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Dysterra News

Patch Notes

We’ll be announcing something big tomorrow regarding the upcoming Season 4, but this week’s patch is rather small.

This week’s update will be a small update regarding player connection information on our custom servers. We care about our custom server community, and are working to improve stability for everyone in our community. That’s why we’ll soon be unveiling the Dysterra custom server rental service as well.

[h3]Please Note:[/h3]
As part of this update, we will also be refreshing the items available in the transmitter store.

Season 4 Announcement

It’s almost here!!!!!

We’re getting ready to roll out season 4 with an all new map layout, the much awaited clan system, and so much more!

[h2]When? The end of July.[/h2]

With such a massive overhaul of the entire map, we’ll be forced to reset our existing official servers, including all ‘uncapped’ servers.


What to expect?

💥 The long awaited CLAN SYSTEM
💥 Fewer trees! (So they don’t get in your way while building!)
💥 Buildable areas have been expanded
💥 Completely redesigned Orbis and Hyena bases
💥 New Mobs
💥 And lots more I’ll be sharing soon.


I’ll be sharing more in the upcoming weeks about what you can expect in the update. But I think this image will outline most of the major changes regarding the map redesign. I look forward to hearing from you on our Discord server!



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BIONIC BOOST Event



‘BIONIC BOOST’ Event

This weekend, all of our servers will have another ‘BIONIC BOOST’ event!! It will be active for 48 hours from midnight on Friday, June 14th (PST) to midnight on Sunday, July 16th.

Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.

Official servers will receive two separate boosts this weekend:
[h2]2x gathering boost:[/h2]
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.

Patch Notes: v0.4.9

We’re getting really close to revealing what we’ve been working on for our next big update. I’ll be sharing a little about what we’re preparing later this week in a separate game note. For this week’s patch, we have a couple balance changes and bug fixes. If dummy decoys or bounding mines are in your armory, keep on reading.



Improved Mob Battle AI

Some Orbis and Hyena mobs only shot their guns while standing still. We’ve put them through training, and they’re now able to shoot while running, especially while dodging the player’s aim.



Dummy Decoy Duration Changes

Small adjustments were made with the goal of ensuring better balance across a variety of situations. The active duration of Dummy Decoys has been slightly reduced to help them be more tactical, and to reduce clutter when several are used.


[h3]New Dummy Decoy Active Duration[/h3]
🚀 Lv.1: 2 minutes (120 sec)
🚀 Lv.2: 5 minutes (300 sec)



Bounding Mines Not Affected By EMP

Defending your base and your possessions is priority #1 on Ararat island. The last thing anyone wants is to log in and find that someone has touched their stuff. You can rest a little more easily knowing that bounding mines will no longer be affected by EMPs. They’ll stay powered at all times, ensuring that any intruder to your base will have to think twice before approaching your front door.



Fixes & Optimizations

🔹 Fixed issue where items couldn’t be transmitted while skin was applied.




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We’ve got a Wiki!



If you’re not aware already, Dysterra has its own wiki page! We’ve been working hard to build it between patches and events, but we feel like we finally have the basics and are happy to share it with our community.


A game wiki should be a source of info for players to quickly and easily find the answers to questions they have about the game. If you have an idea on how to improve the wiki, go ahead and add it! While we may have made the wiki, it’s meant to be managed by you, the community.


We’ve added a #wiki-talk channel to our Discord so players can discuss additions to the wiki, such as asking if it would be helpful to make a “How to beat the Juggernaut” guide, and where to put it so people can easily navigate to it.

[h2]Hop on over to our Discord to start contributing![/h2]


P.S.

[h3]A big shoutout goes to ArtfulOCE who made some of our first pages![/h3]





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