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(Patch Note) Longer Server Lifespans

Greetings from Orbis!

In this week's patch, we'll be introducing various balance changes. One shotgun's recipe will be updated, while the other will receive a significant boost in power to better reflect its effectiveness. Radiation protection for hazmat suits and rad suits will be readjusted to provide more reasonable levels of defense. We'll also be extending world lifespans and introducing buffs to turrets, addressing concerns regarding their effectiveness in defending against off-line raiding.


[h3]📒 Shotgun Changes[/h3]



In the next update, we're making some changes to two shotguns in the game.

RF-9 Shotgun
To better reflect the RF-9's power, we're upgrading its tier from Tier-3 to Tier-4. We're also adjusting the recipe for crafting the RF-9 to better match its new tier.

P-38 Shotgun (pictured above)
We're increasing the number of pellets in the P-38 shotgun cartridge from 8 to 12, and making some adjustments to its damage to better balance it.

Before: 8 pellets of 16 dmg(each) = 128
Now: 12 pellets of 14 dmg(each) = 168


[h3]📒 Radiation Suit Re-leveling[/h3]
I admit it. We nerfed radiation protection too much when introducing the new Rad suits. The new tier-2 rad suits will now add up to 65% protection while the original tier-3 hazmat suits will total 90%.

We’re also increasing max radiation resistance from 100 to 200.




[h3]📒 New Items in the Terra Shop[/h3]
We’re also adding two new items to the Lobby’s Terra Shop.

One is the 3-stack shelf. For everyone that’s tired of using columns and foundations to build makeshift shelves, these are what you’ve been waiting for! They are exactly 1/4 the size of a foundation square, and can stack up to 3 layers. I hope you like them!




The other item is a mushroom head lamp. You can install it on a foundation or on the ground.




[h3]📒 Improved Turret Functionality[/h3]
We are constantly seeking ways to improve Dysterra's balance, and one area that requires attention is the effectiveness of turrets. Although turrets are the main defense against off-line raiding, their limited range has made them vulnerable to long-distance attacks.



To address this issue, we are introducing an update that will change the raiding dynamics for turrets. Only high-level melee weapons (IGX-1 & IGXX-100), rockets, and blast mines will be capable of damaging turrets. While this approach may require further balancing in the future, it is a significant step towards realizing our initial vision of turrets as an anti-raiding weapon.

Additionally, we are increasing the interceptor turret's health from 700 HP to 5000 HP to enhance its defensive capabilities.


[h3]📒Changes to World Lifespans[/h3]
We’ve consistently heard complaints that the minimum lifespans for servers were too short, so we’ve increased the beginning lifespan for servers from 14 to 28 days.

Changes:
Prior Lifespan: 2 weeks IRL -> 4 weeks IRL (672 days in-game)
Shortest Lifespan: 10 days IRL -> 14 days IRL (336 days in-game)
Longest Lifespan: 28 days IRL -> 30 days IRL (720 days in-game)

That’s all for this week. Have fun out there!
-Director K

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