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  3. 📢Notification of Known Issues as of December 5th, 2022

📢Notification of Known Issues as of December 5th, 2022

Greetings, survivors!
This is Team Dysterra.

Known issues today includes detailed information about the upcoming update, so please check it out!

[h2]📢Notification of Known Issues for December 5th, 2022[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Anti-cheat and security enhancements are ongoing on a regular basis
✅ Increased maximum power reserves of all levels of building core and resource conversion rate
✅ Increased the maximum purchasable amount for base defense items in Terrasite Transmitter stores
✅ Increased the radiation resistance of syringes and armors
✅ Reduced respawn cooldown time for all types of beds

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 Added ‘comfort’ status to the areas surrounding building core.
  🎤Dev comments🎤
  💬As of right now, you will experience less hunger, and be able to heal yourself near the core.

🔧 Minimized frame drop while playing game.

🔧 Improved NPC AI
  🎤Dev comments🎤
  💬In our upcoming update, we will be updating NPCs so that they will now track down survivors even when they are outside of their initial existing location. Also, they will now be more alert to the sound of gunshots, and are now able to hear gunshots from far away.

🔧 Operating sound of turrets will be reduced.

🔧 The amount of looted stone will be increased in general.

🔧 Fixed the problem of building parts connected to repeater and base becoming irretrievable.

🔧 Lowered radiation exposure in Orbis area and increased radioactive resistance of Hazmat shirts.
  🎤Dev comments🎤
  💬Reflecting on user feedback, we have decided to balance radiation exposure and resistance.

🔧 Modified balance of the variation that Phase controller has on Terrafire eruption date.
  🎤Dev comments🎤
  💬Reflecting on user feedback, we have decided to modify the balance of the variation that Phascontroller has on the eruption date. After the update, accelerating and postponing eruption will have similar rate.

🔧 Fixed problems with vehicles moving in water.

🔧 Problem of character creation notation error in lobby server list.

🔧 Fixed problem of items changing order when accessing nearby storage from the workbench, and added sorting function.

🔧 Regeneration time problem of some Superior Terrasite Deposit

🔧 Scheduled modification to prevent vehicles from entering the Facilities

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
🧪 Improving loading speed.
  🎤Dev Comments🎤
  💬We are continuously working on optimization and related issues to reduce the time necessary to load servers and run game.

🧪 Difficulty level problem for field boss juggernaut
  🎤Dev Comments🎤
  💬We are working on the problem that it was too easy to target by advantaging some terrain,
  and Juggernaut will be back to survivors with an improvement.

🧪 Considering providing a skill reset method
  🎤Dev Comments🎤
  💬We sympathize with the need for skill reset, and we are thinking about how we would
  apply it on Dysterra. For example, we are reviewing a way to reset skills by acquiring items
  through crafting or Facility raids.

🧪 Hardcore PVP server in preparation
  🎤Dev Comments🎤
  💬We are preparing a Hardcore PVP server for experts who want to fight tough without
  the help of secure slots and armor protection. It will be reflected in some regions and
  operated in the form of a test.

🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center
👁‍🗨 AMD graphics card frame drop issue
- Please submit PC specifications through the customer center along with a detailed description of the situation in which frame drops occur.
🔗 How to attach PC specifications (DirectX diagnostic tool) - Link

👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Increased the probability of collecting fine terrasite
✔ Increased the Hacking success probability
✔ Improved the problem regarding single-play and custom server abnormal shutdown
✔ Problem of randomly getting the amount of Fine Terrasite when mining from the Superior Terrasite Deposit.
✔ Fixed problem with “Fine Supply Drop Pod” base hacking percentage.
 It should have been changed to 70% in our previous update, it is now fixed.

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ The way ‘Building cores’ display its’ range
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)