[Patch Note] New Type of Cyclops, Sliding doors, and more!
Happy holidays from Orbis!
For all of you survivors cooped inside while it’s snowing outside, I’ve got another great update for you. This time around, we’ve got new cyclops wandering around the main part of the map, a completed set of hazmat equipment, improvements to turrets, new sliding doorwalls, and some balance changes that most of you will like.
Before we get into the nitty gritty, I’d like to quickly cover what no-raid servers are.
[h2]📒 No Raid Servers[/h2]

As many of you have probably already noticed, we’ve added a “No Raid” test server to our game’s server list. It’s exactly the same as a PvP server, except that you can’t damage peoples’ bases. Many players have expressed their frustration over losing all of their progress when they return to the game only to learn that their base has been raided, and they’ve lost everything.
We’re testing out the concept, so if you feel that you’re a more casual player, then jump into one of our No Raid test servers and try it out. If more people enjoy them, we plan on expanding them to more regions.
[h2]📒 Field Cyclops[/h2]

The space between hyena and orbis bases has been rather void of danger. But we want Ararat Island to feel like a dangerous place… So keep your eyes open for some cyclops wandering around in the Danger Level 3 portion of the map.
[h2]📒 New Hazmat Equipment[/h2]

For those of you that really don’t like walking through radiation, we’ve completed the hazmat set for you. You’ll get great protection from the radiation, but that’s it. Be careful and pack some extra medical shots before you go on your next farming trip.
[h2]📒 Turret Improvements[/h2]

Players haven’t been using turrets as much as we’d like to see. The main complaints were that they were easy to destroy, and had poor aim.
We’ve rebalanced all of our turrets’ damage and HP to hopefully take a step towards making turrets a more pivotal part of base defense. Be sure to test out your neighbor’s turrets after we update the servers!
[h2]📒 Sliding Doors/walls[/h2]
[previewyoutube][/previewyoutube]
So far there’s only been two kinds of doors for your base: a normal door, and a garage door. In this patch, we’re adding a sliding door to the game. You can craft it, and place it like you would any wall. They’re a structural support, so you can build floors/ceilings on top of them.
[h2]⚖️ Game Balance Changes[/h2]
[h3]🔧 Furnaces[/h3]
A few players have been using furnace farms to game the rankings system. We also want players to spend their time in-game exploring the world, and interacting with NPCs… not waiting in their base for their furnaces to refine materials.
To balance gameplay, we’ve increased the energy upkeep cost of furnaces to reduce the existence of furnace farms. Please remember that you can adjust your furnace’s processing speed to reduce the amount of energy it consumes.
[h3]🔧 Grenades and Landmines[/h3]
These were originally intended to be used against NPCs and players, and not for infiltrating bases. We’ve made grenades give varying damage depending on the enemy’s proximity to the explosion. We’ve also increased the max damage for grenades, while also making it so that all landmines give 0 (zero) damage to buildings.
[h3]🔧 Energy DMR & DMR SW-1[/h3]
We’ve noticed that few people are using the energy DMR or the DMR SW-1, so we’ve increased their DPS. At the same time, we increased the size of the energy DMR’s magazine to include more shots between reloads.
[h3]🔧 Assault Rifle DVG14 & Energy Assault Rifle EC MK-III[/h3]
We’ve also noticed that the Tier 4(purple) assault rifles only had a minor advantage over Tier 3(blue) guns, so we’ve improved their DPS as well as increased their magazine size.
That’s it for this week’s patch. Have a good one!
- Director K
[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch
For all of you survivors cooped inside while it’s snowing outside, I’ve got another great update for you. This time around, we’ve got new cyclops wandering around the main part of the map, a completed set of hazmat equipment, improvements to turrets, new sliding doorwalls, and some balance changes that most of you will like.
Before we get into the nitty gritty, I’d like to quickly cover what no-raid servers are.
[h2]📒 No Raid Servers[/h2]

As many of you have probably already noticed, we’ve added a “No Raid” test server to our game’s server list. It’s exactly the same as a PvP server, except that you can’t damage peoples’ bases. Many players have expressed their frustration over losing all of their progress when they return to the game only to learn that their base has been raided, and they’ve lost everything.
We’re testing out the concept, so if you feel that you’re a more casual player, then jump into one of our No Raid test servers and try it out. If more people enjoy them, we plan on expanding them to more regions.
[h2]📒 Field Cyclops[/h2]

The space between hyena and orbis bases has been rather void of danger. But we want Ararat Island to feel like a dangerous place… So keep your eyes open for some cyclops wandering around in the Danger Level 3 portion of the map.
[h2]📒 New Hazmat Equipment[/h2]

For those of you that really don’t like walking through radiation, we’ve completed the hazmat set for you. You’ll get great protection from the radiation, but that’s it. Be careful and pack some extra medical shots before you go on your next farming trip.
[h2]📒 Turret Improvements[/h2]

Players haven’t been using turrets as much as we’d like to see. The main complaints were that they were easy to destroy, and had poor aim.
We’ve rebalanced all of our turrets’ damage and HP to hopefully take a step towards making turrets a more pivotal part of base defense. Be sure to test out your neighbor’s turrets after we update the servers!
[h2]📒 Sliding Doors/walls[/h2]
[previewyoutube][/previewyoutube]
So far there’s only been two kinds of doors for your base: a normal door, and a garage door. In this patch, we’re adding a sliding door to the game. You can craft it, and place it like you would any wall. They’re a structural support, so you can build floors/ceilings on top of them.
[h2]⚖️ Game Balance Changes[/h2]
[h3]🔧 Furnaces[/h3]
A few players have been using furnace farms to game the rankings system. We also want players to spend their time in-game exploring the world, and interacting with NPCs… not waiting in their base for their furnaces to refine materials.
To balance gameplay, we’ve increased the energy upkeep cost of furnaces to reduce the existence of furnace farms. Please remember that you can adjust your furnace’s processing speed to reduce the amount of energy it consumes.
[h3]🔧 Grenades and Landmines[/h3]
These were originally intended to be used against NPCs and players, and not for infiltrating bases. We’ve made grenades give varying damage depending on the enemy’s proximity to the explosion. We’ve also increased the max damage for grenades, while also making it so that all landmines give 0 (zero) damage to buildings.
[h3]🔧 Energy DMR & DMR SW-1[/h3]
We’ve noticed that few people are using the energy DMR or the DMR SW-1, so we’ve increased their DPS. At the same time, we increased the size of the energy DMR’s magazine to include more shots between reloads.
[h3]🔧 Assault Rifle DVG14 & Energy Assault Rifle EC MK-III[/h3]
We’ve also noticed that the Tier 4(purple) assault rifles only had a minor advantage over Tier 3(blue) guns, so we’ve improved their DPS as well as increased their magazine size.
That’s it for this week’s patch. Have a good one!
- Director K
[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch