[Dev Note] New Hyena Designs, a New Item, and More
Greetings from Orbis!
Brrrr! It’s been getting cold out lately. We’re all sweating at the brow here in the Reality MagiQ offices trying to polish everything in our game before we launch into early access later this month.
There’s a lot more to unpack this week. We’ve visually redesigned all of the hyena soldiers, toughened up high end vehicles, added detection drones to the game, and updated the facility skill UI.
[h2]📒 New Hyena Troop Design[/h2]
The Hyena soldiers didn’t feel quite human enough, so we decided to take the visors off their helmets and let them breathe some fresh air while they’re waiting to put a hole in your head.

While we were at it, we also tried to more clearly differentiate between the 4 different types of Hyena soldiers.

[h2]📒 Stronger High Level Vehicles[/h2]
Have you ever been driving along in the Dysterra wilderness, minding your own business, when BAAMMM!!! You ran over a landmine. And then another one. And @#$%!! ANOTHER ONE!!! This isn’t looking good…
Well worry no longer. The Strider and Strider EX now come with a thicker more mine-resistant undercarriage as well as stronger anti-rocket paneling to keep you from unwittingly dying while you’re out and about. Vehicles are expensive to make, and we want to make sure you get to enjoy your investment.
[previewyoutube][/previewyoutube]
[h2]📒 Drones![/h2]
Imagine this: You’re outside a building, ready to loot it, but you want to know how many NPCs are inside. Maybe you’re out of bullets and want to avoid them, or maybe you’re looking to kill them and loot their bodies as quickly as possible.
Well now you can throw a scan drone up in the air, and it’ll tell you where and how far different NPCs are.
But be warned: it won’t tell you the locations of other survivors, so you can’t use it to see if anyone is home before you raid a base.
[previewyoutube][/previewyoutube]
[h2]📒 Improved Facility Skill UI[/h2]
We’ve also been working on fine-tuning our game’s interface so it’s more intuitive for survivors that are new to the game. This week’s focus was on the facility skill UI.
The layout should feel a lot cleaner and simpler, and first time users of a facility controller should have a much easier time deciding where and how to use their new toy.

That’s it for this week’s dev note.
I’ll be back next week with even more updates!
Orbis thanks you for your service!
[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch
Brrrr! It’s been getting cold out lately. We’re all sweating at the brow here in the Reality MagiQ offices trying to polish everything in our game before we launch into early access later this month.
There’s a lot more to unpack this week. We’ve visually redesigned all of the hyena soldiers, toughened up high end vehicles, added detection drones to the game, and updated the facility skill UI.
[h2]📒 New Hyena Troop Design[/h2]
The Hyena soldiers didn’t feel quite human enough, so we decided to take the visors off their helmets and let them breathe some fresh air while they’re waiting to put a hole in your head.


While we were at it, we also tried to more clearly differentiate between the 4 different types of Hyena soldiers.

[h2]📒 Stronger High Level Vehicles[/h2]
Have you ever been driving along in the Dysterra wilderness, minding your own business, when BAAMMM!!! You ran over a landmine. And then another one. And @#$%!! ANOTHER ONE!!! This isn’t looking good…
Well worry no longer. The Strider and Strider EX now come with a thicker more mine-resistant undercarriage as well as stronger anti-rocket paneling to keep you from unwittingly dying while you’re out and about. Vehicles are expensive to make, and we want to make sure you get to enjoy your investment.
[previewyoutube][/previewyoutube]
[h2]📒 Drones![/h2]
Imagine this: You’re outside a building, ready to loot it, but you want to know how many NPCs are inside. Maybe you’re out of bullets and want to avoid them, or maybe you’re looking to kill them and loot their bodies as quickly as possible.
Well now you can throw a scan drone up in the air, and it’ll tell you where and how far different NPCs are.
But be warned: it won’t tell you the locations of other survivors, so you can’t use it to see if anyone is home before you raid a base.
[previewyoutube][/previewyoutube]
[h2]📒 Improved Facility Skill UI[/h2]
We’ve also been working on fine-tuning our game’s interface so it’s more intuitive for survivors that are new to the game. This week’s focus was on the facility skill UI.
The layout should feel a lot cleaner and simpler, and first time users of a facility controller should have a much easier time deciding where and how to use their new toy.

That’s it for this week’s dev note.
I’ll be back next week with even more updates!
Orbis thanks you for your service!
[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch