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Patch Notes: v0.4.5

We are thrilled to bring you the latest update for DYSTERRA, packed with exciting new features, improvements, and bug fixes. This update introduces an enhanced Perk System, empowering players to level up their perks for additional effects and faster progression. The Hologram Decoy receives an update, allowing turrets and mobs to recognize it as a threat. We've also expanded the Titanium acquisition path, making it easier to obtain both fine and regular Titanium. Additionally, we've made various improvements and addressed several bugs to enhance your gameplay experience. Read on for more details!

Here's a breakdown of what to expect:

Enhanced Perk System:

Introducing the new Perk Upgrade feature.
Players can now level up their perks by using three cards of the same level and TP to ascend their gameplay to the next level.
Leveling up grants random additional effects, aiding your progression in the game.



Hologram Decoy Update:

Turrets and NPCs now recognize decoys as hostile entities and will attempt to attack them. Since attacking a ‘hologram’ shouldn’t be possible, we’re changing its name to ‘Dummy Decoy’. Use dummy decoys strategically in housing areas or in areas with high mob density to divert their attention and gain a tactical advantage.



Expanded Titanium Acquisition Path:

Obtaining fine and regular titanium has become more accessible. Defeat Juggernauts to obtain fine titanium, and acquire regular titanium through advanced supply pods.



Weapons Balancing

After carefully evaluating player feedback and analyzing gameplay data, we have identified an opportunity to further enhance the balance of our game. As part of our ongoing efforts to ensure an optimal gaming experience, we have made adjustments to the siege hammers and their impact on housing walls. These changes aim to fine-tune the gameplay mechanics and provide a more balanced and enjoyable experience for all players.


[h2]Please take note of the following changes:[/h2]
[h3]Siege Hammer IGX-1:[/h3]
Attack Power: 90 pts
Housing Multiplier: 100% ➡️ 78%
Housing Attack Power: 90 pts ➡️ 70 pts

[h3]Siege Hammer IGXX-100:[/h3]
Attack Power: 110 pts
Housing Multiplier: 200% ➡️ 132%
Housing Attack Power: 220 pts ➡️ 145 pts



Additional Improvements:


🔹 In Single Player mode, pressing the system menu (ESC) now pauses the world.

🔹 In the lobby, clicking ‘continue’ in the single player menu will open the world settings options.

🔹 Increased the maximum HP of the Integrated Utility Controller from 1,000 to 5,000. (The increase in max HP does not mean a reduction in the existing HP.) Any Integrated Utility Controllers that are currently installed can be reinforced through repairs to match the increased maximum HP.

🔹Notification added when attempting to gather items while inventory is full.

🔹 Reduced Satellite Station cooldown time, as well as the expiration time of the Satellite Station Chip from 5 hours to 2 hours.

🔹 Enhanced mantling mechanics, expanding the allowable range and increasing speed.

🔹 Improved animation responsiveness when acquiring resources while holding a firearm.

🔹 Adjusted firearm sound effects to match magazine consumption. (i.e. 5 bullets = 5 shots heard)



Bug Fixes:


🔹 Fixed an issue where vehicles could pass through the surfaces when at high speeds.

🔹 Resolved an issue where ¼ foundations could be built on top of base foundations.

🔹 Fixed instances where turrets connected to certain building cores would mistakenly target friendly entities (= players registered to the building core).

🔹 Addressed an issue where post-teleportation invincibility time was canceled upon entering the escape rocket immediately after teleportation.

🔹 Resolved an issue where trees would regenerate on top of foundations.

Thank you for your continued support and valuable feedback. We hope you enjoy this update and wish you the best of luck in your survival journey!





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