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Patch Notes: v0.4.8

It’s patch time again! We’ve got some new, top-tier weapon attachments, some quality of life fixes to mob looting, the transmitter store, and fixed a couple of bugs. We’ll be making a major announcement in the next week or two, so keep your eyes peeled!



4 New Attachments!

We’ve added 4 new, yellow-tier attachments: a silencer, a compensator, a vertical grip, and an extended magazine. These will be found in facilities where you used to find the purple tier attachments. Except for the extended magazine, they are not craftable. You’ll have to find them at facilities.

[h2]Stats:[/h2]
[h3]Silencer SI-05[/h3]
  • Bullet Speed: -4%
  • Recoil Control: +4%

[h3]Compensator CS-05[/h3]
  • Bullet Speed: -4%
  • Recoil Control: +14%

[h3]Vertical Grip VTG-05[/h3]
  • Aiming Speed: -4%
  • Recoil Control: +14%

[h3]Extended Magazine HM-02[/h3]
  • Extra Ammo: + 50%
  • Reloading Speed -6%




ADS Fix

We fixed some sight issues when zooming in with gun sights (aim down sights) on the following guns:
  1. SMG MMP-500X ECLAIR
  2. Energy DMR
  3. ENERGY ASSAULT RIFLE EC MK-III




Transmitter Duplicates Be Gone!

Each day, the transmitter displays the items of the day, but it would show 2 or 3 of the same item on rare occasions.

We rewrote the transmitter’s code to make sure that each item in the daily item list is different.



Loot Stealing in PVE Mode? Never again!

To prevent loot stealing, especially with facility bosses, we’ve added a new feature to PvE servers where only the player that inflicted the most damage on an enemy can take that enemy’s loot.

This does not apply to people on your team, so anyone on the team of the person who inflicted the most damage will also have the right to loot the mob in question.




Added casting time for pills

Until now, there has been no casting time when using a number of medical items, specifically pills.

When using pills during combat, the absence of a casting time did not align with our intended balance for the game. Therefore, we have added a short casting time and animations when using medications, similar to with bandages and syringes.



Fixes

🔹 Fixed a bug where specific resources in hacking boxes were being duplicated during the Terra Fire countdown as well as during 2x resource events.

🔹 Fixed issue where mobs would not disappear when the Hyena dropship disappeared.

🔹 Fixed issue where explosion damage was not applied to the 1st and 2nd floor cores in the Chemical Outpost.

🔹 Fixed issue where Ground Stabilization applied excessive repair amount to building parts.

🔹 Fixed issue where crafting stations couldn't recognize crafting materials during the crafting process.

🔹 Fixed issue where a player’s inventory slot count was not increased after acquiring the Big Bag skill.

🔹 Fixed issue where the crafting station UI showed insufficient energy after destroying one’s core and installing a new one.

🔹 Fixed issue where general items in the transmitter were not displayed correctly.




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