1. Dysterra
  2. News

Dysterra News

📢Notification of Known Issues for November 27th, 2022

Greetings, survivors!
This is Team Dysterra.

[h2]📢 Notification of Known Issues for November 27th, 2022📢[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Measures against the Satellite Station boss Grima and some NPC freezes are in progress
✅ Strengthening anti-cheat and security proceeds from time to time

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 Planning to improve the Buildingcore resource-to-energy conversion rate
  🎤Dev Comments🎤
  💬We plan to adjust the energy conversion rate for resources to make it easier to maintain
  the Buildingcore energy.

🔧 Improved Floor installation method when constructing housing
  🎤Dev Comments🎤
  💬There were some users who had difficulty installing the Floors, so we plan to make
  housing installation more convenient.

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

🔧 Adjusting the cooldown time of beds and sleeping bags
  🎤Dev comments🎤
  💬Since the cooldown time of beds and sleeping bags are directly related to the balance of
  combat and attacking major facilities, a rather conservative balance was applied.
  We plan to adjust the reuse time through the opinions of survivors and game data analysis
  during the early access, and these balance adjustments will continue.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Scheduled to be improved so that daily missions can be performed while riding in a vehicle

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
🧪 Scheduled to strengthen Strider and Strider EX's hacking security function
  🎤Dev Comments🎤
  💬We deeply sympathize with the survivors' opinions about the lack of security capabilities of
  crafted vehicles(Strider, Strider EX), and we plan to upgrade more powerful security features
  compared to the general world spawn vehicle (Dynamo).

🧪 The issue where the result is not reflected when the daily mission is progressed in advance
  🎤Dev comments🎤
  💬We plan to reduce the inconvenience of recreating installations that have already been
  installed for daily missions.

🧪 Scheduled to modify the UI of storage box use around the character to be more intuitive

🧪 Fixed an issue where the character could not aim below fully

🧪 Shots(Syringe) and armor balance improvements related to the radiation area
  🎤Dev comments🎤
  💬We are adjusting the performance of shots(syringes) and armors in consideration of
  the difficulty of the Orbis base and facilities.

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center
👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Optimized rubber banding issue occurring on some servers
✔ Updated anti-cheat and other security measures
✔ Fixed abnormal decrease in ranking scores
✔ Issue of Terra Shop rewards are displayed abnormally
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

[h3]📌 Reference 📌[/h3]
📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

📢 Notification of Known Issues as of November 26th, 2022

Greetings, survivors!
This is Team Dysterra.

[h2]📢 Notification of Known Issues as of November 26th, 2022📢[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress). They will be announced as often as possible according to the progress of reports from players.

[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Optimization of the lagging issue (rubber banding) proceeds from time to time
✅ Strengthened anti-cheat and security proceeds from time to time

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 The issue where Satellite Station boss Grima and some NPCs operate normally

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, the Dev team is considering reducing the restricted area,
  and will reflect some in the next update. The Dev team will continue to consider scaling
  based on additional feedback trends.

🔧 Adjusting the cooldown time of beds and sleeping bags
  🎤Dev comments🎤
  💬Since the cooldown time of beds and sleeping bags are directly related to the balance of
  combat and attacking major facilities, a rather conservative balance was applied.
  We plan to adjust the reuse time through the opinions of survivors and game data analysis
  during the early access, and these balance adjustments will continue.

🔧 Fixed an issue where some words could not be used as nicknames or on chats

🔧 Scheduled to be improved so that daily missions can be performed while riding in a vehicle

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
⬜ The issue where the result is not reflected when the daily mission is progressed in advance
  🎤Dev comments🎤
  💬We plan to reduce the inconvenience of recreating installations that have already been
  installed for daily missions.

⬜ Scheduled to modify the UI of storage box use around the character to be more intuitive

⬜ Fixed an issue where the character could not aim below fully

⬜ Shots(Syringe) and armor balance improvements related to the radiation area
  🎤Dev comments🎤
  💬We are adjusting the performance of shots(syringes) and armors in consideration of
  the difficulty of the Orbis base and facilities.

⬜ Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

⬜ Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

⬜ Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

⬜ Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center


👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Optimized rubber banding issue occurring on some servers
✔ Updated anti-cheat and other security measures
✔ Fixed abnormal decrease in ranking scores
✔ Issue of Terra Shop rewards are displayed abnormally
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

[h3]📌 Reference 📌[/h3]
📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

📢 Notification of Known Issues for November 25th, 2022

Greetings, survivors!
This is Team Dysterra.

Prior to the announcement, we would like to apologize for the rollback issue that happend on 25th of November. We proceeded with rollback to recover from damage caused by illegal unauthorized use of cheating programs.

We will constantly strengthen our security function and try our best to minimize damage from use of cheating programs. When we get reports on possible use of cheating system, we will make sure we conduct a quick investigation and take measures.

In addition, those who get caught using illegal/unauthorized programs will be disclosed through a separate notice.

[h2]📢 Notification of Known Issues for November 25th, 2022 📢[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress). They will be announced as often as possible according to the number of received reports from players.

[h3]📌 Recently resolved or reflected 📌[/h3]
✅Optimized rubber banding issue occurring on some servers

✅ Fixed abnormal decrease in ranking scores

✅ Fixed the issue where vehicles owned by other players could be used without ownership

✅ Updated anti-cheat and other security measures

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 Problem with words restrictions. Not being able to use restricted words in nicknames and chat

🔧 Daily missions will be achieved while riding a vehicle.

🔧 Hunger will be mitigated in your own base.
  🎤Dev comments🎤
  💬 Due to various circumstances, survivors may need to be vacant for awhile.
  We are planning on mitigating hunger when you are at your base with your building core nearby.
  Now you won't come back to a death screen even when you are away for awhile.

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
⬜ Problem of daily missions not being achieved in cases where you have carried out the mission in advance.
  🎤Dev comments🎤
  💬 We are planning on reducing inconvenience so that players won’t have to re-build or re-craft something just achieve missions.

⬜ Modification of UI when players are using nearby storage

⬜ Fixing the problem with characters not being able to aim below themselves

⬜ Changing the balance of syringes (shots) and armor related radiation
  🎤Dev comments🎤
  💬 Balance of syringes (shots) and armor is being adjusted considering the difficulty of Orbis base and facilities.

⬜ Fixing problem with short cut keys being activated when searching items in your workbench

⬜ Problem with buildings not being installed in the right place.
  🎤Dev comments🎤
  💬 We've been getting feedbacks from users that our building system is inconvenient
  in way in which buildings automatically gets aligned to characters and to the direction they stand.
  We are going to be fixing this problem so that building can be done more freely.

⬜ Change in existing setting of single play
  🎤Dev comments🎤
  💬 We are considering modification function for players who must have felt frustrated because
  setting values cannot be changed. You can change the single play settings by modifying
  the contents through the files located in the folder below
  (You must restart the game after changing the file)
  - File location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

⬜ Fixed time balance in forge
  🎤Dev comments🎤
  💬The existing balance was designed considering the fact that the forge runs automatically,
  and it was to encourage players to try dominate landmarks. According to the gathered feedback,
  however, we are thinking of implementing 'forge upgrade system' in game.
  We will soon come back with a faster forge : )

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center


[h3]👁‍🗨 Problem where walls and doors can be installed on the opposite side of a closed door or window. [/h3]
- If you have videos for the above problem, please send us the video through our customer center.

[h3]👁‍🗨 Misdiagnosis of some anti-virus/security solutions[/h3]
- If you report the program name where the misdiagnosis occurs through the customer center,
 we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Problem with Terra shop compensation being exposed abnormally
✔ Fixed an intermittent server crash issue
✔ Fixed an issue where stored items were deleted when retrieving sleeping bags.
✔ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

[h3]📌 Reference 📌[/h3]
📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
 📚 This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Decorate characters 🖋️ Adding a "Rack" 🖋️ Option to use Left-hand Mode 🖋️ Auto-snap function when installing Housing 🖋️ Terrafire eruption period(cap adjustment, etc.)

📢 Notification of Known Issues for November 24th, 2022

Greetings, survivors!
This is Team Dysterra.

We are here to inform you about the known issues that have been mentioned in advance through the last few Dev Notes.

[h3]📢 Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress). They will be announced as often as possible according to the progress of reports from players..[/h3]

Also, on behalf of everyone on our team, we would like to express our gratitude to the survivors who sent supportive messages even with the issues we had during the beginning of Early Access service.

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ Adding a "Rack" 🖋️ Option to use Left-hand Mode 🖋️ Auto-snap function when installing Housing 🖋️ Terrafire eruption period(cap adjustment, etc.)

[h2]📢 Notification of Known Issues for November 24th, 2022 📢[/h2]

[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Fixed an intermittent server crash issue
  🎤Dev comments🎤
  💬Immediately after the service opened, the abnormal client crash issue that hindered the
  play of survivors was resolved through 2 emergency maintenance procedures, and the lag
  and frame drop issue will also be resolved through continual optimization work.

✅ Fixed an issue where stored items were deleted when retrieving sleeping bags.

✅ Fixed an issue where NPCs reaction to sound was awkward.

✅ Fixed to prevent abuse of the Hyena Portal Base and Delta Plant facility central building collision.

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 Scheduled to optimize the lagging(rubber banding) issue occurring on some servers

🔧 The issue of abnormally decreasing ranking
  💬We are in the process of restoring points that have decreased abnormally,
  but please keep in mind that some omissions may occur.

🔧 The issue where vehicles owned by other players could be used without ownership

🔧 Hunger reduction mitigation system to be introduced in residences(housing)
  🎤Dev comments🎤
  💬In situations where survivors are away due to various reasons, we are making improvements
  so that hunger status effects lessen in player bases with a building core installed and powered.
  We think seeing the death screen after a long phone call with a close friend should occur
  less often this way!

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
⬜ Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items like
  a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

⬜ Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

⬜ Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities, but we are considering
  introducing the ‘Forge Upgrade System’ as quickly as possible to incorporate opinions
  from players. We will be back soon with better and hopefully more intuitive forges.

⬜ Issue where daily missions are not achieved while riding a vehicle

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center

[h3]👁‍🗨 Misdiagnosis of some anti-virus/security solutions[/h3]
- If you report the program name where the misdiagnosis occurs through the customer center,
 we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Issue of Terra Shop rewards are displayed abnormally

[h3]📌 Reference 📌[/h3]
📒 'error: 0x20000, 0xd3', 'LowLevelFatalError [File:Unknown] [Line: 671]'
 📚 This error is caused by a corrupted client file and can be resolved by integrity check or reinstalling the client.
  🔗 Related solution FAQ Link

[Dev Note] Only One Day Left!

Greetings from Orbis!

I can’t believe it!!! It’s finally here!!!!!!
In only a few hours, Dysterra will be released into Early Access.

Thank you all for your support and help during the long development process. We would have never come this far without you.

It’s taken years of hard work to get here, and we hope you love what we’ve made so far. Of course this is Early Access, so we’ll be adding new elements and improvements to the game on a regular basis.

This week we’ve added steam achievements, some more story elements, a new single-player ending, and more details and functionality to journal entries. We’ve also made damage types (energy/physical) a more integral part of the game.

[h2]📒 In-Game Achievements[/h2]
We’ve linked steam achievements to your in-game profile so now you can show off your highest-tier achievements to your friends.


[h2]📒 Damage Types[/h2]
Up until now, the choice between using physical ammo or energy ammo was simply a matter of preference, but now it’s an important part of gameplay progression.

We’ve implemented damage types to enemies, so you’ll need to consider which gun to take with you on your next outing. If you’re going up against some biological enemies like Hyena troops or just going out to hunt for meat, then physical ammo is what you want. But if you’re going to be taking down dozens of Orbis robots, you’ll want to bring along an energy-type weapon.
[previewyoutube][/previewyoutube]

[h2]📒 Story & LORE![/h2]
Now that we have the gameplay figured out. We’re working hard on adding depth to Dysterra’s in preparation for our official release down the road.

Over your next few playthroughs, you’ll notice a few new details being spoken by Vanessa and NPCs during specific events throughout the world, so keep your ears peeled over the coming weeks and months as we develop and implement little details to add depth to the world of Dysterra.

[h2]📒 3 Separate Endings! (in Single-Player mode)[/h2]
There are now three separate endings in single player mode. I don’t want to spoil the fun of finding them.

But for all of you out there that love a good hint, here’s a picture:


[h2]📒 More Detailed Journal Entries[/h2]

The journal is an essential element to any survival game, and we wanted to make our journal a place where you can find the information you need, when you need it. We’ve changed the UI quite a bit, so now you get more information at a glance.

You can even click a button in the journal entry to immediately move to the crafting screen where you can start making the item you were looking at.


You can even turn the tutorial (mission guide) on and off by checking/unchecking the box on the top left of the journal screen.

Thank you again for all of the encouragement and support you’ve given us so far. I look forward to seeing you all on the servers tomorrow!

[h2]📌Known Issue and Feature upvote operation Notice[/h2]
Additionally, we would like to thank all of the survivors who left various opinions even before the start of Early Access.

We are preparing the Known Issue Notice and operation of the Feature Upvote website so that survivors with various opinions can conveniently check issues and leave comments much more easily.

Please check below for details.

[Known Issue Notice]
This is a notice to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress) to suggestions.

The Known issue notice will be announced as often as possible according to the progress of reports from survivors.

[Feature Upvote Operation]
We plan to introduce Feature Upvote to manage survivors' suggestions more systematically.
Among the suggestions collected through various communities, those requiring additional comments will be published in Feature Upvote.
Of course, you can also leave your comments directly on the Feature Upvote.

* What is Feature Upvote?
Feature Upvote is a website where Admin or survivors directly register their suggestions and share their opinions. There is an upvote(recommendation) and a comment function.

Valuable information from survivors serves as a foundation for making Dysterra more interesting.
Many comments are appreciated.

Good luck staying alive out there!!
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch