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[Patch Note] Hardcore Mode, A.I. Improvements, and more

Greetings from Orbis!

I hope you all have been enjoying the changes we made in our last patch! Many of the major bugs have been ironed out over the past two weeks, and now we’re focused on optimizing gameplay systems and improving overall player experience. We’re still watching the channels in our Discord Server, so you’re welcome to leave feedback whenever you feel like sharing.

This week we have updates to enemy AI, facility skills, ranking points, balancing, and we’re finally opening the hardcore servers you’ve all been asking for.

🔗Link to Dec 7th Update Details🔗

[h2]AI Improvements for NPCs[/h2]

We’re working hard on the AI in Dysterra, and we’ll be making incremental updates as we go. This week we made the AI more realistic by updating how mobs detect their surroundings. They’re more sensitive to nearby sounds, so they’re now more likely to hear someone walking nearby, or react to gunshots from a greater distance.

They’re also a lot more persistent. So now they shouldn't randomly turn around and return to their original spot. They’ll keep running after you as long as they can see you.

We’re hoping these changes will increase the overall tension in the game.

[h2]Facility Skills : World Span Changes[/h2]

Unlike other games that wipe their servers every x days, Dysterra let’s survivors control when (or if) a wipe happens. By using the controllers you get when conquering a facility, you’ll be able to lengthen or shorten the lifespan of your server.

We looked at the difficulty of each facility, and adjusted the values according to how many people conquered each facility, and how much each controller was used to increase or decrease the number of days left till wipe. You can press ‘K’ during gameplay to access the facility menu and learn more.

Please note: each server has a maximum lifespan, and the server life cannot be increased past that value.

We are also aware that survivors are interested in a variety of server lifespans, and we’re planning to comment on that at a later date.

[h2]Ranking point changes when escaping the world[/h2]
[previewyoutube][/previewyoutube]
When a server is ready to wipe (see facility skills section above), players can get on a rocket to escape and earn extra points to improve their global ranking.

Originally you would only receive a set amount of points for getting on the rocket, but now you’ll get a different amount depending on how long you survived in the world. The longer you survived, the more points you’ll get!

[h2]New Hardcore Servers[/h2]

The hardcore servers you’ve all been waiting for are finally coming!! PvP in Dysterra has never been this thrilling! Be prepared to drop EVERYTHING when you die.

Hardcore servers aren’t for the faint of heart:
- No safety slots! You drop all of your items when you die.
- You start with only the bare essential items.

Everything else is exactly the same.

[h2]Balance Changes[/h2]
On a side note, we added the “fracture” status effect to a number of enemies. “Fracture” reduces your speed temporarily.

We also increased the attack power for a number of enemies. I think it’ll be more fun if I don’t tell you which ones.

I look forward to seeing you all on the servers!
- Director K

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