[Patch Note] Happy New Year! - Update Preview [01.11.2023]
Hello Survivors
Team Dysterra here
We have updated the patch note with newest 2 new weapons included with this upcoming update on Wednesday. Please check the updated announcements!.
[hr][/hr]
Hello Survivors
Team Dysterra here
We have encountered with unexpected problem while preparing the maintenance planned for today, Inevitably, we have to adjust the pre-announced maintenance time. We would like to ask for your understanding. We will fix this issue as soon as possible to provide the update.
Adjusted maintenance time: 11th January 2023 (Wed)
[hr][/hr]
Happy New Year, Survivors!!
I hope you’re all feeling refreshed and ready to start 2023! A good portion of our team used the end of December to get some much-needed R&R, so our patch this week is a little smaller than usual.
This week’s patch includes the end of the Christmas Skin event, some new permanent items to replace the temporary Christmas ones, two new weapons, and a few other small changes we’ve made to make Dysterra more enjoyable.
[h2]🎄Christmas is over.😥[/h2]

It’s the new year, and that means taking down Christmas trees and putting away the decorations until next year. I know you’ll all be sad to lose those decorations around your base, but don’t worry! The trees will still be where you put them, just without their decorations. Your storage boxes will also still have their Christmas skins, but you won’t be able to apply the Christmas skin to any new box.
[h2]📒 2 New Weapons![/h2]
We’ve also got two new weapons for you all this week! One gun, and one melee knife.
[h3]Nadelfein[/h3]

The Nadelfein is a blue-tier(tier 3) bolt-action sniper rifle that uses physical ammo.
Being a bolt-action rifle, the time between shots is longer than other guns, so aim well before your enemy jumps out of range.
[h3]Cold Steel[/h3]

Cold Steel is a blue-tier (tier 3) combat knife. It’s not quite as strong as other similar melee weapons, but its light weight allows for a faster rate of attack. It can also be thrown at an enemy if they start running away.
[h2]📒 Goodbye “Pudding”, Hello “Cleansing Shot”[/h2]
The reactions to the Christmas consumables were positive, so we’ve decided to make permanent items that have the same abilities.
Starting from this patch, we’ll be introducing 2 new craftable items and 1 new item drop.
[h3]Cleansing Shot[/h3]

The “Cleansing Shot” is a craftable item that will partially heal radiation, bleeding, and fracture status effects.
[h3]System Cooldown Pack[/h3]

The “System Cooldown Pack” is a craftable item that will reduce the time required to cool down from a failed hacking attempt.
[h3]Prime Bear Meat / Prime Bear Steak[/h3]


“Prime Bear Meat” has a chance to drop when gathering bear meat. It needs to be cooked first, but it’s very filling.
[h2]🌎 Making the world more believable[/h2]

As we start to implement more stories into our game, we want the world of Dysterra to make more sense and be more believable. We’ve replaced Orbis robots with Hyena troops in specific places around the map and added a few Hyena guard posts around the map as well. For those of you that want to know more about the world of Dysterra, I’ll be sharing parts of the backstory of Ararat Island and Orbis in the (very) near future.
[h2]🔧 Other Adjustments[/h2]
Some other things we fixed this time around include fixing emotes so your view doesn’t clip through your survivor’s body when you pan around while emoting.
We’ve heard player comments about the difficulty of finding a team to help tackle the harder facilities. As a result, we’ve lengthened a portion of NPC respawn times at the Chemochamber and the Meteocenter. We’ve also reduced the number of NPC spawns at the Meteocenter while at the same time reducing the total time required to “occupy” each sector. Lastly, we’ve lowered the total HP of Bombbugs at the Satellite Station.
One last thing to take into consideration is that we’ve changed the default world length to 336 days(14 days IRL), and we’ve also changed it so that worlds will last for at least 240 days (10 days IRL). This means that you can shorten or extend a server’s life, but you can only shorten it to a certain degree. We did this to give more casual players a chance to enjoy the game over the course of a week, but to also still allow players to have control over the world's lifespan.
That concludes this week’s patch note. I know it’s not as big as usual, but I hope you’ll understand that our team needed some rest after working so hard following our launch in late November. We’re all back in the office now and ready to get back to work, so I’ll see you all again next week!
-Director K
[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch
Team Dysterra here
We have updated the patch note with newest 2 new weapons included with this upcoming update on Wednesday. Please check the updated announcements!.
[hr][/hr]
Hello Survivors
Team Dysterra here
We have encountered with unexpected problem while preparing the maintenance planned for today, Inevitably, we have to adjust the pre-announced maintenance time. We would like to ask for your understanding. We will fix this issue as soon as possible to provide the update.
Adjusted maintenance time: 11th January 2023 (Wed)
[hr][/hr]
Happy New Year, Survivors!!
I hope you’re all feeling refreshed and ready to start 2023! A good portion of our team used the end of December to get some much-needed R&R, so our patch this week is a little smaller than usual.
This week’s patch includes the end of the Christmas Skin event, some new permanent items to replace the temporary Christmas ones, two new weapons, and a few other small changes we’ve made to make Dysterra more enjoyable.
[h2]🎄Christmas is over.😥[/h2]

It’s the new year, and that means taking down Christmas trees and putting away the decorations until next year. I know you’ll all be sad to lose those decorations around your base, but don’t worry! The trees will still be where you put them, just without their decorations. Your storage boxes will also still have their Christmas skins, but you won’t be able to apply the Christmas skin to any new box.
[h2]📒 2 New Weapons![/h2]
We’ve also got two new weapons for you all this week! One gun, and one melee knife.
[h3]Nadelfein[/h3]

The Nadelfein is a blue-tier(tier 3) bolt-action sniper rifle that uses physical ammo.
Being a bolt-action rifle, the time between shots is longer than other guns, so aim well before your enemy jumps out of range.
[h3]Cold Steel[/h3]

Cold Steel is a blue-tier (tier 3) combat knife. It’s not quite as strong as other similar melee weapons, but its light weight allows for a faster rate of attack. It can also be thrown at an enemy if they start running away.
[h2]📒 Goodbye “Pudding”, Hello “Cleansing Shot”[/h2]
The reactions to the Christmas consumables were positive, so we’ve decided to make permanent items that have the same abilities.
Starting from this patch, we’ll be introducing 2 new craftable items and 1 new item drop.
[h3]Cleansing Shot[/h3]

The “Cleansing Shot” is a craftable item that will partially heal radiation, bleeding, and fracture status effects.
[h3]System Cooldown Pack[/h3]

The “System Cooldown Pack” is a craftable item that will reduce the time required to cool down from a failed hacking attempt.
[h3]Prime Bear Meat / Prime Bear Steak[/h3]


“Prime Bear Meat” has a chance to drop when gathering bear meat. It needs to be cooked first, but it’s very filling.
[h2]🌎 Making the world more believable[/h2]

As we start to implement more stories into our game, we want the world of Dysterra to make more sense and be more believable. We’ve replaced Orbis robots with Hyena troops in specific places around the map and added a few Hyena guard posts around the map as well. For those of you that want to know more about the world of Dysterra, I’ll be sharing parts of the backstory of Ararat Island and Orbis in the (very) near future.
[h2]🔧 Other Adjustments[/h2]
Some other things we fixed this time around include fixing emotes so your view doesn’t clip through your survivor’s body when you pan around while emoting.
We’ve heard player comments about the difficulty of finding a team to help tackle the harder facilities. As a result, we’ve lengthened a portion of NPC respawn times at the Chemochamber and the Meteocenter. We’ve also reduced the number of NPC spawns at the Meteocenter while at the same time reducing the total time required to “occupy” each sector. Lastly, we’ve lowered the total HP of Bombbugs at the Satellite Station.
One last thing to take into consideration is that we’ve changed the default world length to 336 days(14 days IRL), and we’ve also changed it so that worlds will last for at least 240 days (10 days IRL). This means that you can shorten or extend a server’s life, but you can only shorten it to a certain degree. We did this to give more casual players a chance to enjoy the game over the course of a week, but to also still allow players to have control over the world's lifespan.
That concludes this week’s patch note. I know it’s not as big as usual, but I hope you’ll understand that our team needed some rest after working so hard following our launch in late November. We’re all back in the office now and ready to get back to work, so I’ll see you all again next week!
-Director K
[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch