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  3. πŸ“’ Notification of Maintenance at Jan 11th 01:00 - 04:00(PST) & Update Details

πŸ“’ Notification of Maintenance at Jan 11th 01:00 - 04:00(PST) & Update Details

2023.01.12 - Terrafire date adjustment due to world lifespan update has added.
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[h3]Our maintenance was completed earlier than the scheduled maintenance end time. You can join the game now!🀩[/h3]
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[h2]πŸ“’Maintenance GuideπŸ“’[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 3 hours.
The duration of the maintenance may be shortened or extended.

[h3]PST: Jan 11th, 01:00 - 04:00
CET: Jan 11th, 10:00 - 13:00
KST: Jan 11th, 18:00 - 21:00[/h3]

Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.

[h2]πŸ“Link to Update related Patch NoteπŸ“[/h2]

[h2]🚧Update Details🚧[/h2]

[h3]πŸ”§BalanceπŸ”§[/h3]
1. Changed world lifespan
γ€€1) Default lifespan: 7 days (in-game time 168 days) β†’ 14 days (in9-game time 336 days)
γ€€2) Minimum lifespan: 7 days (in-game time 168 days) β†’ 10 days (in-game time 240 days)
β€» Maximum lifespan of server is 28 days (672 in-game days)
β€» Due to adjustment on the world lifespan, if the server has lower lifespan than updated minimum lifespan, the server life span could be adjusted due to this update. This update will also going to be applied to the single and custom servers.

2. Adjusted difficulty and reward of Chemochamber
γ€€1)Adjusted respawn time of the facility NPC.

γ€€2) Adjusted Chemochamber NPC's respawn rate
γ€€γ€€- 1st Floor corridorΒ 
γ€€γ€€γ€€* Talon Β 120 seconds β†’ 210 seconds
γ€€γ€€γ€€* Lab Scout Guard 120 sec β†’ 210 sec
γ€€γ€€- 1st Floor main energy core room
γ€€γ€€γ€€* Mutant 30 sec β†’ 210 sec
γ€€γ€€γ€€* Energy Mutant (Energy core gimmick) 30 sec β†’ 60 secΒ 
γ€€γ€€- 2nd corridor
γ€€γ€€γ€€* Mutant 120 sec β†’ 210 sec
γ€€γ€€γ€€* Lab Scout Guard 120 sec β†’ 210 sec
γ€€γ€€- 2nd core room
γ€€γ€€γ€€* Mutant Guardian 30 sec β†’ 60 sec
γ€€γ€€γ€€* Talon 10 sec β†’ 210 sec
γ€€γ€€γ€€* Talon Brute 30 sec β†’ 210 sec
γ€€γ€€γ€€* Mutant 30 sec β†’ 210 sec

γ€€3) Adjusted core box reward at Chemochamber
γ€€γ€€- Fixed reward
γ€€γ€€γ€€* Chemical Phase Controller X 1
γ€€γ€€γ€€* Chamber Akashic Data Card X 1 (Single play)
γ€€γ€€- Two Random rewards (The same rewards could be rewarded twice)
γ€€γ€€γ€€* Chamber Energy Core X 1
γ€€γ€€γ€€* Superior Lens X 1
γ€€γ€€γ€€* Superior Cylinder X 2
γ€€γ€€γ€€* Superior Metal X 2

3. Adjusted difficulty and reward of Meteocenter
γ€€1) The capture time required for Reactor is now adjusted
γ€€γ€€- 30 sec β†’ 20 sec

γ€€2) The number of spawn counts and the rate of the NPC is adjusted while capturing each point.
γ€€γ€€- A point (01 Reactor)
γ€€γ€€γ€€* Center Shield Guard
γ€€γ€€γ€€γ€€γ„΄ spawn count 5 > 3
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
Β  Β  Β  Β  Β  Β  * Center Scout Guard
γ€€γ€€γ€€γ€€γ„΄spawn count 5 > 2
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€- B point (02 Reactor)
γ€€γ€€γ€€γ€€* Center Gun Shield GuardΒ 
γ€€γ€€γ€€γ€€γ„΄ spawn counts 3 > 1
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€γ€€γ€€* Center Shield Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 5 > 2
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€γ€€γ€€* Center Scout Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 4 > 3
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€- C point (03 Reactor)
γ€€γ€€γ€€γ€€* Center Shield Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 10 > 5
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€- D point (04 Reactor)
γ€€γ€€γ€€γ€€* Center Scout Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 6 > 3
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€γ€€γ€€* Center Shield Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 5 > 3
γ€€γ€€γ€€γ€€γ„΄ respawn time 5 > 10
γ€€γ€€- Corridor: adjusted numbers of NPC spawns in this area
γ€€γ€€γ€€γ€€* Center Scout Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 8 > 4
γ€€γ€€γ€€γ€€γ„΄ respawn time 60 > 120
γ€€γ€€- Elevator Room: adjusted numbers of NPC spawns in this area after capturing Reactor
γ€€γ€€γ€€γ€€* Center Scout Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 3 > 2
γ€€γ€€γ€€γ€€* Center Gun Shield GuardΒ 
γ€€γ€€γ€€γ€€γ„΄ spawn counts 2 > 1
γ€€γ€€γ€€γ€€* Bombbug
γ€€γ€€γ€€γ€€γ„΄ spawn counts 8 > 4
γ€€γ€€γ€€γ€€* Stomper Center Guard
γ€€γ€€γ€€γ€€γ„΄ spawn counts 0 > 1
γ€€γ€€- Elevator (pressed the button inside)
γ€€γ€€γ€€γ€€* No adjustments are made

γ€€3) Adjusted core box reward at Meteocenter
γ€€γ€€- Fixed reward
γ€€γ€€γ€€γ€€* Meteorological Phase Controller X 1
γ€€γ€€γ€€γ€€* Center Akashic Data Card X 1 (Single play)
γ€€γ€€- Two Random rewards (The same rewards could be rewarded twice)
γ€€γ€€γ€€γ€€* Center Energy Core X 1
γ€€γ€€γ€€γ€€* Superior Lens X 2
γ€€γ€€γ€€γ€€* Superior Cylinder X 4
γ€€γ€€γ€€γ€€* Superior Metal X 4

γ€€4) Orbis and Hyena NPC balance is adjusted
γ€€γ€€- Melee NPC's damage is decreased by 20%
γ€€γ€€- Ranged Hyena NPC's damage is decreased
γ€€γ€€- Ranged Orbis NPC's damage is decreased
γ€€γ€€- Orbis guard NPC's damage is decreased
γ€€γ€€- Bombbug's health is adjusted Β 50 > 20

γ€€5) Changed NPC at Abandoned structure & Yard building
γ€€γ€€- Orbis Assault Robot, Orbis Shield Robot β†’ Hyena Assaulter, Hyena Shielder

γ€€6) Orbis Assault Robot, Orbis shield Robot is located at Danger Level 2Β 

γ€€7) Adjustments on 1.5 Tier buildings
γ€€γ€€- located Hyena guard posts near buildings
γ€€γ€€- located solar panel streetlights near buildings
γ€€γ€€- located lying Buggy Android NPCs with the building and flooded buildingΒ 
γ€€γ€€β€» 1.5 Tier building: Buildings located between the beachside building and Danger Level 2

γ€€8) Adjustments to Foods
γ€€γ€€- The food points at food consumables are adjusted
γ€€γ€€γ€€γ€€* Elk meat Β 3 β†’ 1Β 
γ€€γ€€γ€€γ€€* Bear Meat 6 β†’ 3
γ€€γ€€γ€€γ€€* Grizzly Bear Meat 10 β†’ 5
γ€€γ€€γ€€γ€€* Parasol Mushroom 2 β†’ 1
γ€€γ€€γ€€γ€€* Dryad's Saddle 2 β†’ 1
γ€€γ€€γ€€γ€€* Agave Leaf 5 β†’ 2
γ€€γ€€γ€€γ€€* Prickly Pear Leaf 5 β†’ 2
γ€€γ€€γ€€γ€€* Prickly Pear 9 β†’ 4
γ€€γ€€γ€€γ€€* Elk Steak 20 β†’ 10
γ€€γ€€γ€€γ€€* Bear Steak 25 β†’ 12
γ€€γ€€γ€€γ€€* Grizzly Bear Steak Β 30 β†’ 15
γ€€γ€€γ€€γ€€* Roasted Parasol Mushroom 15 β†’ 7
γ€€γ€€γ€€γ€€* Roasted Dryad's Saddle 15 β†’ 7
γ€€γ€€γ€€γ€€* Uncooked Kebab 10 β†’ 5
γ€€γ€€γ€€γ€€* Meat Pie 35 β†’ 17
γ€€γ€€γ€€γ€€* Kebab 40 β†’ 20Β 
γ€€γ€€γ€€γ€€* Meat Stew 35 β†’ 17
γ€€γ€€γ€€γ€€* Old Can of Beans 15 β†’ 7
γ€€γ€€γ€€γ€€* Canned Meat 40 β†’ 20

[h3]πŸ”§ContentπŸ”§[/h3]
1. Added New Weapons
γ€€1) Sniper Rifle NF-1W(Nadelfein)
γ€€γ€€- Rank: Tier 3 - Sniper Rifle
γ€€γ€€- Damage: 90
γ€€γ€€- Piercing 6%
γ€€γ€€- Building Damage 4%
γ€€γ€€- Ammo - Β 8
γ€€γ€€- Durability: 360
γ€€γ€€- Crafting Recipe: Fine Metal 35 / Fine Cylinder 20 / Fine Terrasite 10 / Fine Lens 2

γ€€2) Cold Steel
γ€€γ€€- Rank: Tier 3 - Melee weapon
γ€€γ€€- Damage 55
γ€€γ€€- Throw damage 70
γ€€γ€€- Status effect: Bleeding 30 (Stackable)
γ€€γ€€- Durability: 80
γ€€γ€€- Crafting Recipe: Fine Metal 20 / Fine Cylinder 10 / Fine Terrasite 5

2. Added new consumable
γ€€1) Cleansing Shot
γ€€γ€€- Effect: Radiation, Bleeding, Fracture + 50
γ€€γ€€- Recipe: Talon Biometric Data X 2, Mutant Mushroom X 5
γ€€γ€€- Required crafting time: 10 sec
γ€€2) System Cooldown Pack:
γ€€γ€€- Effect: Decrease System overload -30 sec
γ€€γ€€- Recipe: Fine Chip X 10, Battey Pack Lv.2 X 2, Fine Terrasite X 5
γ€€γ€€β€» Also could acquire at Fine Supply Drop Pod with the chance
γ€€3) Prime Bear Meat
γ€€γ€€- Effect: Food +10, Health -10
γ€€γ€€β€» Could be acquired from Bear and Grizzly Bear with a 20% chance
γ€€4) Prime Bear Roast
γ€€γ€€- Effect: Food +60
γ€€γ€€β€» This could be cooked to Bear foot Steak using a grill.

3. New installations
γ€€1) Potted Fir
γ€€γ€€- Recipe: Metal X 10, Fiber X 10
γ€€γ€€- Required crafting time: 20 sec
γ€€γ€€β€» This could only be crafted from Workbench
γ€€γ€€β€» Tree without decorations compare to current Christmas tree

γ€€2) Christmas event items are now removed
γ€€γ€€- Meal kits, Food, and Tree recipes removed storage box skin.
γ€€γ€€- However, storage boxes currently installed with Christmas skins will be keptΒ 

[h3]πŸ”§UIπŸ”§[/h3]
1. Emotes
γ€€1) Increased uncontrollable time while using emotes.
γ€€2) Fixed an issue that the screen penetrates the character's body while using emotes.

[h3]πŸ”§EtcπŸ”§[/h3]
1. Improved server network optimization
2. Adjusted achievement condition on Deep pockets achievements.
γ€€1) Steam achievements: Send 50 Superior Terrasites β†’ transmit 50000 Terrasite balance
γ€€2) Ingame achievements: Send 10/50/100 Superior Terrasites β†’ transmit 10000/50000/100000 Terrasite balance

[h3]πŸ”§Fixed BugπŸ”§[/h3]
1. Fixed issue of Energy SMG MMP-500X Eclair's aim shooting problem.
γ€€- fixed issue when ADS shooting at close range shows the hitting spot abnormally.
2. Fixed an issue that Juggeranut's soundtrack does not stop when killed by field boss Juggernaut.
3. Fixed an issue that the Integrated Utility Controller doesn't show installations and buildings within the repeater area.
4. Fixed issue where an attempt to farm a new item is blocked when the inventory is full, and then the farming attempt fails again after securing a space in the inventory
5. Fixed an issue of Proto Juggernaut(mountable Juggernaut)'s right-click attack (missile barrage) doesn't cause damage to the enemy.
6. Fixed an issue where the Sliding Door degrades even though there is no problem with the Buildingcore energy


We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!