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BIONIC BOOST Event



‘BIONIC BOOST’ Event

This weekend, all of our servers will have another ‘BIONIC BOOST’ event!! It will be active for 48 hours from midnight on Friday, June 23rd (PST) to midnight on Sunday, June 25th.

Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.

Official servers will receive two separate boosts this weekend:
[h2]2x gathering boost:[/h2]
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.

[h2]2x forge speed:[/h2]
All forgeable items will be processed at twice their normal speed.

Patch Notes: v0.4.6

This week’s patch is small because we’re prepping for something big. We’ll be announcing it in the next week or two, so keep your eyes on our announcements!


New dodge for mobs!

We added a new dodge to a portion of Hyena and Orbis mobs where they will dodge when you look down your sights at them.

Fixed Installation Bug

There were a few cases recently of a bug where players were unable to build on a random spot for no clear reason. We fixed the error.

Fixes & Optimizations 🔧

🔹 Changed the death recap screen so it shows attacks separately.

🔹 Made some edits to daily missions.

🔹 Players were unable to make a vehicle if grass was popping through the top of their vehicle workshop.





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BIONIC BOOST Event



‘BIONIC BOOST’ Event

This weekend, all of our servers will have another ‘BIONIC BOOST’ event!! It will be active for 48 hours from midnight on Friday, June 16th (PST) to midnight on Sunday, June 18th.

Your cybernetic arm will receive a temporary augmentation, increasing your ability to gather resources.

Official servers will receive two separate boosts this weekend:
[h2]2x gathering boost:[/h2]
Excluding special items like keys, all gathering will be doubled over the weekend. This includes terrasite, stone, and metal, as well as all containers and NPCs around Ararat Island.

[h2]2x damage boost to mobs:[/h2]
Any damage to mobs will be multiplied by 2 (orbis robots, hyena soldiers, bears, elk, and even facility bosses!). Mobs will only incur 1x damage to you and your friends, so this is the perfect time to go out there and take on whatever enemy you've been having trouble with!

Patch Notes: v0.4.5

We are thrilled to bring you the latest update for DYSTERRA, packed with exciting new features, improvements, and bug fixes. This update introduces an enhanced Perk System, empowering players to level up their perks for additional effects and faster progression. The Hologram Decoy receives an update, allowing turrets and mobs to recognize it as a threat. We've also expanded the Titanium acquisition path, making it easier to obtain both fine and regular Titanium. Additionally, we've made various improvements and addressed several bugs to enhance your gameplay experience. Read on for more details!

Here's a breakdown of what to expect:

Enhanced Perk System:

Introducing the new Perk Upgrade feature.
Players can now level up their perks by using three cards of the same level and TP to ascend their gameplay to the next level.
Leveling up grants random additional effects, aiding your progression in the game.



Hologram Decoy Update:

Turrets and NPCs now recognize decoys as hostile entities and will attempt to attack them. Since attacking a ‘hologram’ shouldn’t be possible, we’re changing its name to ‘Dummy Decoy’. Use dummy decoys strategically in housing areas or in areas with high mob density to divert their attention and gain a tactical advantage.



Expanded Titanium Acquisition Path:

Obtaining fine and regular titanium has become more accessible. Defeat Juggernauts to obtain fine titanium, and acquire regular titanium through advanced supply pods.



Weapons Balancing

After carefully evaluating player feedback and analyzing gameplay data, we have identified an opportunity to further enhance the balance of our game. As part of our ongoing efforts to ensure an optimal gaming experience, we have made adjustments to the siege hammers and their impact on housing walls. These changes aim to fine-tune the gameplay mechanics and provide a more balanced and enjoyable experience for all players.


[h2]Please take note of the following changes:[/h2]
[h3]Siege Hammer IGX-1:[/h3]
Attack Power: 90 pts
Housing Multiplier: 100% ➡️ 78%
Housing Attack Power: 90 pts ➡️ 70 pts

[h3]Siege Hammer IGXX-100:[/h3]
Attack Power: 110 pts
Housing Multiplier: 200% ➡️ 132%
Housing Attack Power: 220 pts ➡️ 145 pts



Additional Improvements:


🔹 In Single Player mode, pressing the system menu (ESC) now pauses the world.

🔹 In the lobby, clicking ‘continue’ in the single player menu will open the world settings options.

🔹 Increased the maximum HP of the Integrated Utility Controller from 1,000 to 5,000. (The increase in max HP does not mean a reduction in the existing HP.) Any Integrated Utility Controllers that are currently installed can be reinforced through repairs to match the increased maximum HP.

🔹Notification added when attempting to gather items while inventory is full.

🔹 Reduced Satellite Station cooldown time, as well as the expiration time of the Satellite Station Chip from 5 hours to 2 hours.

🔹 Enhanced mantling mechanics, expanding the allowable range and increasing speed.

🔹 Improved animation responsiveness when acquiring resources while holding a firearm.

🔹 Adjusted firearm sound effects to match magazine consumption. (i.e. 5 bullets = 5 shots heard)



Bug Fixes:


🔹 Fixed an issue where vehicles could pass through the surfaces when at high speeds.

🔹 Resolved an issue where ¼ foundations could be built on top of base foundations.

🔹 Fixed instances where turrets connected to certain building cores would mistakenly target friendly entities (= players registered to the building core).

🔹 Addressed an issue where post-teleportation invincibility time was canceled upon entering the escape rocket immediately after teleportation.

🔹 Resolved an issue where trees would regenerate on top of foundations.

Thank you for your continued support and valuable feedback. We hope you enjoy this update and wish you the best of luck in your survival journey!





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Notice to Players

Notice to Players
Underwater Base Placement Restrictions

Dear Survivors,

We would like to address an issue regarding the placement of bases underwater. Please note that placing cores, turrets, chests, or any other functional equipment(forges, recyclers, etc.) underwater is not allowed.

1. Placing foundations, walls, etc. underwater IS allowed.
2. Due to the unfair advantage against looting, cores, turrets, chests, and other non-decorative items must all be above the water line at all times.

If your base violates the above guidelines, we kindly request that you relocate your base by this Wednesday evening at 12:00 midnight (PST) (= Thursday, 9:00 AM in Europe, Thursday, 4:00 PM in Korea).

Failure to comply will result in the destruction of all base parts, including cores, turrets, and storage containers, located underwater.

Furthermore, please be aware that any player found installing cores underwater after this notice will be considered as exploiting bugs and will be dealt with accordingly.

Thank you for your attention and cooperation in maintaining a fair gaming environment.

Best regards, The DYSTERRA Team