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Patch Preview: Enter? Or Walk away?

Greetings from Orbis!

In this week's patch, Ararat Island's game mechanics are being refined to create a more engaging and challenging experience. We're redesigning doors, we’re making a change to the Meteochamber elevator, and mobs will now be able to walk away from a fight.

🚶🏿‍♂️ Should I stay or should I go?


With so many types of areas on Ararat Island, some are bound to be easier while others are going to be harder. We’ve decided to redesign doors so they show the expected difficulty of the area.
Difficulties range from Very Easy to Very Hard, so if you’re a beginner, you’ll know to stay in places that have the word “easy” in their description.


🚪 Change to Meteochamber Elevator


The elevator in the Meteochamber now requires a special key to operate, which is obtained from the Stomper in the final area.

Users must retrieve the key after calling the elevator in order to ride it to the upper level. However, the key will expire one hour after it is obtained, rendering it unusable. This change is being implemented to prevent unintended methods of clearing the Meteochamber.


🚶🏿‍♂️ Just walk away.

There were instances where mobs weren’t able to attack players for whatever reason. That’s why we're teaching mobs how to walk away from a fight. This way, if you’re on your roof and some cyclops come walking by, they will run away once they realize they can’t get to you.


🐞 Bugs

🔹Some resources were hidden under dirt. We dug them up and dusted them off.
🔹Upon dying, players would sometimes only see the final piece of damage they received. We killed that error.
🔹We fixed facility skills so they don’t affect a sphere, but instead affect a cylinder that includes above and below ground. (This means you could be affected while in the Bunker or the Hyena Den.)
🔹Custom Server log improvements. We fixed some errors with locations and UIDs concerning resource boxes.
🔹Fixed an issue with the delta plant’s facility skill.


As always, we hope you'll like what we’ve done. We’re always striving to make Dysterra an enjoyable game for everyone!

-Director K


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