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Dysterra News

Season 4 Coming Soon

[h2]Part 1: World Map Overhaul[/h2]


We’ve changed and added so many things to the game over the course of early access that we needed to move things around the map to better fit our vision for the game. We really wanted to give players a more intuitive feel for level progression.

That’s why we took the dozens of Hyena and Orbis bases, as well as all of the other landmarks (juggernaut, launch pad, etc.), and condensed them into larger bases while also redesigning them to make them more distinct and unique in their experiences. This means that you’ll be more likely to run into other players while you’re out hunting for materials.



Hyena Bases

The Hyena forces are more fortified than ever! Jump from platform to platform as you search for items and try to dodge the bullets being shot at you from other players looking to steal your items.

Each base is a bit different, but many will also be housing the entrance to the Hyena Den.





Infested Bases

The mutants have made their way to the surface and have made their home in a number of Hyena bases. We removed the roadside entrances to the Bunker and placed them inside of infested bases, and also outside of the Chemochamber.


You’ll occasionally run across a Hyena dropship trying to take back their lost territory, so be sure to avoid the crossfire!



Orbis Bases

Once you’re geared up and start venturing to the inner parts of the island, you’ll be able to enter the Orbis bases.

The Orbis troops are wary of the mutants getting into their bases, so they’ve settled high above ground to make sure their bases don’t get infested as well. Each circular base is connected by a long structure that houses a number of smaller Orbis facilities.



Launch Pad

The interior of the launch pads are now protected by Stompers. You'll have to make your way through them if you want to access the unique items stored inside the base of the launch pads.



Drill Silos

We locked the Juggernaut into what we're calling a 'Drill Silo.' It made more sense for it to be guarding some kind of important facility.



Delta Catalyst Vault

Lastly, we’ve replaced the Delta Launch Pad with a new and unique Orbis point of interest. This one’ll be a challenge for quite a few of you, so be sure to prep before you take on the new mobs that are waiting for you.





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Patch Notes

We’ll be announcing something big tomorrow regarding the upcoming Season 4, but this week’s patch is rather small.

This week’s update will be a small update regarding player connection information on our custom servers. We care about our custom server community, and are working to improve stability for everyone in our community. That’s why we’ll soon be unveiling the Dysterra custom server rental service as well.

[h3]Please Note:[/h3]
As part of this update, we will also be refreshing the items available in the transmitter store.

Season 4 Announcement

It’s almost here!!!!!

We’re getting ready to roll out season 4 with an all new map layout, the much awaited clan system, and so much more!

[h2]When? The end of July.[/h2]

With such a massive overhaul of the entire map, we’ll be forced to reset our existing official servers, including all ‘uncapped’ servers.


What to expect?

💥 The long awaited CLAN SYSTEM
💥 Fewer trees! (So they don’t get in your way while building!)
💥 Buildable areas have been expanded
💥 Completely redesigned Orbis and Hyena bases
💥 New Mobs
💥 And lots more I’ll be sharing soon.


I’ll be sharing more in the upcoming weeks about what you can expect in the update. But I think this image will outline most of the major changes regarding the map redesign. I look forward to hearing from you on our Discord server!



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BIONIC BOOST Event



‘BIONIC BOOST’ Event

This weekend, all of our servers will have another ‘BIONIC BOOST’ event!! It will be active for 48 hours from midnight on Friday, June 14th (PST) to midnight on Sunday, July 16th.

Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.

Official servers will receive two separate boosts this weekend:
[h2]2x gathering boost:[/h2]
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.

Patch Notes: v0.4.9

We’re getting really close to revealing what we’ve been working on for our next big update. I’ll be sharing a little about what we’re preparing later this week in a separate game note. For this week’s patch, we have a couple balance changes and bug fixes. If dummy decoys or bounding mines are in your armory, keep on reading.



Improved Mob Battle AI

Some Orbis and Hyena mobs only shot their guns while standing still. We’ve put them through training, and they’re now able to shoot while running, especially while dodging the player’s aim.



Dummy Decoy Duration Changes

Small adjustments were made with the goal of ensuring better balance across a variety of situations. The active duration of Dummy Decoys has been slightly reduced to help them be more tactical, and to reduce clutter when several are used.


[h3]New Dummy Decoy Active Duration[/h3]
🚀 Lv.1: 2 minutes (120 sec)
🚀 Lv.2: 5 minutes (300 sec)



Bounding Mines Not Affected By EMP

Defending your base and your possessions is priority #1 on Ararat island. The last thing anyone wants is to log in and find that someone has touched their stuff. You can rest a little more easily knowing that bounding mines will no longer be affected by EMPs. They’ll stay powered at all times, ensuring that any intruder to your base will have to think twice before approaching your front door.



Fixes & Optimizations

🔹 Fixed issue where items couldn’t be transmitted while skin was applied.




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