. Offline Base Protection[/h2]
- Increased the maximum purchasable amount for base defense items in terrasite transmitter stores.
- Adjusted prices for base defense items in terrasite transmitter stores.

[h2]3. Radiation[/h2]
Improvements to radiation management.
- Reduced the cost of anti-radiation level 2 shots.
- Increased how much anti-radiation level 2 shots reduce radiation levels
- Increased radiation resistance of the hazmat shirt armor.
- We are planning more radiation related buffs in the near future.

[h2]4. Respawning[/h2]
- Drastically reduced respawn cooldown time for all types of beds.

[h2]5. Fine Terrasite Farming[/h2]

- Improved the probability of collecting fine terrasite when mining from fine terrasite nodes and
superior terrasite nodes.

[h2]6. Garage Doors[/h2]
A large number of survivors commented about how their vehicles were being stolen.
- We added a cheaper, more accessible garage door for bases.
- The existing garage door is now the level 2 upgrade of the new cheaper garage door.

[h2]7. Hacking Probabilities[/h2]

- Due to a multitude of complaints of vehicle theft on the island, we’ve severely lowered the success rate of vehicle hacking.
- We’ve also raised the success probability for some secure crates (hackable crates).

[h2]8. Recipe Error[/h2]
Fixed the “fine fiber boots” recipe.
- The recipe for crafting fine fiber boots was different when crafting with a workbench vs. without a workbench. We’ve lowered the cost of the workbench recipe so that both recipes are the same.

[h2]9. Daily Missions[/h2]
- We removed missions related to building due to their impracticality.

[h2]10. Building[/h2]
- We made the process of installing/placing Floors(ceilings) a bit more easy and intuitive.

[h2]A note to survivors regarding non-repairable items:[/h2]
Some survivors have asked about why some items are not repairable. These items in the game can be obtained quickly through spot events. To discourage abuse of these drops, these items are non-repairable. Please keep this in mind while playing the game.


We’re sure you’ll like these changes. But feel free to let us know your opinions on the Discord servers!

Stay alive out there,
- Director K

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